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You might be interested in https://github.com/maxilevi/MeshOptimizer.NET - it was made against an earlier version of meshoptimizer but the same technique should apply. |
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I would like to use this lib in my unity projects, since it seems to be exactly what I need. How would I go about to creating the wrapper?
As far as I know I need C style functions to call from the dll on the c# side in Unity, but I cant seem to find them in the source.
Any help would be greatly appreciated.
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