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Added better handling for offline checks on player logging to prevent empty object #1222

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6 changes: 3 additions & 3 deletions cScripts/functions/init/fn_init_eventHandlers.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ INFO("InitEventHandlers","Creating Server EventHandlers");
params ["_guid","_name"];
private _unit = [_guid] call BIS_fnc_getUnitByUID;
private _playerLog = GETMVAR(EGVAR(log,players),createHashMap);
INFO_3("PlayerLog","Connected %1 [%2] (GUID: %3)",_name,typeOf _unit,_guid);
INFO_3("PlayerLog","Connected %1 [%2] (GUID: %3)",_name,_unit,_guid);

if (!isNil{_playerLog get _guid}) then {
INFO_1("PlayerLog","Updating Log Entry [%1]", isNil{_playerLog get _guid});
Expand All @@ -53,8 +53,8 @@ INFO("InitEventHandlers","Creating Server EventHandlers");
_connections pushBack systemTimeUTC;
_data set ["connections", _connections];

private _loadout = GETVAR(EGVAR(Gear,LoadoutClass), typeOf _unit);
_data set ["loadout", GETVAR(EGVAR(Gear,LoadoutClass), typeOf _unit)];
private _loadout = if (isNull _unit) then {"Trooper"} else {GETVAR(_unit,EGVAR(Gear,LoadoutClass), typeOf _unit)};
_data set ["loadout", _loadout];

_playerLog set [_guid,_data];
} else {
Expand Down