diff --git a/cg-slam/index.html b/cg-slam/index.html index 6909156..577144f 100644 --- a/cg-slam/index.html +++ b/cg-slam/index.html @@ -184,11 +184,8 @@
Tracking and
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- Results in the above table show that our method can yield more photorealistic rendering images than those of the existing NeRF-SLAM and concurrent Gaussian-based works. + CG-SLAM can yield more photorealistic rendering images than those of the existing NeRF-SLAM and concurrent Gaussian-based works. We require fewer optimization iterations, than the most photorealistic NeRF-based Point-SLAM and concurrent methods, to achieve better rendering performance. Additionally, relying on the 3D Gaussian rasterization, our method can render at an extremely higher speed of 770 FPS in the test.
@@ -372,6 +369,8 @@Efficiency Ev