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CopsGuns Upgrade.txt
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CopsGuns Upgrade.txt
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// This file was decompiled using SCM.ini published by DimZet13 on 25.11.10
{$CLEO .cs}
//-------------MAIN---------------
thread 'COPGUNS'
01F0: set_max_wanted_level_to 6
:COPGUNS_10
wait 0
01C0: 0@ = player $PLAYER_CHAR wanted_level
if
0@ == 2 // integer values
else_jump @COPGUNS_18
Model.Load(#COLT45)
Model.Load(#PYTHON)
05DF: write_memory 5161447 size 1 value 18 virtual_protect 1
05DF: write_memory 5166978 size 1 value 18 virtual_protect 1
05DF: write_memory 5167030 size 1 value 60 virtual_protect 1
05DF: write_memory 5161567 size 1 value 3 virtual_protect 1
:COPGUNS_18
jump @COPGUNS_24
:COPGUNS_24
wait 0
01C0: 0@ = player $PLAYER_CHAR wanted_level
if
not 0@ == 2 // integer values
else_jump @COPGUNS_10
05DF: write_memory 5161447 size 1 value 17 virtual_protect 1
05DF: write_memory 5166978 size 1 value 17 virtual_protect 1
05DF: write_memory 5167030 size 1 value 50 virtual_protect 1
05DF: write_memory 5161567 size 1 value 3 virtual_protect 1
jump @COPGUNS_25
:COPGUNS_25
wait 0
01C0: 0@ = player $PLAYER_CHAR wanted_level
if
0@ == 3 // integer values
else_jump @COPGUNS_30
Model.Load(#UZI)
05DF: write_memory 5161447 size 1 value 23 virtual_protect 1
05DF: write_memory 5166978 size 1 value 23 virtual_protect 1
05DF: write_memory 5167030 size 1 value 65 virtual_protect 1
05DF: write_memory 5161567 size 1 value 5 virtual_protect 1
:COPGUNS_30
jump @COPGUNS_34
:COPGUNS_34
wait 0
01C0: 0@ = player $PLAYER_CHAR wanted_level
if
not 0@ == 3 // integer values
else_jump @COPGUNS_25
05DF: write_memory 5161447 size 1 value 17 virtual_protect 1
05DF: write_memory 5166978 size 1 value 17 virtual_protect 1
05DF: write_memory 5167030 size 1 value 50 virtual_protect 1
05DF: write_memory 5161567 size 1 value 3 virtual_protect 1
jump @COPGUNS_35
:COPGUNS_35
wait 0
01C0: 0@ = player $PLAYER_CHAR wanted_level
if
0@ == 4 // integer values
else_jump @COPGUNS_40
Model.Load(#CHROMEGUN)
05DF: write_memory 5161447 size 1 value 19 virtual_protect 1
05DF: write_memory 5166978 size 1 value 19 virtual_protect 1
05DF: write_memory 5167030 size 1 value 70 virtual_protect 1
05DF: write_memory 5161567 size 1 value 4 virtual_protect 1
:COPGUNS_40
jump @COPGUNS_44
:COPGUNS_44
wait 0
01C0: 0@ = player $PLAYER_CHAR wanted_level
if
not 0@ == 4 // integer values
else_jump @COPGUNS_35
05DF: write_memory 5161447 size 1 value 17 virtual_protect 1
05DF: write_memory 5166978 size 1 value 17 virtual_protect 1
05DF: write_memory 5167030 size 1 value 50 virtual_protect 1
05DF: write_memory 5161567 size 1 value 3 virtual_protect 1
jump @COPGUNS_45
:COPGUNS_45
wait 0
01C0: 0@ = player $PLAYER_CHAR wanted_level
if
0@ == 5 // integer values
else_jump @COPGUNS_50
Model.Load(#MP5LNG)
05DF: write_memory 5161447 size 1 value 25 virtual_protect 1
05DF: write_memory 5166978 size 1 value 25 virtual_protect 1
05DF: write_memory 5167030 size 1 value 75 virtual_protect 1
05DF: write_memory 5161567 size 1 value 5 virtual_protect 1
:COPGUNS_50
jump @COPGUNS_54
:COPGUNS_54
wait 0
01C0: 0@ = player $PLAYER_CHAR wanted_level
if
not 0@ == 5 // integer values
else_jump @COPGUNS_45
05DF: write_memory 5161447 size 1 value 17 virtual_protect 1
05DF: write_memory 5166978 size 1 value 17 virtual_protect 1
05DF: write_memory 5167030 size 1 value 50 virtual_protect 1
05DF: write_memory 5161567 size 1 value 3 virtual_protect 1
jump @COPGUNS_55
:COPGUNS_55
wait 0
01C0: 0@ = player $PLAYER_CHAR wanted_level
if
0@ == 6 // integer values
else_jump @COPGUNS_60
Model.Load(#M4)
05DF: write_memory 5161447 size 1 value 26 virtual_protect 1
05DF: write_memory 5166978 size 1 value 26 virtual_protect 1
05DF: write_memory 5167030 size 1 value 80 virtual_protect 1
05DF: write_memory 5161567 size 1 value 6 virtual_protect 1
:COPGUNS_60
jump @COPGUNS_65
:COPGUNS_65
wait 0
01C0: 0@ = player $PLAYER_CHAR wanted_level
if
not 0@ == 6 // integer values
else_jump @COPGUNS_55
05DF: write_memory 5161447 size 1 value 17 virtual_protect 1
05DF: write_memory 5166978 size 1 value 17 virtual_protect 1
05DF: write_memory 5167030 size 1 value 50 virtual_protect 1
05DF: write_memory 5161567 size 1 value 3 virtual_protect 1
jump @COPGUNS_10