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23HCI03SMP

Investigating Coulomb's Explosion and Particle Interactions under Magnetised Liner Inertial Fusion [?]

Description

Magnetized liner inertial fusion (MagLIF) is a technique for achieving nuclear fusion. In this process, a cylindrical liner containing deuterium-tritium fuel mixture is compressed and heated using a pulsed power generator. The fuel is compressed and heated to achieve the required temperature and density for nuclear fusion to occur. The liner is also magnetized to reduce thermal losses and increase the confinement time of the fuel. Coulomb's explosion and particle interactions play a crucial role in understanding the dynamics of the liner and fuel during the compression process. Investigating Coulomb's explosion and particle interactions is essential for the success of MagLIF.

Coulomb's explosion refers to the rapid expansion of the liner material during the compression process due to the repulsion of the positively charged ions. This expansion can cause damage to the liner and reduce the confinement time of the fuel, leading to reduced fusion yield. Several studies have investigated Coulomb's explosion and its effects on MagLIF.

Particle interactions, such as ion-ion collisions and ion-electron collisions, also play a crucial role in MagLIF. These interactions affect the heating and compression of the fuel, and their investigation is necessary for understanding the dynamics of MagLIF.

In short, Coulomb's explosion and particle interactions play crucial roles in magnetized liner inertial fusion. Investigating Coulomb's explosion and particle interactions is essential for understanding the dynamics of MagLIF and improving its performance. Although some studies already provide valuable insights into the underlying physics of MagLIF, but further research is needed to fully understand and optimize the process.

Barnes Hut Algorithm

The Barnes-Hut algorithm is a tree-based algorithm for simulating the gravitational interactions of a large number of bodies. It was developed by Josh Barnes and Piet Hut in 1986, and it has since become one of the most widely used algorithms for n-body simulations (Barnes & Hut, 1986). The Barnes-Hut algorithm works by recursively dividing the simulation space into smaller and smaller regions. At each level of the recursion, each region is treated as a single point mass, and the gravitational forces between the region and all of the other bodies are calculated. The forces from all of the regions are then summed to get the total gravitational force on each body. The Barnes-Hut algorithm is much faster than a direct summation algorithm, which calculates the gravitational force between each pair of bodies. This is because the algorithm only calculates the gravitational forces between bodies that are close together. As a result, it can be used to simulate much larger systems than a direct summation algorithm.

The Barnes-Hut algorithm has been used to simulate a wide variety of physical systems, including galaxies, star clusters, and molecular clouds (Dubinski & Carlberg, 1991; Springel, 2005). It has also been used to simulate the evolution of the universe, the formation of planets, and the collision of galaxies (Iannuzzi & Ricker, 2012). The algorithm has been used to study a wide variety of astrophysical phenomena, including: The formation of galaxies, the evolution of star clusters, the collision of galaxies et cetera. The Barnes-Hut algorithm has also been used to study other physical systems, such as: The dynamics of molecular clouds, the motion of stars in globular clusters, the behavior of fluids and many more. However is not without its limitations. One limitation is that it can be inaccurate for systems with a large number of close encounters. This is because the Barnes-Hut algorithm approximates the gravitational forces between close pairs of bodies as if they were point masses. This approximation can introduce errors, especially for systems with a high degree of chaos. Another limitation of the Barnes-Hut algorithm is that it can be difficult to parallelise. This is because the algorithm requires that the entire simulation space be divided into a tree structure, it can be difficult to do efficiently on a parallel computer. Despite its limitations, the Barnes-Hut algorithm is a powerful tool for simulating the gravitational interactions of a large number of bodies. There is still ongoing research into ways to improve the accuracy and performance of the Barnes-Hut algorithm. One area of active research is the development of new methods for handling close encounters. Another area of research is the development of new methods to parallelise it.

Projects from previous years

NUSH (2022)

RGS (2021)

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