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Update fn_setupLoadoutCategories.sqf
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Zarenx committed Jul 20, 2024
1 parent 54a0f5e commit b9c9734
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions cScripts/functions/systems/fn_setupLoadoutCategories.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ if (_aceCategory == "ACE_SelfActions") then {
[_object, "cScripts_Loadout_Cat_Bravo", "Bravo Co.", "", [_aceCategory, _mainCategory]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Bravo_Leadership", "Leadership", _leadIcon, [_aceCategory, _mainCategory]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Bravo_Viking_Leadership", "Viking Leadership", _leadIcon, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Bravo"]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Bravo_Viking_Squad", "Viking Squad", _squadIcon, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Bravo"]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Bravo_Viking_Rifle_Squad","Viking Squad", _squadIcon, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Bravo"]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Bravo_Viking_Weapons", "Viking Weapons", _speciIcon, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Bravo"]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Bravo_Atlas", "Atlas", _iconMedic, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Bravo"]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Bravo_Tank", "Tank", _iconTank, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Bravo"]] call FUNC(createActionCategory);
Expand All @@ -60,7 +60,7 @@ if (_aceCategory == "ACE_SelfActions") then {
[_object, "cScripts_Loadout_Cat_Bravo_Special", "Special", _speciIcon, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Bravo"]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Charlie", "Charlie Co.", "", [_aceCategory, _mainCategory]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Charlie_Leadership", "Leadership", _leadIcon, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Charlie"]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Charlie_Squad", "Squad", _squadIcon, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Charlie"]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Charlie_Rifle_Squad", "Squad", _squadIcon, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Charlie"]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Charlie_Bandit_Squad", "Bandit Squad", _squadIcon, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Charlie"]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Charlie_Misfit_Squad", "Misfit Squad", _squadIcon, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Charlie"]] call FUNC(createActionCategory);
[_object, "cScripts_Loadout_Cat_Charlie_Weapons", "Weapons", _speciIcon, [_aceCategory, _mainCategory, "cScripts_Loadout_Cat_Charlie"]] call FUNC(createActionCategory);
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