-
Notifications
You must be signed in to change notification settings - Fork 14
/
emu.c
153 lines (96 loc) · 2.06 KB
/
emu.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
#include "defs.h"
#include "regs.h"
#include "hw.h"
#include "cpu.h"
#include "mem.h"
#include "lcd.h"
#include "rc.h"
static int framelen = 16743;
static int framecount;
rcvar_t emu_exports[] =
{
RCV_INT("framelen", &framelen),
RCV_INT("framecount", &framecount),
RCV_END
};
void emu_init()
{
}
/*
* emu_reset is called to initialize the state of the emulated
* system. It should set cpu registers, hardware registers, etc. to
* their appropriate values at powerup time.
*/
void emu_reset()
{
hw_reset();
lcd_reset();
cpu_reset();
mbc_reset();
sound_reset();
}
void emu_step()
{
cpu_emulate(cpu.lcdc);
}
/* This mess needs to be moved to another module; it's just here to
* make things work in the mean time. */
void *sys_timer();
extern int emu_running; //gp32
void emu_doframe(void)
{
#if 0
cpu_emulate(2280);
while (R_LY > 0 && R_LY < 144)
emu_step();
vid_end();
rtc_tick();
/*
sound_mix();
if (!pcm_submit())
{
delay = framelen - sys_elapsed(timer);
sys_sleep(delay);
sys_elapsed(timer);
}
*/
doevents();
vid_begin();
// if (framecount) { if (!--framecount) die("finished\n"); }
if (!(R_LCDC & 0x80))
;// cpu_emulate(32832);
// while (R_LY > 0) /* wait for next frame */
// emu_step();
#else
cpu_emulate(2280);
while (R_LY > 0 && R_LY < 144)
emu_step();
//vid_end();
rtc_tick();
/*sound_mix();
if (!pcm_submit())
{
delay = framelen - sys_elapsed(timer);
sys_sleep(delay);
sys_elapsed(timer);
}*/
//doevents();
//vid_begin();
//if (framecount) { if (!--framecount) die("finished\n"); }
if (!(R_LCDC & 0x80))
cpu_emulate(32832);
while (R_LY > 0) /* wait for next frame */
emu_step();
#endif
}
void emu_run()
{
//void *timer = sys_timer();
int delay;
//vid_begin();
lcd_begin();
/* while(emu_running)
{
emu_doframe();
}*/
}