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@AndreasBrostrom AndreasBrostrom released this 01 Nov 07:22
· 999 commits to main since this release
e1ad064

GitHub Releases

  • MAJOR: All functions have been moved inside of the script package. #732
  • MAJOR: Reworked vehicle cargo, inventory, cosmetics radio and functions application system. #732
  • ADDED: Vehicle Staging System #732
  • ADDED: TankTheAbrams setVariable ["cScripts_Vehicle_Callsign", 0]; to allow M1A1 label plus 1to4 to show barrelart minus to skip art. #799
  • ADDED: TankTheAbrams setVariable ["cScripts_Vehicle_Name", ""]; to allow M1A1 naming. #799
  • ADDED: Ability to select barrel art and number on abrams via staging #801
  • ADDED: Ability to turned out crew to add flag to M1A1 #800
  • ADDED: Feedback when you rearm your loadout. #743
  • ADDED: Improved inheritence for Alpha Co. Loadouts #743
  • ADDED: M1A1 Barrel Text is now hardcoded and set by us. #799
  • ADDED: Role config property to filter specific loadout items. #743
  • ADDED: Stangeing Arsenal #743
  • ADDED: Setting to allow or disallow radio assignations #732
  • ADDED: You can now define stadging zone via global variable #793
  • ADDED: cScripts_isPlayer to indentify player untis (GVAR(isPlayer)) #772
  • ADDED: zone_staging_# marker types to allow creation of stageing zones. #772
  • ADDED: addAction hint button to show that your inside of a staging zone. #772
  • ADDED: Better checks for CfgPatches for specific functions #772
  • ADDED: Event applyLoadout to handle targeted loadout applications #772
  • CHANGED: createVehicleLable now support VectorDirAndUp when the direction parm is set to false. #732
  • CHANGED: addStagingZone now only accept markers or objects as arguments #772
  • CHANGED: init_vehicle to now handle all vehicles #732
  • CHANGED: setPlayerRank now return true when successfull #772
  • CHANGED: Abilities are now always applies even when you have a saved loadout. #743
  • CHANGED: Atlas radio is now set for vehilces using medical type #805
  • CHANGED: Formating in postInit file #772
  • CHANGED: Formating in preInit file #772
  • CHANGED: Improved ACRE loadout filtering if acre is used in loadouts #743
  • CHANGED: Improved and updated staging system #772
  • CHANGED: Radio channels for saber vehicles to mirror section #799
  • CHANGED: Radio functions dont run when acre is not enabled or pressent #806
  • CHANGED: Regear now utalize utalize localEvents #772
  • CHANGED: Renamed initVehicle to init_vehicle #732
  • CHANGED: Renamed init functions to better describe what they handle and do #772
  • CHANGED: Renamed initACELoadouts to init_aceArsenalDefault #743
  • CHANGED: Renamed initStaging to init_staging #743
  • CHANGED: Renamed moduels and added prefix to easier distinguish them
  • CHANGED: setVehicleLable now aply texture to a whider range of vehicle using inherit base classes #732
  • CHANGED: Vehicle inventory, cosmetics and radio is only added to vehicles defined in the CBA Settings vehicle faction array #732
  • CHANGED: Warning logging in selectLoadout to be better formated #772
  • FIXED: BIS rank not being aplied to players with clan and rank prefix #772
  • FIXED: C-130 Cargo size #803
  • FIXED: External and internal spelling #772
  • FIXED: gear_removeLoadout function never removing anything #743
  • FIXED: MILS and IFF pannels not being hidden on the abrams in some cases. #799
  • FIXED: Possibly google overlay not being applied propperly when altering loadouts on init. #743
  • FIXED: Regear not giving you a loadout in certain situations. #743
  • FIXED: Size taken for MRAP vehicles #803
  • FIXED: Size taken for Stryker vehicles #803
  • FIXED: Spelling and terminology in script headers and variable names #743
  • FIXED: Stageing system not being able to create zones on markers. #772
  • FIXED: Wrong type of logging in para equipment simulation #772
  • REMOVED: checkVehicle function #772
  • REMOVED: Achillies support for moduels #785
  • REMOVED: Some debug messages from functions #772
  • REMOVED: Starter Crate Arsenal system #743
  • REMOVED: TAWVD script from cScripts #789
  • MISC: Varrius quality of life and bugfixes #798 #797 #795
    • Ability to override company check
    • Added ability to have empty inventory
    • Added setting and fixed numbering
    • Broader usage of helicopter for inventory appications
    • Disable default for non valid loadout
    • Disabled arenal if you dont have any valid loadout
    • Fixed function returning empty
    • Improved check
    • Whitelist return empty

loadouts

  • ADDED: Missing launchers to weapons team and viking units #794
  • ADDED: Missing roles to viking units #794
  • ADDED: New medical equipment to Atlas #794
  • CHANGED: 40mm grenades are now avalible for all loadouts and not just weapon system #794
  • CHANGED: Arsenal medic gear is not added via ablility and not role #794
  • CHANGED: Inhetitence for viking classes #794
  • FIXED: Bug were company variable always returned none causing arenal filter to return default company #794

@Whitsel @Robot-Panda15 @AndreasBrostrom