From 4f4815feecd7ed5d033a5196729d0e6b5f2f012d Mon Sep 17 00:00:00 2001 From: thgvr <81882910+thgvr@users.noreply.github.com> Date: Thu, 24 Oct 2024 03:17:58 -0700 Subject: [PATCH] Un-nerfs Kepori (#3482) ## About The Pull Request Gonna try this out to see if it improves how Kepori actually feel. I don't really think straight up taking more damage is an interesting downside, considering their only upside was being a little faster. This also greatly lowers the movespeed modifier. Personally I don't really think it's a good idea to have a straight numbers modifier as a nerf like this, considering we balance things without even thinking about this. Projectiles and mob attacks do a high amount of damage, and it's all but guaranteed to break or completely disable a limb in one hit. With limb armor being fairly rare to come by, and the area a projectile/melee targets having RNG on where they actually hit, it's not actually that interesting. ## Changelog :cl: balance: Removed Kepori damage modifiers. balance: Decreased Kepori move speed modifier. (They are still a bit faster than average) /:cl: --- .../modules/mob/living/carbon/human/species_types/kepori.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/mob/living/carbon/human/species_types/kepori.dm b/code/modules/mob/living/carbon/human/species_types/kepori.dm index e4677fbc19f5a..1191d41968d14 100644 --- a/code/modules/mob/living/carbon/human/species_types/kepori.dm +++ b/code/modules/mob/living/carbon/human/species_types/kepori.dm @@ -18,9 +18,9 @@ species_eye_path = 'icons/mob/species/kepori/kepori_eyes.dmi' heatmod = 0.67 coldmod = 1.5 - brutemod = 1.5 - burnmod = 1.5 - speedmod = -0.25 + // brutemod = 1.5 + // burnmod = 1.5 + speedmod = -0.10 bodytemp_normal = HUMAN_BODYTEMP_NORMAL + 30 bodytemp_heat_damage_limit = HUMAN_BODYTEMP_HEAT_DAMAGE_LIMIT + 30 bodytemp_cold_damage_limit = HUMAN_BODYTEMP_COLD_DAMAGE_LIMIT + 30