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Merge pull request #75 from Darbury/master
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Fixes to in-game typos
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orian34 authored Feb 7, 2020
2 parents 6a1fbaa + 458dd02 commit 05888ae
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Showing 6 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion Update/tata_001.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1788,7 +1788,7 @@ void main()

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 取り合えず、納まりのつかない怒りを、沙都子の耳をつねり上げて鎮める。",
NULL, "For now, I calmed my un-quellable anger by pinching Satoko's ears.", Line_Normal);
NULL, "For now, I calmed my unquellable anger by pinching Satoko's ears.", Line_Normal);
ClearMessage();
DisableWindow();
PlaySE( 3, "wa_029", 56, 64 );
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2 changes: 1 addition & 1 deletion Update/tata_009.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1627,7 +1627,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s03/09/140900060", 256, TRUE);
OutputLine(NULL, "鬼と血を交わらせたと信じる半人半鬼の仙人たちが、」",
NULL, "The transcendants who lived there believed themselves to carry the blood of demons, and so were only half-human—\"", GetGlobalFlag(GLinemodeSp));
NULL, "The transcendents who lived there believed themselves to carry the blood of demons, and so were only half-human—\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }


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2 changes: 1 addition & 1 deletion Update/tata_010_02.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2084,7 +2084,7 @@ void main()
// ...俺は今日まで、信じられないくらいに狭い視野でものを考えてきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …俺は今日まで、信じられないくらいに狭い視野でものを考えてきた。",
NULL, "...Until today, I'd been looking at things so narrowmindedly I could scarcely believe it.", GetGlobalFlag(GLinemodeSp));
NULL, "...Until today, I'd been looking at things so narrow-mindedly I could scarcely believe it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

// 沙都子を救うには沙都子を救うしかないと、それだけしか考えなかった¥
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2 changes: 1 addition & 1 deletion Update/tata_011_03.txt
Original file line number Diff line number Diff line change
Expand Up @@ -328,7 +328,7 @@ void main()
// ...沙都子を救ったという事実は間違いないのだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …沙都子を救ったという事実は間違いないのだ。",
NULL, "...There was the undisputable fact that I had saved Satoko.", Line_Normal);
NULL, "...There was the indisputable fact that I had saved Satoko.", Line_Normal);
ClearMessage();

// いつかきっと報われる日がくる@
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2 changes: 1 addition & 1 deletion Update/tata_012.txt
Original file line number Diff line number Diff line change
Expand Up @@ -941,7 +941,7 @@ void main()
// ......だが、.........その足音は...とても不吉に感じられた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、………その足音は…とても不吉に感じられた。",
NULL, "...But... the foostep... felt so ominous.", GetGlobalFlag(GLinemodeSp));
NULL, "...But... the footstep... felt so ominous.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }

// 昨夜、鷹野さんを見送ってから...聞いた、ひとつ多い...足音¥
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2 changes: 1 addition & 1 deletion Update/ztata_omake_03_vm0x_n01.txt
Original file line number Diff line number Diff line change
Expand Up @@ -363,7 +363,7 @@ void dialog027()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 6, "ps3/s20/06/440600124", 256, TRUE);
OutputLine(NULL, "「まー、圭ちゃんのボイス数は異常ですから、他のシナリオに入れるようになればすぐに逆転されるでしょうけど。",
NULL, "\"Well, Kei-chan has such a ridiculous number of voiced lines I'm sure that'll be turned around in the other schenarios.", Line_WaitForInput);
NULL, "\"Well, Kei-chan has such a ridiculous number of voiced lines I'm sure that'll be turned around in the other scenarios.", Line_WaitForInput);
ModPlayVoiceLS(4, 6, "ps3/s20/06/440600125", 256, TRUE);
OutputLine(NULL, "ま〜、園崎姉妹の実力ってヤツを、とくと皆さんにお見せしてさしあげますよ。」",
NULL, " Anyway, be prepared to experience the true prowess of the Sonozaki sisters.\"", Line_Normal);
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