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Font missing Character in Japanese Fragment Menu [JP only] #41
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Oh I think I get it, this is just text, not an image, in matsuribayashi/Update/flow.txt Line 195 in 69409b3
matsuribayashi/Update/flow.txt Line 204 in 69409b3
For whatever reason the font we use can't display that character (紡)? I'm not sure what characters are actually supported on the font used by the menu buttons... |
It does look like the msgothic_2 font (I assume this is used for menus) is missing that character. It looks like it has a much smaller set of characters than msgothic_0. As a workaround, I'll write the missing character in hiragana like so: カケラつむぎをする or if not enough space カケラつむぎ (like how it looks in the console game) This issue might also affect the console arcs (unless it adds more characters to the atlas for It has
and
which might not be rendered correctly. |
OK, I looked into this even more...it looks like this menu appears when you call FragmentViewChapterScreen(); - NOT the SavePoint() function which I wrote about above (the SavePoint() fn only makes a save point and doesn't display this menu) It looks like the text is stored in the ChapterScreen class in the For now I think this is too difficult to change, so I won't try to fix this for now. |
ok, I did figure out how to change the text...it turns out there is this class called "TextRefresher" which handles setting English/Japanese text automatically. The actual text strings are probably set in the Unity editor, which is why they don't appear in the code. If you run this in the Show() function of the
This should really be set in the |
Our Mod's Menu
Console Version
I can't seem to find the image for this button in the https://github.com/07th-mod/ui-editing-scripts repository? But because it is red colored, we must have replaced it? I'm not sure what happened there...unless it was manually patched rather than using our ui-editing-scriptssee belowThe text was updated successfully, but these errors were encountered: