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Updated MH-47 Support for Jump Script #1189

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Apr 29, 2024
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4 changes: 2 additions & 2 deletions cScripts/functions/mission/fn_addLineJump.sqf
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#include "..\script_component.hpp";
/*
* Author: CPL.Brostrom.A
* Author: CPL.Brostrom.A, Elemtael
* This function adds a Jump out option to a vehicle.
*
* Arguments:
Expand Down Expand Up @@ -29,7 +29,7 @@ params [
// Check so the options arent added twice.
if (!isNil {_vehicle getVariable QEGVAR(VehicleFunc,JumpAction)}) exitWith {SHOW_WARNING_1("JumpAction", "Aircraft jump setting already applied for %1.", _vehicle)};

private _conditionHoldAction = format ["((_target getCargoIndex player) != -1) && ((_target animationPhase 'ramp_bottom' > 0.64) or (_target animationPhase 'door_2_1' == 1) or (_target animationPhase 'door_2_2' == 1) or (_target animationPhase 'jumpdoor_1' == 1) or (_target animationPhase 'jumpdoor_2' == 1) or (_target animationPhase 'back_ramp_switch' == 1) or (_target animationPhase 'back_ramp_half_switch' == 1) or (_target doorPhase 'RearDoors' > 0.5) or (_target doorPhase 'Door_1_source' > 0.5) or (_target animationSourcePhase 'ramp_anim' > 0.5)) && ((getPosVisual _target) select 2 >= %1) && ((getPosVisual _target) select 2 <= %2) && (speed _target <= %3)", _minAltetude, _maxAltetude, _maxSpeed];
private _conditionHoldAction = format ["((_target getCargoIndex player) != -1) && ((_target animationPhase 'ramp_bottom' > 0.64) or (_target animationPhase 'door_2_1' == 1) or (_target animationPhase 'door_2_2' == 1) or (_target animationPhase 'jumpdoor_1' == 1) or (_target animationPhase 'jumpdoor_2' == 1) or (_target animationPhase 'back_ramp_switch' == 1) or (_target animationPhase 'back_ramp_half_switch' == 1) or (_target doorPhase 'RearDoors' > 0.5) or (_target doorPhase 'Door_1_source' > 0.5) or (_target animationSourcePhase 'ramp_anim' > 0.5) or (_target animationPhase 'Ramp' < 0.5)) && ((getPosVisual _target) select 2 >= %1) && ((getPosVisual _target) select 2 <= %2) && (speed _target <= %3)", _minAltetude, _maxAltetude, _maxSpeed];

// Add hold action for jump
private _actionID = [
Expand Down