Blacklist irregular entities from desync fix #369
Merged
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Fixes #262 by ignoring entities that do not update prevPos. Assume these are entities that don't call Entity#onUpdate(). The main issue was that
utGetDistanceSq()
was reliant on those values being updated, which explains the weird behavior once the entities went far enough.If you would like some reasoning for this assumption, specifically for Immersive Vehicles you can see here that the vehicles do not call
super.onUpdate()
orsuper.onEntityUpdate()
, the latter of which normally updates prevPos inEntity
.