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Wliu edited this page May 7, 2014 · 12 revisions

Customizing FF2

Cvars

  • ff2_announce "120" - Amount of seconds to wait until FF2 info is displayed again. 0 to disable
  • ff2_boss_rtd "0" - Can the boss use rtd? 0 to disallow boss, 1 to allow boss (requires RTD)
  • ff2_circuit_stun "2" - Amount of seconds the Short Circuit stuns the boss for. 0 to disable
  • ff2_countdown "120" - Amount of seconds until the round ends in a stalemate
  • ff2_countdown_health "2000" - Amount of health the Boss has remaining until the countdown stops
  • ff2_countdown_players "1" - Amount of players until the countdown timer starts (0 to disable)
  • ff2_crits "1" - Can Boss get random crits?
  • ff2_debug "0" - 0-Disable FF2 debug output, 1-Enable debugging (not recommended)
  • ff2_enable_eureka "0" - 0-Disable the Eureka Effect, 1-Enable the Eureka Effect
  • ff2_first_round "0" - 0-Make the first round arena so that more people can join, 1-Make all rounds FF2
  • ff2_force_team "0" - 0-Boss team depends on FF2 logic, 1-Boss is on a random team each round, 2-Boss is always on Red, 3-Boss is always on Blu
  • ff2_goomba_damage "0.05" - How much the Goomba damage should be multipled by when stomping the boss (requires Goomba Stomp)
  • ff2_health_bar "1" - 0-Disable the health bar, 1-Show the health bar
  • ff2_last_player_glow "1" - 0-Don't outline the last player, 1-Outline the last player alive
  • ff2_oldjump "0" - Use old Saxton Hale jump equations
  • ff2_point_alive "5" - The control point will only activate when there are this many people or less left alive
  • ff2_point_delay "6" - Seconds to add to the point delay per player
  • ff2_point_type "0" - 0-Use ff2_point_alive, 1-Use ff2_point_time
  • ff2_spec_force_boss "0" - 0-Spectators are excluded from the queue system, 1-Spectators are counted in the queue system
  • ff2_updater "1" - 0-Disable Updater support, 1-Enable automatic updating (recommended, requires Updater)

You can find all the cvars in the tf/cfg/sourcemod/FreakFortress2.cfg.

Enabled maps

Edit addons\sourcemod\configs\freak_fortress_2\maps.cfg to let Freak Fortress 2 know what gamemodes or maps it should be active on.

Force open all doors

Some maps need to have all their doors opened, eg koth_blahblahblah

Edit addons\sourcemod\configs\freak_fortress_2\doors.cfg to set the gamemode or maps FF2 should force open the doors.

Optional plugins

Optional sub-plugins

Making your own Freak

Making your own sub-plugin