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Customizing FF2
Wliu edited this page May 7, 2014
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12 revisions
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ff2_announce "120"
- Amount of seconds to wait until FF2 info is displayed again. 0 to disable -
ff2_boss_rtd "0"
- Can the boss use rtd? 0 to disallow boss, 1 to allow boss (requires RTD) -
ff2_circuit_stun "2"
- Amount of seconds the Short Circuit stuns the boss for. 0 to disable -
ff2_countdown "120"
- Amount of seconds until the round ends in a stalemate -
ff2_countdown_health "2000"
- Amount of health the Boss has remaining until the countdown stops -
ff2_countdown_players "1"
- Amount of players until the countdown timer starts (0 to disable) -
ff2_crits "1"
- Can Boss get random crits? -
ff2_debug "0"
- 0-Disable FF2 debug output, 1-Enable debugging (not recommended) -
ff2_enable_eureka "0"
- 0-Disable the Eureka Effect, 1-Enable the Eureka Effect -
ff2_first_round "0"
- 0-Make the first round arena so that more people can join, 1-Make all rounds FF2 -
ff2_force_team "0"
- 0-Boss team depends on FF2 logic, 1-Boss is on a random team each round, 2-Boss is always on Red, 3-Boss is always on Blu -
ff2_goomba_damage "0.05"
- How much the Goomba damage should be multipled by when stomping the boss (requires Goomba Stomp) -
ff2_health_bar "1"
- 0-Disable the health bar, 1-Show the health bar -
ff2_last_player_glow "1"
- 0-Don't outline the last player, 1-Outline the last player alive -
ff2_oldjump "0"
- Use old Saxton Hale jump equations -
ff2_point_alive "5"
- The control point will only activate when there are this many people or less left alive -
ff2_point_delay "6"
- Seconds to add to the point delay per player -
ff2_point_type "0"
- 0-Use ff2_point_alive, 1-Use ff2_point_time -
ff2_spec_force_boss "0"
- 0-Spectators are excluded from the queue system, 1-Spectators are counted in the queue system -
ff2_updater "1"
- 0-Disable Updater support, 1-Enable automatic updating (recommended, requires Updater)
You can find all the cvars in the tf/cfg/sourcemod/FreakFortress2.cfg
.
Edit addons\sourcemod\configs\freak_fortress_2\maps.cfg
to let Freak Fortress 2 know what gamemodes or maps it should be active on.
Some maps need to have all their doors opened, eg koth_blahblahblah
Edit addons\sourcemod\configs\freak_fortress_2\doors.cfg
to set the gamemode or maps FF2 should force open the doors.