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Copy path自创刷车.txt
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自创刷车.txt
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{$CLEO .cs}
script_name 'WODE'
var
10@ : int =0 //130-236 180 and 181 is plane mode not availbe vehicle 6000之后是加车插件
end
:WODE_1
wait 0
if and
044A: player $PLAYER_CHAR on_foot
player.Defined($PLAYER_CHAR)
05EE: 32 //spacebar
05EE: 49 //1
then
10@=6001 // 跑车
jump @WODE_SHUA
end
if and
044A: player $PLAYER_CHAR on_foot
player.Defined($PLAYER_CHAR)
05EE: 32 //spacebar
05EE: 50 //2
then
10@=6002 //面包车
jump @WODE_SHUA
end
if and
044A: player $PLAYER_CHAR on_foot
player.Defined($PLAYER_CHAR)
05EE: 32 //spacebar
05EE: 51 //3
then
10@=6000 //警车
jump @WODE_SHUA
end
if and
044A: player $PLAYER_CHAR on_foot
player.Defined($PLAYER_CHAR)
05EE: 32 //spacebar
05EE: 52 //4
then
10@=141 // infu...
jump @WODE_SHUA
end
if and
044A: player $PLAYER_CHAR on_foot
player.Defined($PLAYER_CHAR)
05EE: 32 //spacebar
05EE: 53 //5
then
10@=217 // 正常直升机
jump @WODE_SHUA
end
if and
044A: player $PLAYER_CHAR on_foot
player.Defined($PLAYER_CHAR)
05EE: 32 //spacebar
05EE: 54 //6
then
10@=162 //坦克
jump @WODE_SHUA
end
if and
044A: player $PLAYER_CHAR on_foot
player.Defined($PLAYER_CHAR)
05EE: 32 //spacebar
05EE: 55 //7
then
10@=227 //警用直升机
jump @WODE_SHUA
end
if and
044A: player $PLAYER_CHAR on_foot
player.Defined($PLAYER_CHAR)
05EE: 32 //spacebar
05EE: 56 //8
then
10@=191 //PCJ600
jump @WODE_SHUA
end
if and
044A: player $PLAYER_CHAR on_foot //139, stretch所谓的隐藏车,A点,不知道是不是
player.Defined($PLAYER_CHAR)
05EE: 32 //spacebar
05EE: 57 //9
then
10@=216 // 考夫曼出租车
jump @WODE_SHUA
end
if and
044A: player $PLAYER_CHAR on_foot
player.Defined($PLAYER_CHAR)
05EE: 32 //spacebar
05EE: 48 //0
then
10@=155 //阿帕奇
jump @WODE_SHUA
end
jump @WODE_1
:WODE_SHUA
wait 0
0247: request_model 10@//#INFERNUS
0170: 4@ = player $PLAYER_CHAR z_angle
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 3.0 0.0
if
0248: 10@//#INFERNUS
jf @WODE_1
00A5: 3@ = create_car 10@ at 0@ 1@ 2@ //#INFERNUS
0175: set_car 3@ z_angle_to 4@
0369: put_player $PLAYER_CHAR in_car 3@
wait 100
Car.RemoveReferences(3@)
wait 1000
jump @WODE_1