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Releases: 7Cav/cScripts

Version 4.3.24

19 Jun 14:37
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IMPORTANT!
Previews release version 4.3.20 to 4.3.23 causes a hard crash of a mission.

Changelog

  • ADDED: 3/2/C/1-7 insignia to selector (#603)
  • ADDED: Atlas radio protocol (#609)
  • ADDED: Gunslinger radio protocol (#611)
  • ADDED: Players now lower there weapon on spawn and regear action (#613)
  • CHANGED: Disabled ACE Advanced Ballistics (#602)
  • CHANGED: Endex fire warning now only show once per weapon fired (#610)
  • CHANGED: Improvments to logging (#607)
  • CHANGED: Loadout init now checks if a unit is player before applying player specific functions (#613)
  • CHANGED: Players no longer reload their weapon on spawn (#613)
  • FIXED: Abilities not being applied correctly (#605)
  • FIXED: Display name being inside of a magazine (#613)
  • FIXED: Error were global variable were not detected if mod was disabled (reverted earlier change) (#613)
  • FIXED: Issue were non clan members got named checked (#613)
  • REMOVED: NEW land_hag_bridge_road from fortify (#616 )
  • FIXED: NEW Label textures being wrongly defined (#616)

Loadouts and Inventory

  • ADDED: Add Kitbags to supply crates (#600)
  • ADDED: Atlas moduel (#609)
  • ADDED: Claymores to supply crates (#600)
  • ADDED: heavy weapons ammo to supply crates (#600)
  • ADDED: MMG local classes to lancer
  • ADDED: Moved Scouts too own confige (#609)
  • CHANGED: Adjust ammo amounts to be more geared towards a squad resupply to supply crates (#600)
  • CHANGED: chemlights and 40mm rounds to supply crates (#600)
  • FIXED: M240 ammounitions (#606)
  • FIXED: Scout config naming being wrong (#596)
  • REMOVED: Apollo (#609)
  • REMOVED: Mustang (#609)
  • REMOVED: NEW All references to TF47 launchers (#618)

Public

  • FIXED: TF47 launchers being present in the public build.

Compositions

  • All Compositions have been updated to reflect current 7th Cavalry setup (#614)

What is cScripts Public?

cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.

4.3.19

17 May 20:18
d4c8c2e
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Changelog

  • ADDED: Ability to have Charlie and Delta Colored team for squads (#590)
  • ADDED: Name variations for starter crate label. (#597)
  • ADDED: Open Zeus interface button in diary record (experimental) (#597)
  • ADDED: Tagging is added once per mission instead of per player connect (experimental) (#549)
  • CHANGED: Cleanup some of the starter crates content for charlie (#587)
  • CHANGED: Players now reload there magazine on spawn and gear selections. (Work around for no mag in weapon.) (#599)
  • FIXED: A long time bug that caused error on regear not handeling engeneer and medic propperly in sertain cases #(589)
  • FIXED: Error in poppy config (#591)

Loadouts and Inventory

  • ADDED: Bravo Officer classname (#586)
  • ADDED: Training units loadouts (#593)
  • REMOVED: Charlie marksman quick select loadout (#599)

Public

  • No changes

Compositions

  • No changes

What is cScripts Public?

cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.

4.3.18

21 Mar 13:49
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GitHub Releases

Changelog

  • ADDED: 2/2/B/1-7 Squad patch to selector (#579)
  • CHANGED: Changed medical settings (#582)
  • CHANGED: CBA Server Settings is locked and can only be changed by script department (#567 #571)
  • CHANGED: Updated macro replaced _QUA with MULT0 (#535)
  • CHANGED: Poppy sorting algorithm for certain objects (#565)
  • FIXED: Cleanup and minor adjustments (#576)

Loadouts and Inventory

  • CHANGED: Charlie loadouts have been rewritten (#568, #565, #571, #572)
  • CHANGED: Charlie loadouts have gear randomization allowing some visual randomness to gear (#568, #565, #571, #572)
  • CHANGED: Bravo loadouts have been rewritten (#569 #571, #577 #581)
  • CHANGED: Bravo loadouts have gear randomization allowing some visual randomness to gear (#569 #571, #577)
  • REMOVED: Gear, ammo and weapon crates functions (#537)

Public

  • No changes

Compositions

  • No changes

What is cScripts Public?

cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.

4.3.17

04 Feb 17:35
ce90bdb
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Changelog

  • ADDED: lancer to getSquadName (#556)
  • CHANGED: General improvements in logging and cleanup (#555)
  • CHANGED: Improved and updated log messages and the log system (#560)
  • FIXED: Insignia not being applied properly on mission start (#560)
  • FIXED: Insignia not being assigned when non were stored (#560)

Loadouts and Inventory

  • CHANGED: Bravo platoon medic gear (#563)
  • CHANGED: Mustang team gear (#563)
  • FIXED: Charlie AR and Grenadier Machinegunner not having a 343 radio. (#558)
    • CHANGED: Charlie AR magazine reduced by 1 down to 4. (#558)
    • CHANGED: Charlie Grenadier HEDP 40mm grenade reduced by 1 down to 16. (#558)
    • CHANGED: Charlie Grenadier White Smoke 40mm grenade reduced by 1 down to 6. (#558)
    • CHANGED: Charlie Machinegunner Tracer box reduced by 1 from 6. (#558)

Public

  • No changes

Compositions

  • No changes

What is cScripts Public?

cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.

4.3.16

23 Jan 17:40
95009d1
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GitHub Releases

Changelog

  • ADDED: Item repelacement system off per defult for public build. (#550, #527)
    • ADDED: Custom ace replace for First Aid Kits
    • ADDED: Custom ace replace for M67 Grenades
    • ADDED: Custom ace replace for M84
    • ADDED: Custom ace replace for Medkit
  • CHANGED: Cleaned up and rewrote the arsenal function (#525)
  • CHANGED: Export functions (#521)
  • CHANGED: Gives players the option to change their CBA settings to reflect how they wish ACRE to act while in the zeus interface. (#543) Dunn.W
  • CHANGED: Medical settings (#536, #532) Blake.H and others
  • CHANGED: Moved Cav Scout class under bravo for inheritance to allow easier export (#523)
  • CHANGED: Updated content to match current containers (#525)
  • FIXED Varrius minor cleanups and fixes (#542, #540, #534, #533 #538 #524)
  • FIXED: Fixed selectiopn list refering to crate instead of object. (#539)
  • FIXED: Path to medical cross symbol (#529)
  • REMOVED: Size and carry restriction from the medical crate function (#519)

Loadouts and Inventory

  • ADDED: Rope will be added to rotary transport if rope system is required (#522)
  • ADDED: Splint to medical crate (#519)
  • ADDED: Wirecutters to transport (#522)
  • CHANGED: Cleaned up and rewrote the function (#525)
  • CHANGED: Updated content to match current containers (#525)
  • FIXED: Charlie co crates did not have grenades (#545) Geki.T
  • FIXED: Radio not applied to charlie Automatic Rifleman (#530)
  • FIXED: Radio not applied to charlie Grenadier (#530)
  • FIXED: Saw Ammo for Bravo Loadouts (#547) Dunn.W
  • REMOVED: Earplugs from vehicles (#522)

Public

  • No changes

Compositions

  • No changes

What is cScripts Public?

cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.

4.3.15

02 Jan 13:02
0fcec07
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GitHub Releases

Changelog

  • ADDED: ALiVE public game mode (#510) Citarelli.D
  • ADDED: Errors now print in chat in eden multiplayer and singelplayer (#513 #516)
  • ADDED: Jump support for RHS CH47F (#515)
  • ADDED: Jump support for USAF transport aircraft's (#515)
  • ADDED: Preset for ace viewing distance limitation usage (off per default) (#517)
  • ADDED: USAF Settings (#517)
  • ADDED: VCOM_AI Settings (#517)
  • CHANGED: All planes are not checked to see if a init should be added (#515)
  • CHANGED: Cleaned and added new settings (#514 #518)
  • CHANGED: Cleaned up documentation (#516 #454)
  • CHANGED: Crate now exit and throw error when crate category is invalid. (#516 #483)
  • CHANGED: More client side customization settings.
  • CHANGED: Safety lock in postInitPlayer to utalize the ace function instead (#411)
  • CHANGED: Settings time for belt linking (#491)
  • FIXED: Errors caused by ACE Medical update (#517)
  • REMOVED: Cleaned up dead function (#515)

Loadouts and Inventory

  • CHANGED: Charlie loadouts a major overhaul (#422)
  • CHANGED: Updated Charlie Arsenal Loadouts (#422)
  • FIXED: Edits to documentation with regards to rangers and sniper (#489) Dunn.W
  • FIXED: Platoon medic permission not applied (#422)
  • REMOVED: Ace Canteen item from all loadouts (#485) Dunn.W
  • REMOVED: Ranger and Sniper Loadouts (#489) Dunn.W

Public

  • No changes

Compositions

  • CHANGED: Replaced Bravo AT with CLS for Bandit (#511)
  • CHANGED: Replaced Bravo AT with CLS for Misfit (#511)

What is cScripts Public?

cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.

4.3.12

12 Oct 09:55
e5db552
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GitHub Releases

Changelog

  • ADDED: Error on wrong or faulty category for crates in dev mode. (#477)
  • ADDED: Viking loadouts to loadout selector (#477)
  • ADDED: Warning when player don't have a unit variable set in dev mode. (#477)
  • CHANGED: Lancer loadouts being named Viking still in loadout selector (#477)
  • CHANGED: Punisher radio removed and replaced with Lancer (#477)
  • FIXED: lancer spellings (#477)
  • FIXED: Missing crate categories (#477)

Loadouts and Inventory

  • No changes

Public

  • No changes

Compositions

  • FIXED: lancer spellings (#477)

What is cScripts Patch?

cScripts Patch is a version to version and ONLY contain the changed files from version to version. This allows you to have a controlled update easier.

What is cScripts Public?

cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.

4.3.11

26 Sep 19:15
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GitHub Releases

Changelog

  • FIXED: Param expecting string instead of object. (#474)
  • FIXED: VIKING and LANCER being missing in bravo old container for the starter crate. (#474)

Loadouts and Inventory

  • No changes

Public

  • No changes

Compositions

  • FIXED: Fixed Viking composition causing a hard crash #473

What is cScripts Patch?

cScripts Patch is a version to version and ONLY contain the changed files from version to version. This allows you to have a controlled update easier.

What is cScripts Public?

cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.

4.3.10

25 Sep 16:49
3618e17
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GitHub Releases

Changelog

  • ADDED: ACE Fortify system for Apollo (#445 #463)
  • ADDED: Players now use the last selected loadout when respawning. (#458 #462)
  • CHANGED: Bravo classnames for Alpha and Bravo fire team loadout variants now utilizing the base classname for the units instead of Alpha fire team loadout. (#442)
  • CHANGED: Categorization of some functions have been changed (#439)
  • CHANGED: Common functions like gate add jump etc are now under mission category (#439)
  • CHANGED: Medic and engineer assignation system now check and apply better (#463)
  • CHANGED: Medic and engineer assignation system now check and apply better (#463)
  • CHANGED: Naming for initInsigniaSelections to addInsigniaSelectionList (#439)
  • CHANGED: Naming for initQuickSelections to addQuickSelectionList (#439)
  • CHANGED: Opend up more eyewere (#446)
  • CHANGED: Renamed function getCavSquadName to getSquadName (#456)
  • CHANGED: Server name in the info diary record now return localhost on SP or when server return nothing.(#456)
  • CHANGED Updated vehicle lists to utilize new RHS classnames. (#467) uaon
  • CHANGED: getSquadName can now handle AI units. (#456)
  • FIXED: 2/2/C/1-7 insignia not being shown in quick selection menu (#447)
  • FIXED: 4/2/C/1-7 insignia not being shown in quick selection menu (#447)
  • FIXED: C130 label being off center (#464)
  • FIXED: Undefined variable _addActionAllowedOnCompany error on crew chief (#465)
  • REMOVED: Bravo Rifleman AT from Quick Selector (#441)

Loadouts and Inventory

  • ADDED: Cav Scout loadouts and classes (#469 #471) Geki.T, Waldie.A
  • ADDED: Bravo Rifleman LAT now have a M136 (#441)
  • CHANGED: Updated ACE arsenal loadouts for Command Alpha and Bravo (#440)
  • CHANGED: Gasmasks and blindfold is added to eyewere blacklist (#446)

Public

  • CHANGED: Public build settings have been updated with new syntax (#459)

Compositions

  • ADDED: Scout Viking Woodland and Desert compositions (#470)
  • CHANGED: Mechanized Infantry prev Viking is now known as Lance

What is cScripts Patch?

cScripts Patch is a version to version and ONLY contain the changed files from version to version. This allows you to have a controlled update easier.

What is cScripts Public?

cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.

4.3.9

28 Jul 18:50
5174f38
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GitHub Releases
Require 7CavAddon 1.1.1 or higher.

Changelog

  • ADDED: Added and updated ACRE CBA Settings (#423)
  • ADDED: CAV vehicles to initVehicles script support (Fixing UH60 and C130 jump and get out) (#424)
  • CHANGED: Announcements should now only be applied to clan members (#432)
  • CHANGED: Updated TAW VD script (#420)
  • FIXED: Endex not executing on every client (#436) Dunn.W

Loadouts and Inventory

  • CHANGED: Overhaul and updated Alpha Company Loadouts (#372) Geki.T

Compositions

  • No changes

What is cScripts Patch?

cScripts Patch is a version to version and ONLY contain the changed files from version to version. This allows you to have a controlled update easier.

What is cScripts Public?

cScriptsPublic is a special build that removed CavPack Unique stuff as well as changes some default settings in the script package. The build is NOT to be used for 7th Cavalry Gaming Operations.