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Optional Priority Fixes for review #601

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18 changes: 9 additions & 9 deletions Update/haji_003.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1246,7 +1246,7 @@ void main()
Wait( 1000 );
ModSetLayerFilter(9, 196, "none");
ModSetLayerFilter(9, 256, "none");
ModDrawCharacterWithFiltering(9, 2, "sprite/re5_hau_a1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
ModDrawCharacterWithFiltering(9, 2, "sprite/re5_hau_a1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE ); //ERROR_EXISTING: Priority 19 on layer 9 used here. Conflict is 56 lines away (line 1305)

//rレナの水着は、ちょっぴり大胆なビキニタイプか…!
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1302,7 +1302,7 @@ void main()

ModDrawCharacter(6, 5, "sprite/ri7_warai_a1_", "0", -300, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 17, 200, FALSE );
ModDrawCharacter(5, 2, "sprite/re5_hau_a1_", "0", -100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
ModDrawCharacter(4, 3, "sprite/me6_wink_a1_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
ModDrawCharacter(4, 3, "sprite/me6_wink_a1_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); //ERROR: Priority 19 already in use 56 lines ago (line 1249). Existing Layer: 9 Conflicting Layer: 4 Suggested Priority: 20
ModDrawCharacter(3, 4, "sprite/sa7_warai_a1_", "0", 300, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
DrawScene("background/oki_pool1", 1000 );

Expand Down Expand Up @@ -1332,7 +1332,7 @@ void main()
MoveSprite( 8, -380, -250, -100, 0, 0, 0, 0, 3000, TRUE );
Wait( 1000 );
ModSetLayerFilter(9, 196, "none");
ModDrawCharacterWithFiltering(9, 3, "sprite/me6_wink_a1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
ModDrawCharacterWithFiltering(9, 3, "sprite/me6_wink_a1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE ); //ERROR_EXISTING: Priority 19 on layer 9 used here. Conflict is 40 lines away (line 1375)

//r魅音の水着は、……何というのか、チャイナドレスみたいな変わった水着だ。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1372,7 +1372,7 @@ void main()

ModDrawCharacter(6, 5, "sprite/ri7_warai_a1_", "0", -300, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 17, 200, FALSE );
ModDrawCharacter(5, 2, "sprite/re5_hau_a1_", "0", -100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
ModDrawCharacter(4, 3, "sprite/me6_wink_a1_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
ModDrawCharacter(4, 3, "sprite/me6_wink_a1_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); //ERROR: Priority 19 already in use 40 lines ago (line 1335). Existing Layer: 9 Conflicting Layer: 4 Suggested Priority: 20
ModDrawCharacter(3, 4, "sprite/sa7_hau_a1_", "0", 300, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
DrawScene("background/oki_pool1", 1000 );

Expand Down Expand Up @@ -1405,7 +1405,7 @@ void main()
MoveSprite( 8, -380, -250, -100, 0, 0, 0, 0, 3000, TRUE );
Wait( 1000 );
ModSetLayerFilter(9, 196, "none");
ModDrawCharacterWithFiltering(9, 4, "sprite/sa7_hau_a1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
ModDrawCharacterWithFiltering(9, 4, "sprite/sa7_hau_a1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE ); //ERROR_EXISTING: Priority 19 on layer 9 used here. Conflict is 30 lines away (line 1438)

//rむむ、魅音のあふれんばかりのボリュームを見た後だと、沙都子はだいぶ劣るが、……その年で早くも豊満な未来を予想させるラインは侮りがたし…。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1435,7 +1435,7 @@ void main()

ModDrawCharacter(6, 5, "sprite/ri7_warai_a1_", "0", -300, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 17, 200, FALSE );
ModDrawCharacter(5, 2, "sprite/re5_hau_a1_", "0", -100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
ModDrawCharacter(4, 3, "sprite/me6_wink_a1_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
ModDrawCharacter(4, 3, "sprite/me6_wink_a1_", "0", 100, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); //ERROR: Priority 19 already in use 30 lines ago (line 1408). Existing Layer: 9 Conflicting Layer: 4 Suggested Priority: 20
ModDrawCharacter(3, 4, "sprite/sa7_hau_a1_", "0", 300, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
DrawScene("background/oki_pool1", 1000 );

Expand Down Expand Up @@ -1590,7 +1590,7 @@ void main()
DrawSprite( 8, "sprite/ha_swim", NULL, -380, -700, -100, 0, 0, 0, FALSE, FALSE, 0, 0, 20, 100, TRUE );
MoveSprite( 8, -380, -250, -100, 0, 0, 0, 0, 3000, TRUE );
Wait( 1000 );
ModDrawCharacterWithFiltering(9, 12, "sprite/ha4_warai_", "0", "down", 0, 260, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
ModDrawCharacterWithFiltering(9, 12, "sprite/ha4_warai_", "0", "down", 0, 260, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE ); //ERROR_EXISTING: Priority 19 on layer 9 used here. Conflict is 10 lines away (line 1603)

//羽入rvS23/12/VTH_hanyu1009.「どうですか、とっておきにとっておいたこの水着は?」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8676cf>羽入</color>", NULL, "<color=#8676cf>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -1600,7 +1600,7 @@ void main()
ClearMessage();

ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 5, "sprite/ri7_komaru_a2_", "0", "down", 0, -260, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
ModDrawCharacterWithFiltering(2, 5, "sprite/ri7_komaru_a2_", "0", "down", 0, -260, 0, FALSE, 0, 0, 0, 0, 0, 20, 500, TRUE ); //ERROR: Priority 19 already in use 10 lines ago (line 1593). Existing Layer: 9 Conflicting Layer: 2 Suggested Priority: 20ERROR_EXISTING: Priority 19 on layer 2 used here. Conflict is 9 lines away (line 1612)

//梨花rvS23/05/VTH_rika1021.「……圭一もう落ちちゃったけど」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -1609,7 +1609,7 @@ void main()
NULL, "\"...Keiichi already left.\"", Line_Normal);
ClearMessage();

ModDrawCharacter(9, 12, "sprite/ha4_odoroki_", "0", 260, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
ModDrawCharacter(9, 12, "sprite/ha4_odoroki_", "0", 260, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, TRUE ); //ERROR: Priority 19 already in use 9 lines ago (line 1603). Existing Layer: 2 Conflicting Layer: 9 Suggested Priority: 21

//羽入rvS23/12/VTH_hanyu1010.「あぅっ? そ、そんなぁぁ」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8676cf>羽入</color>", NULL, "<color=#8676cf>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
Expand Down
8 changes: 4 additions & 4 deletions Update/haji_006.txt
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ void main()
Wait( 1000 );
ModSetLayerFilter(9, 196, "none");
ModSetLayerFilter(9, 256, "none");
ModDrawCharacterWithFiltering(9, 9, "sprite/ta6_akuwarai_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
ModDrawCharacterWithFiltering(9, 9, "sprite/ta6_akuwarai_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE ); //ERROR_EXISTING: Priority 19 on layer 9 used here. Conflict is 37 lines away (line 77)

//r悩ましげなボディをデッキチェアに晒しながら、通りすがる男たちを流し目で誘惑するのは雛見沢診療所の誘惑ナース、鷹野三四だった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -74,7 +74,7 @@ void main()
ClearMessage();

ModSetLayerFilter(4, 256, "none");
ModDrawCharacter(4, 9, "sprite/ta6_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
ModDrawCharacter(4, 9, "sprite/ta6_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); //ERROR: Priority 19 already in use 37 lines ago (line 40). Existing Layer: 9 Conflicting Layer: 4 Suggested Priority: 20
DrawScene("background/oki_pool2", 1000 );

//鷹野rvS23/09/VTH_takano1002.「あらあら、魅音ちゃんたちじゃない。kvS23/09/VTH_takano1003.こんにちは。こんなところで奇遇ねぇ」
Expand Down Expand Up @@ -218,7 +218,7 @@ void main()
MoveSprite( 8, -420, -250, -100, 0, 0, 0, 0, 3000, TRUE );
Wait( 1000 );
ModSetLayerFilter(9, 196, "none");
ModDrawCharacterWithFiltering(9, 22, "sprite/tie2_1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE );
ModDrawCharacterWithFiltering(9, 22, "sprite/tie2_1_", "0", "down", 0, 240, 0, FALSE, 0, 0, 0, 0, 0, 19, 500, TRUE ); //ERROR_EXISTING: Priority 19 on layer 9 used here. Conflict is 34 lines away (line 255)

//rカレーが食べられるならどこまでも。例え同伴なしでもプールサイドまで行く教師、華麗なる知恵留美子先生だった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -252,7 +252,7 @@ void main()
NULL, " Just what we need!\"", Line_Normal);
ClearMessage();

ModDrawCharacter(4, 22, "sprite/tie2_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
ModDrawCharacter(4, 22, "sprite/tie2_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); //ERROR: Priority 19 already in use 34 lines ago (line 221). Existing Layer: 9 Conflicting Layer: 4 Suggested Priority: 20
DrawScene("background/oki_pool2", 1000 );

//知恵rvS23/22/VTH_chie1003.「おやおや、園崎さんたちですか。kvS23/22/VTH_chie1004.こんにちは。皆さんもカレーですか?」
Expand Down
8 changes: 4 additions & 4 deletions Update/haji_008.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1259,7 +1259,7 @@ void main()
ModPlayVoiceLS(4, 10, "ps3/s23/10/vth_irie1029", 256, TRUE);
OutputLine(NULL, " これは我が雛見沢ファイターズの秘蔵写真集です!",
NULL, " It's a precious photo album full of Hinamizawa Fighters pictures! ", GetGlobalFlag(GLinemodeSp));
ModDrawCharacter(4, 10, "sprite/iri4_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
ModDrawCharacter(4, 10, "sprite/iri4_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE ); //ERROR_EXISTING: Priority 19 on layer 4 used here. Conflict is 12 lines away (line 1274)
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#c89a80>イリー</color>", NULL, "<color=#c89a80>Irii</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 10, "ps3/s23/10/vth_irie1030", 256, TRUE);
OutputLine(NULL, " あなたも知らない無防備な悟史くんの写真が満載!",
Expand All @@ -1271,7 +1271,7 @@ void main()

PlaySE(3, "vse_oppai", 256, 64);
DrawBustshot( 6, "waku_w", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, FALSE );
ModDrawCharacter(5, 6, "portrait/si4_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 100, FALSE );
ModDrawCharacter(5, 6, "portrait/si4_odoroki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 100, FALSE ); //ERROR: Priority 19 already in use 12 lines ago (line 1262). Existing Layer: 4 Conflicting Layer: 5 Suggested Priority: 21
DrawSceneWithMask( "background/imagebg", "v_heart", 0, 0, 500 );

//詩音rvS23/06/VTH_shion1025.「え、えええぇええぇえぇ?!kvS23/06/VTH_shion1026. おお、お許し下さい、ご主人様ぁあぁ~~!!」
Expand All @@ -1296,7 +1296,7 @@ void main()
ModPlayVoiceLS(4, 10, "ps3/s23/10/vth_irie1033", 256, TRUE);
OutputLine(NULL, " こちらは鷹野さんのスクラップ帳です!",
NULL, " I have Takano-san's scrapbooks right here!", Line_WaitForInput);
ModDrawCharacter(4, 10, "sprite/iri4_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
ModDrawCharacter(4, 10, "sprite/iri4_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE ); //ERROR_EXISTING: Priority 19 on layer 4 used here. Conflict is 12 lines away (line 1311)
ModPlayVoiceLS(4, 10, "ps3/s23/10/vth_irie1034", 256, TRUE);
OutputLine(NULL, " さぁ跪きなさい!!",
NULL, " Now, kneel down!!", Line_WaitForInput);
Expand All @@ -1308,7 +1308,7 @@ void main()
DisableWindow();
PlaySE(3, "vse_oppai", 256, 64);
DrawBustshot( 7, "waku_w", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, FALSE );
ModDrawCharacter(5, 9, "portrait/ta6_kanashimi_", "0", -320, 100, -200, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, FALSE );
ModDrawCharacter(5, 9, "portrait/ta6_kanashimi_", "0", -320, 100, -200, FALSE, 0, 0, 0, 0, 0, 0, 0, 22, 200, FALSE ); //ERROR: Priority 19 already in use 12 lines ago (line 1299). Existing Layer: 4 Conflicting Layer: 5 Suggested Priority: 22
ModDrawCharacter(6, 6, "portrait/si4_odoroki_a1_", "0", 0, 100, -200, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
ModDrawCharacter(3, 22, "portrait/tie2_3_", "0", 320, 100, -200, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
DrawSceneWithMask( "background/imagebg", "v_heart", 0, 0, 500 );
Expand Down
20 changes: 10 additions & 10 deletions Update/mio_omake_ps3.txt
Original file line number Diff line number Diff line change
Expand Up @@ -140,7 +140,7 @@ void main()
ClearMessage();

FadeBustshot(3, FALSE, 0, 0, 0, 0, 200, TRUE);
ModDrawCharacter(3, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //ERROR_EXISTING: Priority 20 on layer 3 used here. Conflict is 24 lines away (line 167)

//知恵rvS20/22/441400051.「そうです、詩音さんは贅沢です!kvS20/22/441400052. 私なんて後半、ほとんど重要なシーンでは登場がなかったというのに!kvS20/22/441400053. しかも毎回毎回ネタキャラ扱いはどういうことですか?!」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -164,7 +164,7 @@ void main()
NULL, "\"U-uh...don't ask me...\"", Line_Normal);
ClearMessage();

ModDrawCharacter(4, 8, "sprite/tomi3_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
ModDrawCharacter(4, 8, "sprite/tomi3_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, FALSE ); //ERROR: Priority 20 already in use 24 lines ago (line 143). Existing Layer: 3 Conflicting Layer: 4 Suggested Priority: 21
DrawSceneWithMask( "background/res5", "left", 0, 0, 500 );

//富竹rvS20/08/440800156.「それでも、さすが最終章というだけあって、登場したみんなにそれぞれ見せ場があったよね。kvS20/08/440800157.大石さんの刑事魂、入江所長の医師魂、……お二人の熱い思いがものすごく伝わってきましたよ」
Expand Down Expand Up @@ -193,7 +193,7 @@ void main()
NULL, " When you came to get me in that scene at the end... I truly felt saved from the bottom of my heart.\"", Line_Normal);
ClearMessage();

ModDrawCharacter(4, 8, "sprite/tomi3_komaru_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(4, 8, "sprite/tomi3_komaru_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //ERROR_EXISTING: Priority 20 on layer 4 used here. Conflict is 9 lines away (line 205)

//富竹rvS20/08/440800158.「あ、いや、あれは……あ、あははは」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -202,7 +202,7 @@ void main()
NULL, "\"Oh, uh, that was... a-ahahaha.\"", Line_Normal);
ClearMessage();

ModDrawCharacter(3, 3, "sprite/me2_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
ModDrawCharacter(3, 3, "sprite/me2_akuwarai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, FALSE ); //ERROR: Priority 20 already in use 9 lines ago (line 196). Existing Layer: 4 Conflicting Layer: 3 Suggested Priority: 21
DrawSceneWithMask( "background/res1", "left", 0, 0, 500 );

//魅音rvS20/03/440300508.「あー、はいはい。kvS20/03/440300509.なんか一部で勝手に盛り上がってる人たちがいますが、とりあえずほっておこうか」
Expand Down Expand Up @@ -1045,7 +1045,7 @@ void main()
NULL, "We pray that those honest sentiments from the awkward cast resonate in your hearts, even if only a little.\"", Line_Normal);
ClearMessage();

ModDrawCharacter(5, 2, "sprite/re2a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, TRUE );
ModDrawCharacter(5, 2, "sprite/re2a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, TRUE ); //ERROR_EXISTING: Priority 18 on layer 5 used here. Conflict is 13 lines away (line 1061)

//レナrvS20/02/VTZ_rena1007.「……あ、そろそろいいかな。kvS20/02/VTZ_rena1008.詩ぃちゃん、準備できた?」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -1058,7 +1058,7 @@ void main()
ClearMessage();

ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 6, "sprite/si1b_wink_b1_", "0", 255, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 200, FALSE );
ModDrawCharacter(1, 6, "sprite/si1b_wink_b1_", "0", 255, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 200, FALSE ); //ERROR: Priority 18 already in use 13 lines ago (line 1048). Existing Layer: 5 Conflicting Layer: 1 Suggested Priority: 21
DrawScene("background/res5", 1000 );

//詩音rvS20/06/VTZ_shion1001.「えぇ、ばっちりです。k|yvS20/06/VTZ_shion1002.それじゃ、モニターにつないで……。k|yvS20/06/VTZ_shion1003.もしもし、聞こえますかー?」
Expand Down Expand Up @@ -2726,7 +2726,7 @@ void main()
ClearMessage();

FadeOutBGM(2, 200, FALSE);
DrawBustshot(9, "eye/live", 0, -300, 125, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 250, TRUE );
DrawBustshot(9, "eye/live", 0, -300, 125, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 250, TRUE ); //ERROR_EXISTING: Priority 25 on layer 9 used here. Conflict is 328 lines away (line 3057)
MoveBustshot(9, NULL, 0, -200, 125, 25, 1000, TRUE );
PlaySE(3, "daidageki", 256, 64);
ShakeScreen( 1, 15, 15, 2, 0, );
Expand Down Expand Up @@ -3054,7 +3054,7 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 26, 1300, TRUE ); //ERROR: Priority 25 already in use 328 lines ago (line 2729). Existing Layer: 9 Conflicting Layer: 6 Suggested Priority: 26
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot(6, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Expand Down Expand Up @@ -3492,14 +3492,14 @@ void main()
ModPlayVoiceLS(4, 3, "ps3/s20/03/440300554", 256, TRUE);
OutputLine(NULL, "「それじゃ、最後に全員で皆さんにご挨拶!",
NULL, "\"Ok then, one last word from everyone!", Line_WaitForInput);
ModDrawCharacter(4, 3, "sprite/me2_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE );
ModDrawCharacter(4, 3, "sprite/me2_wink_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 200, TRUE ); //ERROR_EXISTING: Priority 19 on layer 4 used here. Conflict is 7 lines away (line 3502)
ModPlayVoiceLS(4, 3, "ps3/s20/03/440300555", 256, TRUE);
OutputLine(NULL, " 音頭は私でいい? それじゃ、せーのっ」",
NULL, " Shall I kick things off? Then one, two, three!\"", Line_Normal);
ClearMessage();

ModDrawCharacter(1, 47, "sprite/ouka1b_warai_", "0", -360, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 18, 500, FALSE );
ModDrawCharacter(2, 46, "sprite/riku_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 19, 500, FALSE );
ModDrawCharacter(2, 46, "sprite/riku_def_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 21, 500, FALSE ); //ERROR: Priority 19 already in use 7 lines ago (line 3495). Existing Layer: 4 Conflicting Layer: 2 Suggested Priority: 21
ModDrawCharacter(3, 31, "sprite/huji_warai_", "0", -120, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 17, 500, FALSE );
ModDrawCharacter(5, 28, "sprite/tomo1a_warai_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 500, FALSE );
ModDrawCharacter(6, 29, "sprite/mado2_warai_", "0", 120, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 16, 500, FALSE );
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