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Discord Audio #1
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HiI’m glad to see u r interested in my project.This is one of the issues I’m working on. SVCL does not provide changing input and output separately. Same problem with ITunes. Hope I could solve this in the next update 1.1, but now there is no solution, I’m sorry(((Sincerely, zer0deck19 дек. 2023 г., в 12:08, OniiChad ***@***.***> написал(а):
So I Understand that i can change the audio on discord with the plug-in, but is there a way i can control just the audio without it affecting the mic input as well?
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you are subscribed to this thread.Message ID: ***@***.***>
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I was able to create a Custom Adjustment knob that works based off of Item ID. This allowed me to change the Audio levels of just the "Render" device that was sending the Discord audio to my headphones without also affecting my microphone input to Discord. I used SoundVolumeView from the same people who made SoundVolumeCommandLine to find the Item ID for the Render portion of Discord that was sending to my headphones and just copy pasted it into the Custom option in the Loupedeck SoundController plugin. It came out to be something like: {0.0.0.00000000}.{d37d256b-f6e4-4f87-a076-c874ad7f68ad}|\Device\HarddiskVolume3\Users\UserName\AppData\Local\Discord\app-1.0.9037\Discord.exe There was more after the Discord.exe but it changed every time Discord opened, I was able to remove it without issue. That Item ID will be different for every user and for every audio device. I am also a noob at this stuff and i have not tested to see if it works after restart yet. So there may be problems, there may be a better way to do it, but i fumbled my way into one that works, at least for now. |
So I Understand that i can change the audio on discord with the plug-in, but is there a way i can control just the audio without it affecting the mic input as well?
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