From ccc0f312988b4d06d0df1412a1cd53b726e2697a Mon Sep 17 00:00:00 2001 From: DIB-DOG Date: Thu, 17 Oct 2024 13:51:13 -0500 Subject: [PATCH] Removes the extra turret from the crying sun and slightly re-organizes the armory (#3477) ## About The Pull Request Removes an extra turret that found it's way onto the hull of the PGF Crying Sun, likely in the recent PGF turret overhaul. Additionally, a locker in the armory has been renamed and the flashbangs have been moved from the Marine equipment locker to the Lieutenant's ordnance locker. I've attached an image below to show how it's now organized. ![Screenshot 2024-10-03 172121](https://github.com/user-attachments/assets/c8c123e3-0c39-4fc6-b7e1-d2c545ac0631) ![Screenshot 2024-10-04 015626](https://github.com/user-attachments/assets/9440b65f-ff3e-48f2-8a35-05ae0f442ad6) ![Screenshot 2024-10-17 131256](https://github.com/user-attachments/assets/d2fe5685-ffb8-487a-9d2f-c7228a8ea099) ## Why It's Good For The Game Ships having automated turrets that they weren't meant to have is generally a bad thing for balance and being able to enjoy the ship's lovingly labored over design. As for the flashbangs, the ship's fragmentation and smoke grenades were already being controlled by the lieutenant so it seems logical to do the same with grenades that can blind and deafen someone. ## Changelog :cl: del: Removed extra turret that wasn't supposed to be on the ship fix: Moved armory flashbangs to a more secure location /:cl: --- _maps/shuttles/pgf/pgf_crying_sun.dmm | 57 +++++++++++---------------- 1 file changed, 23 insertions(+), 34 deletions(-) diff --git a/_maps/shuttles/pgf/pgf_crying_sun.dmm b/_maps/shuttles/pgf/pgf_crying_sun.dmm index 0c740842e5d9f..933d8f7fbfe09 100644 --- a/_maps/shuttles/pgf/pgf_crying_sun.dmm +++ b/_maps/shuttles/pgf/pgf_crying_sun.dmm @@ -225,16 +225,13 @@ /turf/open/floor/plating, /area/ship/engineering) "bT" = ( -/obj/item/storage/box/flashbangs{ - pixel_x = -7; - pixel_y = 7 - }, /obj/item/storage/box/zipties{ pixel_y = 7; - pixel_x = 8 + pixel_x = 4 }, /obj/item/storage/box/flashes{ - pixel_y = -1 + pixel_y = -1; + pixel_x = -7 }, /obj/item/screwdriver{ pixel_x = -5; @@ -2373,36 +2370,39 @@ /turf/open/floor/plasteel/telecomms_floor, /area/ship/bridge) "uo" = ( +/obj/structure/closet/secure_closet/wall/directional/west{ + icon_state = "sec_wall"; + name = "ordnance locker" + }, +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/effect/turf_decal/corner/opaque/purple{ + dir = 10 + }, +/obj/item/storage/box/flashbangs{ + pixel_y = 6 + }, /obj/item/grenade/frag{ - pixel_x = -8; + pixel_x = -10; pixel_y = -1 }, /obj/item/grenade/frag{ - pixel_x = -3; - pixel_y = -8 + pixel_x = -5; + pixel_y = -6 }, /obj/item/grenade/smokebomb{ - pixel_y = 3; + pixel_y = 2; pixel_x = 13 }, /obj/item/grenade/smokebomb{ - pixel_y = 1; - pixel_x = 7 + pixel_x = 7; + pixel_y = -2 }, /obj/item/grenade/smokebomb{ pixel_x = 11; pixel_y = -5 }, -/obj/structure/closet/secure_closet/wall/directional/west{ - icon_state = "sec_wall"; - name = "equipment locker" - }, -/obj/structure/window/reinforced{ - dir = 1 - }, -/obj/effect/turf_decal/corner/opaque/purple{ - dir = 10 - }, /turf/open/floor/vault, /area/ship/security/armory) "uq" = ( @@ -3612,17 +3612,6 @@ /obj/item/clothing/head/helmet/space/gezena, /turf/open/floor/plating, /area/ship/engineering) -"DG" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/machinery/porta_turret/ship/pgf/light{ - dir = 5; - mode = 1; - id = "crying_sun_grid" - }, -/turf/open/floor/engine/hull, -/area/ship/external/dark) "DJ" = ( /obj/effect/turf_decal/industrial/traffic, /obj/structure/sign/flag/gezena{ @@ -7431,7 +7420,7 @@ xz xz xz Si -DG +KB KM Te EM