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prio fix
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orian34 authored Mar 18, 2024
1 parent 9a47989 commit 19454cb
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Update/staffroom.txt
Original file line number Diff line number Diff line change
Expand Up @@ -409,7 +409,7 @@ void main()
ClearMessage();
DisableWindow();

ModDrawCharacterWithFiltering(2, 11, "sprite/oisi2_6_", "0", "effect/left", 0, -160, 0, FALSE, 0, 0, 0, 0, 0, 1, 300, TRUE ); //ERROR_EXISTING: Priority 1 on layer 2 used here. Conflict is 13 lines away (line 425)
ModDrawCharacterWithFiltering(2, 11, "sprite/oisi2_6_", "0", "effect/left", 0, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );


if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>八咫桜</color>", NULL, "<color=#f5e6d3>Yatazakura</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -422,7 +422,7 @@ void main()
DisableWindow();

FadeOutBGM( 0, 300, TRUE );
ModDrawCharacter(1, 14, "sprite/oko3_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 300, TRUE ); //ERROR: Priority 1 already in use 13 lines ago (line 412). Existing Layer: 2 Conflicting Layer: 1 Suggested Priority: 2
ModDrawCharacter(1, 14, "sprite/oko3_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
PlayBGM( 0, "4", 120, 0 );


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