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Shorten sprites path
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enumag committed Oct 27, 2019
1 parent 14841cd commit 4eccf4e
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Showing 29 changed files with 1,631 additions and 1,631 deletions.
224 changes: 112 additions & 112 deletions Update/omake_03.txt

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310 changes: 155 additions & 155 deletions Update/tata_001.txt

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386 changes: 193 additions & 193 deletions Update/tata_002.txt

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324 changes: 162 additions & 162 deletions Update/tata_003.txt

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376 changes: 188 additions & 188 deletions Update/tata_004.txt

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236 changes: 118 additions & 118 deletions Update/tata_005.txt

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344 changes: 172 additions & 172 deletions Update/tata_008.txt

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168 changes: 84 additions & 84 deletions Update/tata_009.txt

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80 changes: 40 additions & 40 deletions Update/tata_009_02.txt

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74 changes: 37 additions & 37 deletions Update/tata_010.txt

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102 changes: 51 additions & 51 deletions Update/tata_010_02.txt

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8 changes: 4 additions & 4 deletions Update/tata_011.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1317,9 +1317,9 @@ void main()

DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene("background/gk3", 400 );

// 部活メンバーとの賑やかな日々@
Expand Down Expand Up @@ -1369,7 +1369,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(2, 4, "sprite/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );

// 沙都子と晩飯を共にしたのは、...思い出せばたったの二晩だ@
Expand All @@ -1393,7 +1393,7 @@ void main()
NULL, " and I vowed to become her Nii-nii.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 4, "sprite/normal/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 4, "sprite/sa1b_warai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

// 沙都子は口やかましいヤツだったが、...世話見のいい妹だった@
// でも、それは一見、リードしているように見えて、それもまた沙都子なりの甘え方だったのだ@
Expand Down
40 changes: 20 additions & 20 deletions Update/tata_011_03.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1259,7 +1259,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "night");
ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/m_y2_04", "up", 0, 0, 300 );

PlaySE( 3, "wa_032", 56, 64 );
Expand All @@ -1273,7 +1273,7 @@ void main()


DisableWindow();
ModDrawCharacter(2, 9, "sprite/normal/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 9, "sprite/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「こんばんは@月の綺麗な夜ね@...前原くん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1314,7 +1314,7 @@ void main()
NULL, "...Out of all the people I could have met... I got the sudden feeling that this was the one I wanted to see the least...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「こんな時間にどうしたのかしら@ 傘もささずに全身ずぶ濡れの泥まみれで@......それは何@ ......シャベル?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1368,7 +1368,7 @@ void main()
NULL, "...Don't let her on to anything, lest you dig your own grave...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「...噂じゃあなた、ゴルフクラブで野球に参加したそうだけど@そのシャベルも、つまりはそういうこと@ くすくすくす...、傘の代わりってわけかしら?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1401,7 +1401,7 @@ void main()


DisableWindow();
ModDrawCharacter(2, 9, "sprite/normal/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 9, "sprite/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「......ふぅん@それをこの土砂降りの中、取りに行ったわけ...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -1421,7 +1421,7 @@ void main()
NULL, "\"...When I left my house, I didn't think it would rain, so...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「...あら、降り出したのは結構前よ@ ...あなた、ずいぶん前から表にいるのね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1570,7 +1570,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 2, "lsys23", 56, 0 );
ModDrawCharacter(2, 9, "sprite/normal/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 9, "sprite/ta1_akuwarai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「.....................コワイ顔@いじめ過ぎちゃったかしら? くすくす!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -1595,7 +1595,7 @@ void main()
NULL, "......But the dark clouds in my mind didn't go away...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「それはそうと...@いつまで自転車にまたがったまま、地面に這いつくばってるつもり...@ そろそろどいてくれるかしら。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1731,7 +1731,7 @@ void main()


DisableWindow();
ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「見捨てるのも気の毒だし@...私がやさしい人で良かったわね、くすくすくす...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -1833,7 +1833,7 @@ void main()
NULL, "My expression reflected my thoughts, and the exact thought seemed to get through to her.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 9, "sprite/normal/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(2, 9, "sprite/ta1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/m_y2_04", "up", 0, 0, 300 );


Expand Down Expand Up @@ -1931,7 +1931,7 @@ void main()
NULL, "...Eventually, outlasted by my silence, Takano-san gave a short shrug and sighed.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「.........はいはい、わかったわ@ボクはシャベルがないと困っちゃうんでしょう@ ...そんなコワイ目しなくてもいいわよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -2584,7 +2584,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(3, 256, "night");
ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/ma5_01", 1300 );

//「本当に肩は必要ないかしら@ もう一回だけ甘えてもいいのよ@ くすくす...。@
Expand Down Expand Up @@ -2660,7 +2660,7 @@ void main()
NULL, "...It was really, seriously... terrible luck.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 9, "sprite/normal/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 9, "sprite/ta1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

//「じゃあ、...私はこれで失礼するわね@前原くんと二人きりで夜のドライブだったなんて、...みんなにはナイショよ@ くすくす...、特にジロウさんにはね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -2707,7 +2707,7 @@ void main()
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "flashback");
ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(2, 8, "sprite/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("flashback/damu4", "up", 0, 0, 1300 );

//『やぁ、申し訳ないね。君、雛見沢の人だよね?¥
Expand All @@ -2729,7 +2729,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene("black", 400 );
ModDrawCharacter(3, 9, "sprite/normal/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacter(3, 9, "sprite/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/ma2_01", 1000 );

//「あの後ろに積んであった自転車、......富竹さんのですよね...?@
Expand All @@ -2746,7 +2746,7 @@ void main()
NULL, "Takano-san's eyes... I think they sharpened for a moment.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 9, "sprite/normal/ta1_akuwarai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 9, "sprite/ta1_akuwarai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「.................................どうしてそう思うのかしら...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -2797,7 +2797,7 @@ void main()
NULL, "Takano-san, her hair elegantly fluttering... peers into my eyes.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 9, "sprite/normal/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
ModDrawCharacter(3, 9, "sprite/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );

//「......だって@...雛見沢には民宿なんてないのよ@ ならジロウさんは町に泊まっていることになるわよね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -2846,7 +2846,7 @@ void main()
NULL, " ...That's why Jirou-san was riding a bike.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 9, "sprite/normal/ta1_akuwarai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 9, "sprite/ta1_akuwarai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「...そのジロウさんの自転車が私の車に積んであって@...ジロウさんは私の車に乗っていないなら、!w1000.........おかしいじゃない@......ジロウさんは雛見沢で自転車ナシ...ってことになっちゃうわよ@ジロウさんを放っておいて自転車だけが私の車に積んであるなんて、ね@ ありえないでしょう?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -2941,7 +2941,7 @@ void main()
NULL, "...But...... the most wild, instinctive part of me... warned me not to pry.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 9, "sprite/normal/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 9, "sprite/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「あれは私の自転車なのよ@.........ジロウさんに選んでもらったから、センスが似てるのは間違いないけれどね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -3250,7 +3250,7 @@ void main()
DisableWindow();
DrawScene("background/ma2_01", 400 );
ModSetLayerFilter(2, 256, "night");
ModDrawCharacter(2, 9, "sprite/normal/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 9, "sprite/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

//「...よかったわね@...私がやさしい人で。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f6d9a8>鷹野</color>", NULL, "<color=#f6d9a8>Takano</color>", NULL, Line_ContinueAfterTyping); }
Expand Down
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