simple sfml raycasting
Pre-release
Pre-release
Ray Casting
Simple Ray casting algorithm implemented in sfml
how to run
in order to run the code you need to Download and install sfml first,
Downloading link can be found: here
after that you have to install it in your ide
Official Installation tutorial here.
also you have to update the Resource path file.
configure the settings
the setting file is /Game/settings.h/
WINDOW_HEIGHT 1200 // the height of your window
WINDOW_WIDTH 2000 // the width of your window
GAMENAME "ray casting" // name of the game window
FPS 60 // window fps
RAY_DENSITY 1 // the denstiy of light ray, min is 1 cant be lower than 1
//boundry
BOUND_REFLECTION 3 // the size can be anything depend on you,
MAXIMUM_BOUNDRYS 5 // the number of boundaries
created by
xgreenapple
licence
this is under MIT license