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Needs update to more current version to support base snaps #15
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@damobrisbane has a fork with an even newer version, does this work any better for you? if not i'll try and work out what could be wrong, but please bare with me on that. make sure to uncomment the systemd parts. systemd is a hard requirement for snappy for now anyway. i plan to make that change on my fork that includes his ebuild so if you're lucky i will have patched mine by the time you read this meaning it'll be even easier for you! (i hope) |
@prototype99 I abandoned the effort a while back. First need to work out a major wrinkel in my KDE dependencies before I can get back to tinkering with this. Maybe next weekend. Then I'll try @damobrisbane version and let you know how that went. |
okay, best of luck with that. i look forward to hearing from you |
Hi, let me know if need any help. For my part, I don't have systemd so
couldnt do any kind of regression, just commented it out;
…On Tue, May 1, 2018 at 5:38 AM, Seirra ***@***.***> wrote:
@damobrisbane <https://github.com/damobrisbane> has a fork with an even
newer version, does this work any better for you? if not i'll try and work
out what could be wrong, but please bare with me on that. make sure to
uncomment the systemd parts. systemd is a hard requirement for snappy for
now anyway. i plan to make that change on my fork that includes his ebuild
so if you're lucky i will have patched mine by the time you read this
meaning it'll be even easier for you! (i hope)
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In my quest to move steam out of my dependency tree I wanted to test @solus-project s effort to snap up steam. But this needs support for base snaps in order to use the solus-runtime-gaming snap. I tried to build #14 submitted by @DimShadoWWW but that fails at:
Which is not really alot of information to get started from, for someone who has no clue of writing ebuilds.
Thank you for your efforts so fare
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