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transparency script fix
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orian34 authored Aug 15, 2019
1 parent 9bc29b9 commit 35d8e61
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Showing 19 changed files with 135 additions and 135 deletions.
10 changes: 5 additions & 5 deletions Update/_mina_001.txt
Original file line number Diff line number Diff line change
Expand Up @@ -399,7 +399,7 @@ void main()
NULL, "I can't remember how long I've been living just for the sake of obtaining that simple happiness.", Line_Normal);
ClearMessage();

ModDrawCharacter(0, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
ModDrawCharacter(0, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/mo1", 1000 );

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -898,7 +898,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacterWithFiltering(1, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100007", 256, TRUE);
Expand Down Expand Up @@ -1223,7 +1223,7 @@ void main()
NULL, ".............", Line_Normal);
ClearMessage();

ModDrawCharacter(2, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(2, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/mo1", "maskright", 1, 0, 300 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1251,7 +1251,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacter(2, 12, "sprite/transparent/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 12, "sprite/normal-70/ha1_yowaki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100009", 256, TRUE);
Expand Down Expand Up @@ -1300,7 +1300,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(2, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100011", 256, TRUE);
Expand Down
54 changes: 27 additions & 27 deletions Update/_mina_002_1.txt
Original file line number Diff line number Diff line change
Expand Up @@ -201,7 +201,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100012", 256, TRUE);
Expand Down Expand Up @@ -246,7 +246,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(0, 12, "sprite/transparent/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
ModDrawCharacter(0, 12, "sprite/normal-70/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100013", 256, TRUE);
Expand Down Expand Up @@ -840,7 +840,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_def_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_def_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 入江が出て行くと、入れ替わりに羽入が戻ってきた。",
Expand Down Expand Up @@ -875,7 +875,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(2, 12, "sprite/transparent/ha1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 12, "sprite/normal-70/ha1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100014", 256, TRUE);
Expand All @@ -896,7 +896,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(2, 12, "sprite/transparent/ha1_au_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 12, "sprite/normal-70/ha1_au_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100016", 256, TRUE);
Expand Down Expand Up @@ -952,7 +952,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(2, 12, "sprite/transparent/ha1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 12, "sprite/normal-70/ha1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100017", 256, TRUE);
Expand Down Expand Up @@ -1067,7 +1067,7 @@ void main()
NULL, "She was also timing how long it took her to answer, holding a stopwatch under the table.", Line_Normal);
ClearMessage();

ModDrawCharacter(2, 12, "sprite/transparent/ha1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(2, 12, "sprite/normal-70/ha1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/sinryou_sinsatu1", "maskright", 1, 0, 300 );

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand All @@ -1085,7 +1085,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(2, 12, "sprite/transparent/ha1_yowaki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 12, "sprite/normal-70/ha1_yowaki_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100019", 256, TRUE);
Expand All @@ -1102,7 +1102,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(2, 12, "sprite/transparent/ha1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 12, "sprite/normal-70/ha1_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100021", 256, TRUE);
Expand Down Expand Up @@ -1513,7 +1513,7 @@ void main()

DisableWindow();
FadeBustshotWithFiltering( 2, "maskleft" , 1, FALSE, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_def_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100023", 256, TRUE);
Expand All @@ -1538,7 +1538,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(2, 12, "sprite/transparent/ha1_au_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 12, "sprite/normal-70/ha1_au_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100025", 256, TRUE);
Expand Down Expand Up @@ -1887,7 +1887,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacterWithFiltering(1, 12, "sprite/transparent/ha1_warai_", "2", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 12, "sprite/normal-70/ha1_warai_", "2", "maskleft", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100026", 256, TRUE);
Expand Down Expand Up @@ -2144,7 +2144,7 @@ void main()

DisableWindow();
FadeBustshotWithFiltering( 2, "mask00" , 0, FALSE, 0, 0, 300, FALSE );
ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_def_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_def_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100027", 256, TRUE);
Expand Down Expand Up @@ -2174,7 +2174,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100029", 256, TRUE);
Expand Down Expand Up @@ -2411,7 +2411,7 @@ void main()
ClearMessage();

DrawScene( "background/mati_o2", 300 );
ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100032", 256, TRUE);
Expand Down Expand Up @@ -2583,7 +2583,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100033", 256, TRUE);
Expand Down Expand Up @@ -2690,7 +2690,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100034", 256, TRUE);
Expand Down Expand Up @@ -2876,7 +2876,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100036", 256, TRUE);
Expand Down Expand Up @@ -2949,7 +2949,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100037", 256, TRUE);
Expand Down Expand Up @@ -3040,7 +3040,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100038", 256, TRUE);
Expand Down Expand Up @@ -3124,7 +3124,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(0, 12, "sprite/transparent/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
ModDrawCharacter(0, 12, "sprite/normal-70/ha1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100039", 256, TRUE);
Expand Down Expand Up @@ -3746,7 +3746,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_def_", "0", "maskleft", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_def_", "0", "maskleft", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100040", 256, TRUE);
Expand Down Expand Up @@ -3798,7 +3798,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacter(2, 12, "sprite/transparent/ha1_def2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 12, "sprite/normal-70/ha1_def2_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100041", 256, TRUE);
Expand All @@ -3824,7 +3824,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacter(2, 12, "sprite/transparent/ha1_def_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 12, "sprite/normal-70/ha1_def_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100042", 256, TRUE);
Expand Down Expand Up @@ -4096,7 +4096,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_yowaki_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_yowaki_", "0", "maskright", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100043", 256, TRUE);
Expand Down Expand Up @@ -4328,7 +4328,7 @@ void main()
NULL, "No no no no....", Line_Normal);
ClearMessage();

ModDrawCharacter(0, 12, "sprite/transparent/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
ModDrawCharacter(0, 12, "sprite/normal-70/ha1_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask("background/mati_o4", "maskup", 0, 0, 300 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -5489,7 +5489,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacterWithFiltering(2, 12, "sprite/transparent/ha1_def2_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 12, "sprite/normal-70/ha1_def2_", "0", "mask00", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100049", 256, TRUE);
Expand Down
2 changes: 1 addition & 1 deletion Update/_mina_002_1a.txt
Original file line number Diff line number Diff line change
Expand Up @@ -266,7 +266,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100053", 256, TRUE);
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2 changes: 1 addition & 1 deletion Update/_mina_002_1b.txt
Original file line number Diff line number Diff line change
Expand Up @@ -165,7 +165,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacterWithFiltering(0, 12, "sprite/transparent/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );
ModDrawCharacterWithFiltering(0, 12, "sprite/normal-70/ha1_yowaki_", "0", "mask00", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 5, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>羽入</color>", NULL, "<color=#f5e6d3>Hanyuu</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 12, "ps3/s12/12/181100052", 256, TRUE);
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