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init.lua
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local die
local fatal = function(
message
)
print(
"FATAL: " .. message
)
die(
)
end
local MP = minetest.get_modpath(
minetest.get_current_modname(
)
)
local S, NS = dofile(
MP .. "/intllib.lua"
)
local sessions = {
}
local agreements = {
}
local last_session = {
}
local agreement_key = function(
clicker,
clicked
)
if clicker < clicked then
return clicker .. " " .. clicked
else
return clicked .. " " .. clicker
end
end
local temporary_inventory = minetest.create_detached_inventory(
"temporary",
{
allow_move = function(
)
return 0
end,
allow_put = function(
)
return 0
end,
allow_take = function(
)
return 0
end,
}
)
local move_items = function(
from,
to
)
for index = 1, from:get_size(
"main"
) do
local copy = from:get_stack(
"main",
index
)
if copy then
if not to:room_for_item(
"main",
copy
) then
return false
end
local taken = from:remove_item(
"main",
copy
)
to:add_item(
"main",
taken
)
end
end
return true
end
minetest.register_on_rightclickplayer(
function(
clicked,
clicker
)
local clicked_name = clicked:get_player_name(
)
local clicker_name = clicker:get_player_name(
)
local clicked_offer = minetest.get_inventory(
{
type = "detached",
name = "offer_" .. clicked_name,
}
)
if not clicked_offer then
fatal(
"clicked player does not have an offer inventory"
)
end
local clicker_offer = minetest.get_inventory(
{
type = "detached",
name = "offer_" .. clicker_name,
}
)
if not clicker_offer then
fatal(
"clicking player does not have an offer inventory"
)
end
if sessions[
clicker_name
] then
fatal(
"right-clicking players should not be possible right now"
)
end
if sessions[
clicked_name
] then
minetest.chat_send_player(
clicker_name,
string.format(
S(
"player %s is busy"
),
clicked_name
)
)
return
end
if last_session[
clicker_name
] ~= clicked_name then
if not move_items(
clicker_offer,
minetest.get_inventory(
{
type = "player",
name = clicker_name,
}
)
) then
minetest.chat_send_player(
clicker_name,
S(
"please make room in your inventory"
)
)
return
end
last_session[
clicker_name
] = clicked_name
end
if last_session[
clicked_name
] ~= clicker_name then
if not move_items(
clicked_offer,
minetest.get_inventory(
{
type = "player",
name = clicked_name,
}
)
) then
minetest.chat_send_player(
clicked_name,
S(
"please make room in your inventory"
)
)
minetest.chat_send_player(
clicker_name,
string.format(
S(
"player %s is busy"
),
clicked_name
)
)
return
end
last_session[
clicker_name
] = clicked_name
end
agreements[
agreement_key(
clicker_name,
clicked_name
)
] = {
}
sessions[
clicked_name
] = clicker_name
sessions[
clicker_name
] = clicked_name
local clicked_formspec = "size[8,12]label[0,0.3;" .. S(
"Your offer"
) .. ":]list[detached:offer_" .. clicked_name .. ";main;0,1;8,1;]label[0,3.3;" .. string.format(
S(
"Offer by %s"
),
clicker_name
) .. ":]list[detached:offer_" .. clicker_name .. ";main;0,4;8,1;]button[0,5.5;3,1;accept;" .. S(
"Accept"
) .. "]button[4,5.5;3,1;retract;" .. S(
"Retract"
) .. "]label[0,7.3;" .. S(
"Your inventory"
) .. ":]list[current_player;main;0,8;8,4;]"
minetest.show_formspec(
clicked_name,
"structured_communication:main",
clicked_formspec
)
local clicker_formspec = "size[8,12]label[0,0.3;" .. S(
"Your offer"
) .. ":]list[detached:offer_" .. clicker_name .. ";main;0,1;8,1;]label[0,3.3;" .. string.format(
S(
"Offer by %s"
),
clicked_name
) .. ":]list[detached:offer_" .. clicked_name .. ";main;0,4;8,1;]button[0,5.5;3,1;accept;" .. S(
"Accept"
) .. "]button[4,5.5;3,1;retract;" .. S(
"Retract"
) .. "]label[0,7.3;" .. S(
"Your inventory"
) .. ":]list[current_player;main;0,8;8,4;]"
minetest.show_formspec(
clicker_name,
"structured_communication:main",
clicker_formspec
)
end
)
minetest.register_on_player_receive_fields(
function(
player,
formname,
fields
)
if "structured_communication:main" ~= formname then
return false
end
local name = player:get_player_name(
)
local other = sessions[
name
]
if not other then
fatal(
"no other player registered"
)
end
if fields.quit then
minetest.close_formspec(
other,
"structured_communication:main"
)
minetest.chat_send_player(
other,
string.format(
S(
"session closed by %s"
),
name
)
)
agreements[
agreement_key(
name,
other
)
] = nil
sessions[
other
] = nil
sessions[
name
] = nil
return true
end
if fields.accept then
if not agreements[
agreement_key(
name,
other
)
][
name
] then
agreements[
agreement_key(
name,
other
)
][
name
] = true
minetest.chat_send_player(
other,
string.format(
S(
"%s has accepted your offer"
),
name
)
)
if agreements[
agreement_key(
name,
other
)
][
other
] then
local own_offer = minetest.get_inventory(
{
type = "detached",
name = "offer_" .. name,
}
)
local other_offer = minetest.get_inventory(
{
type = "detached",
name = "offer_" .. other,
}
)
temporary_inventory:set_list(
"main",
own_offer:get_list(
"main"
)
)
own_offer:set_list(
"main",
other_offer:get_list(
"main"
)
)
other_offer:set_list(
"main",
temporary_inventory:get_list(
"main"
)
)
minetest.chat_send_player(
name,
S(
"the trade has been completed"
)
)
minetest.chat_send_player(
other,
S(
"the trade has been completed"
)
)
agreements[
agreement_key(
name,
other
)
] = {
}
end
end
return true
end
if fields.retract then
if agreements[
agreement_key(
name,
other
)
][
name
] then
agreements[
agreement_key(
name,
other
)
][
name
] = nil
minetest.chat_send_player(
other,
string.format(
S(
"offer by %s has been retracted"
),
name
)
)
end
return true
end
return false
end
)
minetest.register_on_joinplayer(
function(
player
)
local name = player:get_player_name(
)
local detached = minetest.create_detached_inventory(
"offer_" .. name,
{
allow_move = function(
inv,
from_list,
from_index,
to_list,
to_index,
count,
action_player
)
return 0
end,
allow_put = function(
inv,
to_list,
to_index,
stack,
action_player
)
local action_name = action_player:get_player_name(
)
if name == action_name then
return stack:get_count(
)
end
return 0
end,
allow_take = function(
inv,
from_list,
from_index,
stack,
action_player
)
local action_name = action_player:get_player_name(
)
if name == action_name then
return stack:get_count(
)
end
return 0
end,
on_take = function(
inv,
from_list,
from_index,
stack,
action_player
)
local other = sessions[
name
]
if agreements[
agreement_key(
name,
other
)
][
other
] then
agreements[
agreement_key(
name,
other
)
][
other
] = nil
minetest.chat_send_player(
name,
string.format(
S(
"offer acceptance by %s invalidated"
),
other
)
)
end
end,
}
)
detached:set_size(
"main",
8
)
end
)