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Yogvoxneo #2
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isvox helper species_vox define sprite accessory global lists vox emote support species sprite system preliminary species traits in prefs is a list instead of single trait system for restricting equipping clothing from a species vox pidgin language vox sprite accessories is_dimorphic species var for species without gender diff in body icon vox species icon render key only considers gender for dimorphic species blend mode add support for coloring sprite accessories and hair haircolor and facehaircolor species traits vox bodyparts vox organs added to roundstart races added some icons
add more vox info to dna procs started renaming spines to tail markings tail markings working
used facehaircolor trait
allow blacklisting prefs from species add vox custom named prefs add system for multi-bodyzone sprite accessories add vox body markings add preliminary "icon variants" system for limbs with different sprites
add KFV, KFV dog fashion paradise flag items voxpox graffiti vox plushie vox skin vox nitrogen tanks items on fire can have a custom fire overlay vox blood packs highlander support for vox vox breathing class vox breath masks vox meat vox cortical stack (brain) vox quill emote, vox scream is shriek vox species perks vox species info vox scream sneeze cough sounds on husk and on husk cure procs vox organs dont decay vox lungs breathe n2 vox tongue shrieks sometimes when speaking added many icons like clothing
fixed breath alerts not working
vox generates its own husk icon on the fly
mutant bodyparts can be husked
more work on limb icon variants, static sprite parts vox tgui skin tone dropdown
icons for vox meat vox skin, change kfv recipe due to limbs not having icons and breaking recipe code
…pdate skin tone unless vox is the original owner, survival box, cropped hair fix, removed useless species_fit var
added all skin tones/tails slight change to vox eye static code
… prefs, supplemental quill colors, tears sprite
…species for humans, species have their own attack effect, brain uses alt brain name in some text, survival box replacement based on species, species can have multiple attack verbs
…n choose jumpsuit style again, ling space helmet and human head hat have separate sprites, vox cream pie overlay, butt sprites dont have to be list
…vox icon for tgui species menu, fixed eye icon errors, checks for vox tail type, icon render key considers static sprite parts, photoopy posterior fixed, rewrote some limb icon code, add KFV inhands and head clothing sprites
…sider alt brain name, added undecaying vox appendix, tweaked organ names and desc
…d arcade and random plushie, vox hide export datum, added all flags to gift vendor,
fix paths language tweak
…review sprites, add mutation toxin, regen icons on changing species, add vox to heads of staff except captain
…heck for noclone, made survival boxes proper subtypes, add mime specific hugbox, add mask pref for vox, vox breath mask is non adjustable, fix vox heart icon state, fix vox appendix iconstate, fix sprite sheets, fix cortical stack name, vox not allowed to be hop
…t, robo satchel back sprite, renamed some icon states
mesonhealth by me maint loot, vox lang tweaks, limbgrower vox fixes, species box null list fix, undergarments species sprite fix
…sprites based on id instead of name, human footprint sprite based on species_id of legs, update_icons.dm more based on specific bodyparts
…medic, robotics, chief engineer | vox sprites by falcon2346
13spacemen
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Dec 1, 2024
…22490) * Started groundwork for new vat * forgot a space * Started on TGUI code * Continued work on TGUI code and ui_data * I do not like TGUI * Borrowed code from food cart * Getting there * More tweaking * Fixed amount problem * UI is dead * Fixed TGUI list stuff * Image fixed * Messed with UI layout * Finished base UI and gave thanks * Added comments and general code improvements * Fixed typos and changed actions in UI * ui_act for selecting and dispencing items * Improved dispensing and selecting code * Added alt click interaction and extra examines * Deselecting and attackby for adding to vat * Now stores items rather than type paths * Added carton interaction with vat * Selected item's select ui button now becomes green * lets you scoop cones with right click * Start with new cones * Finish cone crafting and started with tabs * Attempt #2 at getting tabs to work * Vat tab now works as intended * Messed with info tab layout * Finished work on tabs * Replaced original vat code and improved code * Removed ice cream from borg dispencers * Removed creamatorium ;[ * Removed duplicate item from black list * Finishing touches * Fixes for Lint tests * More fixes for Lints test * Shortens info tab text
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Why is this good for the game?
Testing
Spriting
Wiki Documentation
Changelog
🆑
rscadd: Added new things
rscdel: Removed old things
bugfix: fixed a few things
wip: This is work in progress
tweak: tweaked a few things
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
mapping: This is a mapping change
spellcheck: fixed a few typos
experimental: This is experimental
/:cl: