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Merge pull request #53 from 8enrich/Develop
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8enrich authored Aug 4, 2024
2 parents 2c8407e + 8f1ba0f commit 762c913
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92 changes: 92 additions & 0 deletions .github/workflows/cmake-multi-platform.yml
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name: CMake on multiple platforms

on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]

jobs:
build:
runs-on: ${{ matrix.os }}

strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, windows-latest]
build_type: [Release]
c_compiler: [gcc, clang, cl]
include:
- os: windows-latest
c_compiler: cl
cpp_compiler: cl
- os: ubuntu-latest
c_compiler: gcc
cpp_compiler: g++
- os: ubuntu-latest
c_compiler: clang
cpp_compiler: clang++
exclude:
- os: windows-latest
c_compiler: gcc
- os: windows-latest
c_compiler: clang
- os: ubuntu-latest
c_compiler: cl

steps:
- uses: actions/checkout@v4

- name: Set reusable strings
id: strings
shell: bash
run: |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
- name: Install dependencies (Ubuntu only)
if: matrix.os == 'ubuntu-latest'
run: |
sudo apt-get update
sudo apt-get install -y software-properties-common
sudo add-apt-repository universe
sudo apt-get update
sudo apt-get install -y \
libasound2-dev \
libx11-dev \
libxrandr-dev \
libxi-dev \
libgl1-mesa-dev \
libglu1-mesa-dev \
libxcursor-dev \
libxinerama-dev \
libwayland-dev \
libxkbcommon-dev
- name: Search for packages (Ubuntu only)
if: matrix.os == 'ubuntu-latest'
run: |
apt-cache search libasound
apt-cache search libx11
apt-cache search libxrandr
apt-cache search libxi
apt-cache search libgl1-mesa
apt-cache search libglu1-mesa
apt-cache search libxcursor
apt-cache search libxinerama
apt-cache search libwayland
apt-cache search libxkbcommon
- name: Configure CMake
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }}
- name: Build
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}

- name: Test
working-directory: ${{ steps.strings.outputs.build-output-dir }}
run: ctest --build-config ${{ matrix.build_type }}
5 changes: 4 additions & 1 deletion CMakeLists.txt
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@@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.5)
project(letris)
#set(CMAKE_C_STANDARD 99)
# set(CMAKE_C_STANDARD 99)

# Adding Raylib
include(FetchContent)
Expand Down Expand Up @@ -38,3 +38,6 @@ target_link_libraries(${PROJECT_NAME} PRIVATE raylib nlohmann_json)
# Setting ASSETS_PATH
target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_LIST_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets/") # Set the asset path macro in release mode to a relative path that assumes the assets folder is in the same directory as the game executable

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17") # Ou a versão que você está usando
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -std=c++17")

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