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omake_03 GCensor branch
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P-Chang committed Dec 23, 2017
1 parent 1f71b38 commit ad71126
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Showing 4 changed files with 106 additions and 23 deletions.
2 changes: 1 addition & 1 deletion Update/flow.txt
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ void Title()
SetValidityOfSaving( FALSE );

DrawScene("white", 1000);

if (GetGlobalFlag(GADVMode) == 1) {
if (GetGlobalFlag(GLinemodeSp) == 2) {
ModDisableNVLModeInADVMode();
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31 changes: 9 additions & 22 deletions Update/omake_03.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1838,21 +1838,11 @@ void main()
DrawBustshot( 2, "si_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );

//「じゃあ圭ちゃん、私と一緒に言いましょうね@せーの!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(4, "s20/06/440600118", 128);
OutputLine(NULL, "「大したことじゃないです。",
NULL, "\"It's no big deal.", Line_WaitForInput);
PlayVoice(4, "s20/06/440600119_1", 128);
OutputLine(NULL, "すでにご存じの方もおられるかと思いますけど、",
NULL, " As you probably already know,", Line_WaitForInput);
PlayVoice(4, "s20/06/440600120", 128);
OutputLine(NULL, "閲覧できる資料に新しいものが追加されて、……私、園崎詩音のシナリオがプレイできるようになるってことですよ」",
NULL, " a brand new chapter is being added. And I, Sonozaki Shion, will be the main character.", Line_ContinueAfterTyping);
WaitToFinishVoicePlaying(4);

PlaySE( 3, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_Normal);
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("ztata_omake_03_vm0x_n01","dialog001");}
if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("ztata_omake_03_vm00_n01","dialog001");}
//VoiceMatchingEnd

ClearMessage();
DisableWindow();
Expand Down Expand Up @@ -1896,14 +1886,11 @@ void main()
PlayVoice(4, "s20/01/440100217", 128);
OutputLine(NULL, "とにかく俺は次回に限り、主人公のお役御免! ",
NULL, " Anyway, I've been fired from my main character post for once! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(4, "s20/01/440100218", 128);
OutputLine(NULL, "風の噂じゃ、とうとう俺にも立ち絵が実装とか?!",
NULL, "If the rumors are right, I might even get a portrait finally?!", Line_WaitForInput);
PlayVoice(4, "s20/01/440100219", 128);
OutputLine(NULL, " へっへ~ん、俺の苦労を少しは思い知れ~!!』",
NULL, " Ahem, at least try to understand my suffering a little!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

//VoiceMatching
if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("ztata_omake_03_vm0x_n01","dialog002");}
if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("ztata_omake_03_vm00_n01","dialog002");}
//VoiceMatchingEnd


DisableWindow();
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58 changes: 58 additions & 0 deletions Update/ztata_omake_03_vm00_n01.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
void main()
{
}

void dialog000()
{
}

void dialog001()
{
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(4, "", 128);
OutputLine(NULL, "「じゃあ圭ちゃん、私と一緒に言いましょうね。",
NULL, "\"Okay, Kei-chan, let's say it at the same time.", Line_WaitForInput);
OutputLine(NULL, "せーの!」",
NULL, " One, two, three!\"", GetGlobalFlag(GLinemodeSp));

//<詩音
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }


PlaySE( 3, "wa_015", 128, 64 );
Wait( 300 );
PlaySE( 3, "wa_015", 128, 64 );
Wait( 300 );
PlaySE( 3, "wa_015", 128, 64 );
Wait( 300 );
DrawBustshot( 5, "furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );

FadeOutBGM( 1, 1000, TRUE );

//!s0「「次回のシナリオの主人公は園崎詩音になりました~~!!」」!sd/
//!s0
SetSpeedOfMessage( TRUE, 127, );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>&<color=#956f6e>圭一</color>", NULL, "<color=#5ec69a>Shion</color> & <color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(4, "", 128);
OutputLine(NULL, "「「次回のシナリオの主人公は園崎詩音になりました〜〜!!」」",
NULL, "\"\"The main character of the next story will be Shion Sonozaki~~!!\"\"", Line_Continue);
// !sd/
SetSpeedOfMessage( FALSE, 0, );

PlaySE( 3, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_Normal);
}

void dialog002()
{
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(4, "s20/01/440100218", 128);
OutputLine(NULL, " 風の噂じゃ、とうとう俺にも立ち絵が実装とか?!",
NULL, " If the rumors are right, I might even get a portrait finally?!", Line_WaitForInput);
PlayVoice(4, "s20/01/440100219", 128);
OutputLine(NULL, " ひゃっほ〜い!!』",
NULL, " Yahoo!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
38 changes: 38 additions & 0 deletions Update/ztata_omake_03_vm0x_n01.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
void main()
{
}

void dialog000()
{
}

void dialog001()
{
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>詩音</color>", NULL, "<color=#5ec69a>Shion</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(4, "s20/06/440600118", 128);
OutputLine(NULL, "「大したことじゃないです。",
NULL, "\"It's no big deal.", Line_WaitForInput);
PlayVoice(4, "s20/06/440600119_1", 128);
OutputLine(NULL, "すでにご存じの方もおられるかと思いますけど、",
NULL, " As you probably already know,", Line_WaitForInput);
PlayVoice(4, "s20/06/440600120", 128);
OutputLine(NULL, "閲覧できる資料に新しいものが追加されて、……私、園崎詩音のシナリオがプレイできるようになるってことですよ」",
NULL, " a brand new chapter is being added. And I, Sonozaki Shion, will be the main character.", Line_ContinueAfterTyping);
WaitToFinishVoicePlaying(4);

PlaySE( 3, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_Normal);
}

void dialog002()
{
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
PlayVoice(4, "s20/01/440100218", 128);
OutputLine(NULL, "風の噂じゃ、とうとう俺にも立ち絵が実装とか?!",
NULL, "If the rumors are right, I might even get a portrait finally?!", Line_WaitForInput);
PlayVoice(4, "s20/01/440100219", 128);
OutputLine(NULL, " へっへ~ん、俺の苦労を少しは思い知れ~!!』",
NULL, " Ahem, at least try to understand my suffering a little!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}

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