4.4.0
Pre-release
Pre-release
- MAJOR: All functions have been moved inside of the script package. #732
- MAJOR: Reworked vehicle cargo, inventory, cosmetics radio and functions application system. #732
- ADDED: Vehicle Staging System #732
- ADDED:
TankTheAbrams setVariable ["cScripts_Vehicle_Callsign", 0];
to allow M1A1 label plus 1to4 to show barrelart minus to skip art. #799 - ADDED:
TankTheAbrams setVariable ["cScripts_Vehicle_Name", ""];
to allow M1A1 naming. #799 - ADDED: Ability to select barrel art and number on abrams via staging #801
- ADDED: Ability to turned out crew to add flag to M1A1 #800
- ADDED: Feedback when you rearm your loadout. #743
- ADDED: Improved inheritence for Alpha Co. Loadouts #743
- ADDED: M1A1 Barrel Text is now hardcoded and set by us. #799
- ADDED: Role config property to filter specific loadout items. #743
- ADDED: Stangeing Arsenal #743
- ADDED: Setting to allow or disallow radio assignations #732
- ADDED: You can now define stadging zone via global variable #793
- ADDED:
cScripts_isPlayer
to indentify player untis (GVAR(isPlayer)
) #772 - ADDED:
zone_staging_#
marker types to allow creation of stageing zones. #772 - ADDED: addAction hint button to show that your inside of a staging zone. #772
- ADDED: Better checks for CfgPatches for specific functions #772
- ADDED: Event applyLoadout to handle targeted loadout applications #772
- CHANGED:
createVehicleLable
now support VectorDirAndUp when the direction parm is set tofalse
. #732 - CHANGED:
addStagingZone
now only accept markers or objects as arguments #772 - CHANGED:
init_vehicle
to now handle all vehicles #732 - CHANGED:
setPlayerRank
now return true when successfull #772 - CHANGED: Abilities are now always applies even when you have a saved loadout. #743
- CHANGED: Atlas radio is now set for vehilces using medical type #805
- CHANGED: Formating in postInit file #772
- CHANGED: Formating in preInit file #772
- CHANGED: Improved ACRE loadout filtering if acre is used in loadouts #743
- CHANGED: Improved and updated staging system #772
- CHANGED: Radio channels for saber vehicles to mirror section #799
- CHANGED: Radio functions dont run when acre is not enabled or pressent #806
- CHANGED: Regear now utalize utalize localEvents #772
- CHANGED: Renamed
initVehicle
toinit_vehicle
#732 - CHANGED: Renamed init functions to better describe what they handle and do #772
- CHANGED: Renamed initACELoadouts to init_aceArsenalDefault #743
- CHANGED: Renamed initStaging to init_staging #743
- CHANGED: Renamed moduels and added prefix to easier distinguish them
- CHANGED: setVehicleLable now aply texture to a whider range of vehicle using inherit base classes #732
- CHANGED: Vehicle inventory, cosmetics and radio is only added to vehicles defined in the CBA Settings vehicle faction array #732
- CHANGED: Warning logging in selectLoadout to be better formated #772
- FIXED: BIS rank not being aplied to players with clan and rank prefix #772
- FIXED: C-130 Cargo size #803
- FIXED: External and internal spelling #772
- FIXED: gear_removeLoadout function never removing anything #743
- FIXED: MILS and IFF pannels not being hidden on the abrams in some cases. #799
- FIXED: Possibly google overlay not being applied propperly when altering loadouts on init. #743
- FIXED: Regear not giving you a loadout in certain situations. #743
- FIXED: Size taken for MRAP vehicles #803
- FIXED: Size taken for Stryker vehicles #803
- FIXED: Spelling and terminology in script headers and variable names #743
- FIXED: Stageing system not being able to create zones on markers. #772
- FIXED: Wrong type of logging in para equipment simulation #772
- REMOVED:
checkVehicle
function #772 - REMOVED: Achillies support for moduels #785
- REMOVED: Some debug messages from functions #772
- REMOVED: Starter Crate Arsenal system #743
- REMOVED: TAWVD script from cScripts #789
- MISC: Varrius quality of life and bugfixes #798 #797 #795
- Ability to override company check
- Added ability to have empty inventory
- Added setting and fixed numbering
- Broader usage of helicopter for inventory appications
- Disable default for non valid loadout
- Disabled arenal if you dont have any valid loadout
- Fixed function returning empty
- Improved check
- Whitelist return empty
loadouts
- ADDED: Missing launchers to weapons team and viking units #794
- ADDED: Missing roles to viking units #794
- ADDED: New medical equipment to Atlas #794
- CHANGED: 40mm grenades are now avalible for all loadouts and not just weapon system #794
- CHANGED: Arsenal medic gear is not added via ablility and not role #794
- CHANGED: Inhetitence for viking classes #794
- FIXED: Bug were company variable always returned
none
causing arenal filter to return default company #794