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Copy path召唤初音2.txt
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召唤初音2.txt
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// This file was decompiled using VCSCM.ini published on 2021-05-25
{$CLEO .cs}
// 034F: destroy_actor_with_fade $1037 // The actor fades away like a ghost freeing game memory
script_name 'CY2'
0@=0
:CY2_for1
wait 0
var
2@ : int =1
end
:CY2_1
wait 0
if and
Player.Defined($PLAYER_CHAR)
05EE: key_pressed 67 //VK_... c
05EE: key_pressed 50 //VK_... 2
jf @CY2_1
if 2@==1
then
jump @CY2_SWICH1
end
if 2@==2
then
jump @CY2_SWICH2
end
if 2@==3
then
jump @CY2_SWICH3
end
if 2@==4
then
jump @CY2_SWICH4
end
if 2@==5
then
2@ = 1
jump @CY2_SWICH1
end
if 2@>5
then
jump @CY2_for1
end
:CY2_SWICH1
023C: load_special_actor 1 'CHUY1'
038B: load_requested_models
if
023D: special_actor 1 loaded
jf @CY2_err1
2@++
if
0@ > 3
then
034F: destroy_actor_with_fade 6@
end
0470: 1@ = actor $PLAYER_ACTOR armed_weapon
04C4: create_coordinate 3@ 4@ 5@ from_actor $PLAYER_ACTOR offset 0.0 1.2 0.0
Actor.Create(6@, 5, #SPECIAL01, 3@, 4@, 5@) //
Actor.Health(6@) = 1000
02AB: set_actor 6@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
01B2: give_actor 6@ weapon 1@ ammo 9999
0243: set_actor 6@ ped_stats_to 0
0291: set_actor 6@ heed_threats 1
02A9: set_actor 6@ immune_to_nonplayer 1
02E2: set_actor 6@ weapon_accuracy_to 9999
//0350: set_actor 6@ maintain_position_when_attacked 1
0319: set_actor 6@ running 1
011A: set_actor 6@ search_threat 6 //攻击警察 可以开,不知道为什么不打,这个与本身pedtype无关。
011A: set_actor 6@ search_threat 20 //攻击鸡 可以开
011A: set_actor 6@ search_threat 18 //攻击罪犯 可以开
011A: set_actor 6@ search_threat 16 //攻击救护人员 可以开
//011A: set_actor 6@ search_threat 17 //攻击消防员 不能开
011A: set_actor 6@ search_threat 8 //攻击海地帮 可以开
//011A: set_actor 6@ search_threat 7 //攻击cuBA帮 不能开
011A: set_actor 6@ search_threat 4 //攻击男路人 可以开,这个死的最多,给把散弹枪,乱杀
//011A: set_actor 6@ search_threat 5 //攻击女路人 不能开
//011A: set_actor 6@ search_threat 11 //攻击保安 不能开
01DF: tie_actor 6@ to_player $PLAYER_CHAR
0296: unload_special_actor 1
0@++
//jf @CY2_for1
wait 1500
jump @CY2_1
:CY2_SWICH2
wait 0
023C: load_special_actor 1 'CHUY2'
038B: load_requested_models
if
023D: special_actor 1 loaded
jf @CY2_err1
2@++
if
0@>3
then
034F: destroy_actor_with_fade 7@
end
0470: 1@ = actor $PLAYER_ACTOR armed_weapon
04C4: create_coordinate 3@ 4@ 5@ from_actor $PLAYER_ACTOR offset 0.0 1.2 0.0
Actor.Create(7@, 5, #SPECIAL01, 3@, 4@, 5@) //
Actor.Health(7@) = 1000
02AB: set_actor 7@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
01B2: give_actor 7@ weapon 1@ ammo 9999
0243: set_actor 7@ ped_stats_to 0
0291: set_actor 7@ heed_threats 1
02A9: set_actor 7@ immune_to_nonplayer 1
02E2: set_actor 7@ weapon_accuracy_to 9999
//0350: set_actor 7@ maintain_position_when_attacked 1
0319: set_actor 7@ running 1
011A: set_actor 7@ search_threat 6 //攻击警察 可以开,不知道为什么不打,这个与本身pedtype无关。
011A: set_actor 7@ search_threat 20 //攻击鸡 可以开
011A: set_actor 7@ search_threat 18 //攻击罪犯 可以开
011A: set_actor 7@ search_threat 16 //攻击救护人员 可以开
//011A: set_actor 7@ search_threat 17 //攻击消防员 不能开
011A: set_actor 7@ search_threat 8 //攻击海地帮 可以开
//011A: set_actor 7@ search_threat 7 //攻击cuBA帮 不能开
011A: set_actor 7@ search_threat 4 //攻击男路人 可以开,这个死的最多,给把散弹枪,乱杀
//011A: set_actor 7@ search_threat 5 //攻击女路人 不能开
//011A: set_actor 7@ search_threat 11 //攻击保安 不能开
0@++
01DF: tie_actor 7@ to_player $PLAYER_CHAR
0296: unload_special_actor 1
//jf @CY2_for1
wait 1500
jump @CY2_1
:CY2_SWICH3
wait 0
023C: load_special_actor 1 'CHUY3'
038B: load_requested_models
if
023D: special_actor 1 loaded
jf @CY2_err1
2@++
if
0@>3
then
034F: destroy_actor_with_fade 8@
end
0470: 1@ = actor $PLAYER_ACTOR armed_weapon
04C4: create_coordinate 3@ 4@ 5@ from_actor $PLAYER_ACTOR offset 0.0 1.2 0.0
Actor.Create(8@, 5, #SPECIAL01, 3@, 4@, 5@) //
Actor.Health(8@) = 1000
02AB: set_actor 8@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
01B2: give_actor 8@ weapon 1@ ammo 9999
0243: set_actor 8@ ped_stats_to 0
0291: set_actor 8@ heed_threats 1
02A9: set_actor 8@ immune_to_nonplayer 1
02E2: set_actor 8@ weapon_accuracy_to 9999
//0350: set_actor 8@ maintain_position_when_attacked 1
0319: set_actor 8@ running 1
011A: set_actor 8@ search_threat 6 //攻击警察 可以开,不知道为什么不打,这个与本身pedtype无关。
011A: set_actor 8@ search_threat 20 //攻击鸡 可以开
011A: set_actor 8@ search_threat 18 //攻击罪犯 可以开
011A: set_actor 8@ search_threat 16 //攻击救护人员 可以开
//011A: set_actor 8@ search_threat 17 //攻击消防员 不能开
011A: set_actor 8@ search_threat 8 //攻击海地帮 可以开
//011A: set_actor 8@ search_threat 7 //攻击cuBA帮 不能开
011A: set_actor 8@ search_threat 4 //攻击男路人 可以开,这个死的最多,给把散弹枪,乱杀
//011A: set_actor 8@ search_threat 5 //攻击女路人 不能开
//011A: set_actor 8@ search_threat 11 //攻击保安 不能开
01DF: tie_actor 8@ to_player $PLAYER_CHAR
0296: unload_special_actor 1
0@++
//jf @CY2_for1
wait 1500
jump @CY2_1
:CY2_SWICH4
wait 0
023C: load_special_actor 1 'CHUY4'
038B: load_requested_models
if
023D: special_actor 1 loaded
jf @CY2_err1
2@++
if
0@>3
then
034F: destroy_actor_with_fade 9@
end
0470: 1@ = actor $PLAYER_ACTOR armed_weapon
04C4: create_coordinate 3@ 4@ 5@ from_actor $PLAYER_ACTOR offset 0.0 1.2 0.0
Actor.Create(9@, 5, #SPECIAL01, 3@, 4@, 5@) //
Actor.Health(9@) = 1000
02AB: set_actor 9@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
01B2: give_actor 9@ weapon 1@ ammo 9999
0243: set_actor 9@ ped_stats_to 0
0291: set_actor 9@ heed_threats 1
02A9: set_actor 9@ immune_to_nonplayer 1
02E2: set_actor 9@ weapon_accuracy_to 9999
//0350: set_actor 9@ maintain_position_when_attacked 1
0319: set_actor 9@ running 1
011A: set_actor 9@ search_threat 6 //攻击警察 可以开,不知道为什么不打,这个与本身pedtype无关。
011A: set_actor 9@ search_threat 20 //攻击鸡 可以开
011A: set_actor 9@ search_threat 18 //攻击罪犯 可以开
011A: set_actor 9@ search_threat 16 //攻击救护人员 可以开
//011A: set_actor 9@ search_threat 17 //攻击消防员 不能开
011A: set_actor 9@ search_threat 8 //攻击海地帮 可以开
//011A: set_actor 9@ search_threat 7 //攻击cuBA帮 不能开
011A: set_actor 9@ search_threat 4 //攻击男路人 可以开,这个死的最多,给把散弹枪,乱杀
//011A: set_actor 9@ search_threat 5 //攻击女路人 不能开
//011A: set_actor 9@ search_threat 11 //攻击保安 不能开
01DF: tie_actor 9@ to_player $PLAYER_CHAR
0296: unload_special_actor 1
0@++
//jf @CY2_for1
wait 1500
jump @CY2_1
:CY2_err1
wait 0
03E5: text_box 'WDISP_1'
wait 1000
jump @CY2_for1