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+++ b/_publications/splatad/splatad.md
@@ -0,0 +1,275 @@
+---
+layout: publication
+permalink: /publications/splatad/
+title: "SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving"
+venue: ARXIV
+authors:
+ - Hess
+ - Lindstrom
+ - Fatemi
+ - Petersson
+ - Svensson
+code: https://github.com/carlinds/splatad
+date: 2024-11-30 00:00:00 +00:00
+arxiv: https://arxiv.org/abs/2411.XXXXX
+n_equal_contrib: 2
+thumbnail-video:
+---
+
+
+
+
+---
+
+# Abstract
+Ensuring the safety of autonomous robots, such as self-driving vehicles, requires extensive testing across diverse driving scenarios. Simulation is a key ingredient for conducting such testing in a cost-effective and scalable way. Neural rendering methods have gained popularity, as they can build simulation environments from collected logs in a data-driven manner. However, existing neural radiance field (NeRF) methods for sensor-realistic rendering of camera and lidar data suffer from low rendering speeds, limiting their applicability for large-scale testing. While 3D Gaussian Splatting (3DGS) enables real-time rendering, current methods are limited to camera data and are unable to render lidar data essential for autonomous driving. To address these limitations, we propose SplatAD, the first 3DGS-based method for realistic, real-time rendering of dynamic scenes for both camera and lidar data. SplatAD accurately models key sensor-specific phenomena such as rolling shutter effects, lidar intensity, and lidar ray dropouts, using purpose-built algorithms to optimize rendering efficiency. Evaluation across three autonomous driving datasets demonstrates that SplatAD achieves state-of-the-art rendering quality with up to +2 PSNR for NVS and +3 PSNR for reconstruction while increasing rendering speed over NeRF-based methods by an order of magnitude. Code to be released upon publication.
+
+
+---
+
+# Videos
+
+## Image and lidar rendering
+SplatAD can render both images and lidar point clouds. The videos demonstrate rendered images, bird's-eye views of the rendered point cloud, and point clouds overlaid on images, with points colored based on range and intensity.
+
+Note: Videos have been compressed to reduce file size.
+
+
+
+
+
+
+
+
+
+## Sequence browser
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Note: Videos have been compressed to reduce file size.
+
+
+
+
+
+
+## Trajectory editing
+Note: Videos have been compressed to reduce file size.
+
+
+---
+
+# Method
+
+
+
+
+SplatAD can render both sensor-realistic lidar and camera data from the same 3D Gaussian representation. For lidar rendering, we:
+
+
Project the 3D Gaussians to spherical coordinates.
+
Intersect Gaussians with non-equdistant tiles, matching to the lidar beam distribution.
+
Rasterize depth and features for a non-linear grid of points, with rolling shutter compensation.
+
Decode features to lidar intensity and lidar ray drop probability.
+
+For efficiency, we implement these operations using custom CUDA kernels.
+
+For the camera rendering, we modify the standard 3DGS pipeline:
+
+
Rasterize RGB and features, which are decoded to view-dependent colors using a small CNN.
+
Apply rolling shutter compensation.
+
+
+---
+
+# Comparisons
+
+
+ {% include two_image_slider.html
+ left_image="pandaset_016_front_splatad.jpg"
+ right_image="pandaset_016_front_neurad.jpg"
+ width="50"
+ id="2"
+ max-width="1920px"
+ max-height="1080px"
+ caption="SplatAD vs NeuRAD NVS rendering on the PandaSet dataset."
+ %}
+
+
+
+ {% include two_image_slider.html
+ left_image="argoverse2_front_splatad.jpg"
+ right_image="argoverse2_front_streetgs.jpg"
+ width="25"
+ id="3"
+ linkid="4"
+ max-width="1550px"
+ max-height="1798px"
+ caption="SplatAD vs Street Gaussians NVS rendering on the Argoverse2 dataset."
+ %}
+ {% include two_image_slider.html
+ left_image="argoverse2_front_2_splatad.jpg"
+ right_image="argoverse2_front_2_neurad.jpg"
+ width="25"
+ id="4"
+ linkid="3"
+ max-width="1550px"
+ max-height="1798px"
+ caption="SplatAD vs NeuRAD NVS rendering on the Argoverse2 dataset."
+ %}
+
+
+
+ {% include two_image_slider.html
+ left_image="nuscenes_front_splatad.jpg"
+ right_image="nuscenes_front_streetgs.jpg"
+ width="50"
+ id="5"
+ max-width="1600px"
+ max-height="900px"
+ caption="SplatAD vs Street Gaussians NVS rendering on the nuScenes dataset."
+ %}
+
+
+
+
+
+
+---
+
+# BibTeX
+```bibtex
+@article{hess2024splatad,
+ title = {SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving},
+ author = {Hess, Georg and Lindstr{\"o}m, Carl and Fatemi, Maryam and Petersson, Christoffer and Svensson, Lennart},
+ journal = {arXiv preprint arXiv:2411:XXXXX},
+ year = {2024}
+}
+```
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diff --git a/_sass/buttons.scss b/_sass/buttons.scss
new file mode 100644
index 0000000..7f5a866
--- /dev/null
+++ b/_sass/buttons.scss
@@ -0,0 +1,46 @@
+
+.button {
+ background-color: #e4e2e2;
+ border-color: #ffffff;
+ border-width: 1px;
+ color: #363636;
+ cursor: pointer;
+ justify-content: center;
+ padding-bottom: calc(.5em - 1px);
+ padding-left: 1em;
+ padding-right: 1em;
+ padding-top: calc(.5em - 1px);
+ text-align: center;
+ white-space: nowrap
+}
+
+.button.is-rounded {
+ border-radius: 2px;
+ padding-left: calc(1em + .25em);
+ padding-right: calc(1em + .25em)
+}
+
+.button.is-medium {
+ font-size: 1.0rem
+}
+
+.button.is-hovered,.button:hover {
+ border-color: #b5b5b5;
+ color: #363636
+}
+
+.button.active {
+ border-color: #000000;
+ color: #363636
+}
+
+.buttons {
+ align-items: center;
+ display: flex;
+ flex-wrap: wrap;
+ justify-content: flex-start
+}
+
+.buttons.is-centered {
+ justify-content: center
+}
diff --git a/assets/css/main.scss b/assets/css/main.scss
index 2d02102..66f33ee 100644
--- a/assets/css/main.scss
+++ b/assets/css/main.scss
@@ -13,6 +13,7 @@ search: false
@import "author_list";
@import "two_image_slider";
@import "publication_cards";
+@import "buttons";
.page .page__inner-wrap {
margin-top: 0;