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Copy path召唤四个初音不跟着主角2.txt
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召唤四个初音不跟着主角2.txt
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{$CLEO .cs}
//press c and 4 to creat
//press z and 1-4 to teleport to miku in 1-4.
// 034F: destroy_actor_with_fade $1037 // The actor fades away like a ghost freeing game memory
script_name 'CYSJ'
var
//2 (3 4 5) (9 10) (11 7 8 6) \ 0 1
9@ : int = 0
10@ : int =0
end
//036A
:CYSJ_1
wait 0
/* //come
if and
Player.Defined($PLAYER_CHAR)
05EE: key_pressed 76 //VK_... L
05EE: key_pressed 50 //VK_... 2 //让初音过来 i feel this one is meanless
then //instead of letting miku come, why don't create a new one
04C4: create_coordinate 3@ 4@ 5@ from_actor $PLAYER_ACTOR offset 0.0 1.2 0.0
if
056D: actor 6@ defined
then
00A1: put_actor 6@ at 3@ 4@ 5@
end
wait 500
if
056D: actor 7@ defined
then
00A1: put_actor 7@ at 3@ 4@ 5@
end
wait 500
if
056D: actor 8@ defined
then
00A1: put_actor 8@ at 3@ 4@ 5@
end
wait 500
if
056D: actor 11@ defined
then
00A1: put_actor 11@ at 3@ 4@ 5@
end
end
*/
//go
if and
Player.Defined($PLAYER_CHAR)
056D: actor 6@ defined
05EE: key_pressed 90 //VK_... Z
05EE: key_pressed 49 //VK_... 1 //过去初音那里
then
04C4: create_coordinate 3@ 4@ 5@ from_actor 6@ offset 0.0 1.2 0.0
0055: put_player $PLAYER_CHAR at 3@ 4@ 5@
end
if and
Player.Defined($PLAYER_CHAR)
056D: actor 7@ defined
05EE: key_pressed 90 //VK_... Z
05EE: key_pressed 50 //VK_... 2 //过去初音那里
then
04C4: create_coordinate 3@ 4@ 5@ from_actor 7@ offset 0.0 1.2 0.0
0055: put_player $PLAYER_CHAR at 3@ 4@ 5@
end
if and
Player.Defined($PLAYER_CHAR)
056D: actor 8@ defined
05EE: key_pressed 90 //VK_... Z
05EE: key_pressed 51 //VK_... 3 //过去初音那里
then
04C4: create_coordinate 3@ 4@ 5@ from_actor 8@ offset 0.0 1.2 0.0
0055: put_player $PLAYER_CHAR at 3@ 4@ 5@
end
if and
Player.Defined($PLAYER_CHAR)
056D: actor 11@ defined
05EE: key_pressed 90 //VK_... Z
05EE: key_pressed 52 //VK_... 4 //过去初音那里
then
04C4: create_coordinate 3@ 4@ 5@ from_actor 11@ offset 0.0 1.2 0.0
0055: put_player $PLAYER_CHAR at 3@ 4@ 5@
end
//delete all
if and
Player.Defined($PLAYER_CHAR)
05EE: key_pressed 68 //VK_... d
05EE: key_pressed 52 //VK_... 4
then
wait 10
if
056D: actor 6@ defined
then
009B: destroy_actor_instantly 6@
end
wait 10
if
056D: actor 7@ defined
then
009B: destroy_actor_instantly 7@
end
wait 10
if
056D: actor 8@ defined
then
009B: destroy_actor_instantly 8@
end
wait 10
if
056D: actor 11@ defined
then
009B: destroy_actor_instantly 11@
end
end
//create one
if and
Player.Defined($PLAYER_CHAR)
05EE: key_pressed 67 //VK_... c
05EE: key_pressed 52 //VK_... 4
jf @CYSJ_1
0209: 9@ = random_int_in_ranges 0 12
if
9@ == 1
then
023C: load_special_actor 1 'CHU1'
038B: load_requested_models
10@++
03E5: text_box 'CHU1_'
end
if
9@ == 2
then
023C: load_special_actor 1 'CHU3'
038B: load_requested_models
10@++
03E5: text_box 'CHU3_'
end
if
9@ == 3
then
023C: load_special_actor 1 'CHU4'
038B: load_requested_models
10@++
03E5: text_box 'CHU4_'
end
if
9@ == 4
then
023C: load_special_actor 1 'CHU5'
038B: load_requested_models
10@++
03E5: text_box 'CHU5_'
end
if
9@ == 5
then
023C: load_special_actor 1 'CHU6'
038B: load_requested_models
10@++
03E5: text_box 'CHU6_'
end
if
9@ == 6
then
023C: load_special_actor 1 'CHU7'
038B: load_requested_models
10@++
03E5: text_box 'CHU7_'
end
if
9@ == 7
then
023C: load_special_actor 1 'CHU8'
038B: load_requested_models
10@++
03E5: text_box 'CHU8_'
end
if
9@ == 8
then
023C: load_special_actor 1 'CHUY1'
038B: load_requested_models
10@++
03E5: text_box 'CHUY1_'
end
if
9@ == 9
then
023C: load_special_actor 1 'CHUY2'
038B: load_requested_models
10@++
03E5: text_box 'CHUY2_'
end
if
9@ == 10
then
023C: load_special_actor 1 'CHUY3'
038B: load_requested_models
10@++
03E5: text_box 'CHUY3_'
end
if
9@ == 11
then
023C: load_special_actor 1 'CHUY5' //CHUY4模型有个小瑕疵没要
038B: load_requested_models
10@++
03E5: text_box 'CHUY5_'
end
if 10@ == 1
then
jump @CYSJ_L1
end
if 10@ == 2
then
jump @CYSJ_L2
end
if 10@ ==3
then
jump @CYSJ_L3
end
if 10@ ==4
then
jump @CYSJ_L4
end
if 10@ ==5
then
10@=1
jump @CYSJ_L1
end
:CYSJ_L1
wait 0
if
023D: special_actor 1 loaded
jf @CYSJ_1
if
056D: actor 6@ defined
then
009B: destroy_actor_instantly 6@
end
0470: 2@ = actor $PLAYER_ACTOR armed_weapon
04C4: create_coordinate 3@ 4@ 5@ from_actor $PLAYER_ACTOR offset 0.0 1.2 0.0
Actor.Create(6@, 0, #SPECIAL01, 3@, 4@, 5@) // player 0 civfemale 5 civmale 4
Actor.Health(6@) = 1000
02AB: set_actor 6@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
01B2: give_actor 6@ weapon 33 ammo 99999 // Load the weapon model before using this
//01B2: give_actor 6@ weapon 2@ ammo 9999
0243: set_actor 6@ ped_stats_to 30 //
0291: set_actor 6@ heed_threats 1
02A9: set_actor 6@ immune_to_nonplayer 1
02E2: set_actor 6@ weapon_accuracy_to 90
//0350: set_actor 6@ maintain_position_when_attacked 1
0319: set_actor 6@ running 1
//011A: set_actor 6@ search_threat 6 //攻击警察 可以开,不知道为什么不打,这个与本身pedtype无关。
011A: set_actor 6@ search_threat 24117232 //攻击鸡 可以开 并不是这是这只是一个值和上面的武器精确度差不多
//011A: set_actor 6@ search_threat 18 //攻击罪犯 可以开
//011A: set_actor 6@ search_threat 16 //攻击救护人员 可以开
//011A: set_actor 6@ search_threat 17 //攻击消防员 不能开
//011A: set_actor 6@ search_threat 8 //攻击海地帮 可以开
//011A: set_actor 6@ search_threat 7 //攻击cuBA帮 不能开
//011A: set_actor 6@ search_threat 4 //攻击男路人 可以开,这个死的最多,给把散弹枪,乱杀
//011A: set_actor 6@ search_threat 5 //攻击女路人 不能开
//011A: set_actor 6@ search_threat 11 //攻击保安 不能开
0296: unload_special_actor 1
wait 900
jump @CYSJ_1
:CYSJ_L2
wait 0
if
023D: special_actor 1 loaded
jf @CYSJ_1
if
056D: actor 7@ defined
then
009B: destroy_actor_instantly 7@
end
0470: 2@ = actor $PLAYER_ACTOR armed_weapon
04C4: create_coordinate 3@ 4@ 5@ from_actor $PLAYER_ACTOR offset 0.0 1.2 0.0
Actor.Create(7@, 0, #SPECIAL01, 3@, 4@, 5@) //
Actor.Health(7@) = 1000
02AB: set_actor 7@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
01B2: give_actor 7@ weapon 33 ammo 99999 // Load the weapon model before using this
//01B2: give_actor 7@ weapon 2@ ammo 9999
0243: set_actor 7@ ped_stats_to 30 //golfer gang?
0291: set_actor 7@ heed_threats 1
02A9: set_actor 7@ immune_to_nonplayer 1
02E2: set_actor 7@ weapon_accuracy_to 90
//0350: set_actor 7@ maintain_position_when_attacked 1
0319: set_actor 7@ running 1
//011A: set_actor 7@ search_threat 6 //攻击警察 可以开,不知道为什么不打,这个与本身pedtype无关。
011A: set_actor 7@ search_threat 24117232 //攻击鸡 可以开
//011A: set_actor 7@ search_threat 18 //攻击罪犯 可以开
//011A: set_actor 7@ search_threat 16 //攻击救护人员 可以开
//011A: set_actor 7@ search_threat 17 //攻击消防员 不能开
//011A: set_actor 7@ search_threat 8 //攻击海地帮 可以开
//011A: set_actor 7@ search_threat 7 //攻击cuBA帮 不能开
//011A: set_actor 7@ search_threat 4 //攻击男路人 可以开,这个死的最多,给把散弹枪,乱杀
//011A: set_actor 7@ search_threat 5 //攻击女路人 不能开
//011A: set_actor 7@ search_threat 11 //攻击保安 不能开
0296: unload_special_actor 1
wait 900
jump @CYSJ_1
:CYSJ_L3
wait 0
if
023D: special_actor 1 loaded
jf @CYSJ_1
if
056D: actor 8@ defined
then
009B: destroy_actor_instantly 8@
end
0470: 2@ = actor $PLAYER_ACTOR armed_weapon
04C4: create_coordinate 3@ 4@ 5@ from_actor $PLAYER_ACTOR offset 0.0 1.2 0.0
Actor.Create(8@, 0, #SPECIAL01, 3@, 4@, 5@) //
Actor.Health(8@) = 1000
02AB: set_actor 8@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
01B2: give_actor 8@ weapon 33 ammo 99999 // Load the weapon model before using this
//01B2: give_actor 8@ weapon 2@ ammo 9999
0243: set_actor 8@ ped_stats_to 30 //golfer gang?
0291: set_actor 8@ heed_threats 1
02A9: set_actor 8@ immune_to_nonplayer 1
02E2: set_actor 8@ weapon_accuracy_to 90
//0350: set_actor 8@ maintain_position_when_attacked 1
0319: set_actor 8@ running 1
//011A: set_actor 8@ search_threat 6 //攻击警察 可以开,不知道为什么不打,这个与本身pedtype无关。
011A: set_actor 8@ search_threat 24117232 //攻击鸡 可以开
//011A: set_actor 8@ search_threat 18 //攻击罪犯 可以开
//011A: set_actor 8@ search_threat 16 //攻击救护人员 可以开
//011A: set_actor 8@ search_threat 17 //攻击消防员 不能开
//011A: set_actor 8@ search_threat 8 //攻击海地帮 可以开
//011A: set_actor 8@ search_threat 7 //攻击cuBA帮 不能开
//011A: set_actor 8@ search_threat 4 //攻击男路人 可以开,这个死的最多,给把散弹枪,乱杀
//011A: set_actor 8@ search_threat 5 //攻击女路人 不能开
//011A: set_actor 8@ search_threat 11 //攻击保安 不能开
0296: unload_special_actor 1
wait 900
jump @CYSJ_1
:CYSJ_L4
wait 0
if
023D: special_actor 1 loaded
jf @CYSJ_1
if
056D: actor 11@ defined
then
009B: destroy_actor_instantly 11@
end
//0470: 2@ = actor $PLAYER_ACTOR armed_weapon
//Model.Load(#MINIGUN)
//038B: load_requested_models
04C4: create_coordinate 3@ 4@ 5@ from_actor $PLAYER_ACTOR offset 0.0 1.2 0.0
Actor.Create(11@, 0, #SPECIAL01, 3@, 4@, 5@) //
Actor.Health(11@) = 1000
02AB: set_actor 11@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
01B2: give_actor 11@ weapon 33 ammo 99999 // Load the weapon model before using this
//01B2: give_actor 11@ weapon 2@ ammo 9999
0243: set_actor 11@ ped_stats_to 30 //golfer gang?
0291: set_actor 11@ heed_threats 1
02A9: set_actor 11@ immune_to_nonplayer 1
02E2: set_actor 11@ weapon_accuracy_to 90
//0350: set_actor 11@ maintain_position_when_attacked 1
0319: set_actor 11@ running 1
//011A: set_actor 11@ search_threat 6 //攻击警察 可以开,不知道为什么不打,这个与本身pedtype无关。
011A: set_actor 11@ search_threat 24117232 //攻击鸡 可以开
//011A: set_actor 11@ search_threat 18 //攻击罪犯 可以开
//011A: set_actor 11@ search_threat 16 //攻击救护人员 可以开
//011A: set_actor 11@ search_threat 17 //攻击消防员 不能开
//011A: set_actor 11@ search_threat 8 //攻击海地帮 可以开
//011A: set_actor 11@ search_threat 7 //攻击cuBA帮 不能开
//011A: set_actor 11@ search_threat 4 //攻击男路人 可以开,这个死的最多,给把散弹枪,乱杀
//011A: set_actor 11@ search_threat 5 //攻击女路人 不能开
//011A: set_actor 11@ search_threat 11 //攻击保安 不能开
0296: unload_special_actor 1
wait 900
jump @CYSJ_1