Mesh Optimization with Java and LWJGL bindings #671
antzGames
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Hello all,
I created a Java Mesh Optimizer Tool that uses LWJGL bindings to the Mesh Optimizer library.
It is limited by the GLTF import/export support that comes with libGDX, a Java based, code first game library, so not all GLTF extensions are supported. I have included a few Stanford models, an animated KayKit mage model, and an sloppy example.
It supports animations and instancing so that you can really notice the difference after the optimization.
Is there another tool (with binary download) that I can compare with so I can verify I am getting similar pre and post optimization stats?
Here are some screen shots:
Video: https://www.youtube.com/watch?v=Ne-lEDXHhys
You can download the JAR file here:
https://antzgames.itch.io/libgdx-meshoptimizer
It requires Windows or Linux, and Java 11+ installed on your machine.
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