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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)
PROJECT(ASTEROIDS)
SET(CMAKE_BUILD_TYPE "Release")
if (!MSVC)
SET(CMAKE_CXX_FLAGS "-Wno-deprecated")
endif()
#Compile and Link GLFW
ADD_SUBDIRECTORY(glfw-3.2)
link_libraries(glfw)
include_directories(${glfw_INCLUDE_DIRS})
include_directories("${CMAKE_SOURCE_DIR}/glfw-3.2/deps")
add_library(glad "${CMAKE_SOURCE_DIR}/glfw-3.2/deps/glad/glad.h"
"${CMAKE_SOURCE_DIR}/glfw-3.2/deps/glad.c")
link_libraries(glad)
SET(MY_SHADER_PATH ${CMAKE_SOURCE_DIR}/shaders/)
CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/shaders/shader.cpp.in ${CMAKE_SOURCE_DIR}/shaders/shader.cpp)
include_directories(${CMAKE_SOURCE_DIR}/source
${CMAKE_SOURCE_DIR}/source/common
${CMAKE_SOURCE_DIR}/shaders)
add_executable(asteroids WIN32 MACOSX_BUNDLE
source/common.h
source/utils/Angel.h
source/utils/CheckError.h
source/utils/mat.h
source/utils/vec.h
shaders/shader.cpp
source/main.cpp
source/Ship.cpp
source/Ship.h
source/Asteroid.cpp
source/Asteroid.h
source/Bullet.cpp source/Bullet.h source/AsteroidSmall.cpp
source/AsteroidSmall.h
shaders/fshader_Ship.glsl
shaders/vshader_Ship.glsl shaders/fshader_Asteroid.glsl
shaders/vshader_Asteroid.glsl shaders/fshader_Bullet.glsl
shaders/vshader_Bullet.glsl )
#Windows cleanup
if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(asteroids PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup")
endif()
#Apple cleanup
if (APPLE)
set_target_properties(asteroids PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "simple")
set_target_properties(asteroids PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
MACOSX_BUNDLE_ICON_FILE glfw.icns)
endif()