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Add Chinese translation #815

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4 changes: 2 additions & 2 deletions addons/amb_civ_placement/stringtable.xml
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Expand Up @@ -168,11 +168,11 @@
</Key>
<Key ID="STR_ALIVE_AMBCP_AMBIENT_VEHICLE_DAM">
<English>Random Vehicle Damage</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>随机平民载具伤害</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_AMBCP_AMBIENT_VEHICLE_DAM_COMMENT">
<English>Random damage to some vehicles</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>一些平民载具会随机受到些伤害</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_AMBCP_USAGE">
<English>Define the settings on the module, place optional TAOR / Blacklist markers!</English>
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30 changes: 15 additions & 15 deletions addons/civ_placement/stringtable.xml
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Expand Up @@ -308,62 +308,62 @@
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_GUARD_AMOUNT">
<English>Garrisoned Infantry Groups</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>驻防步兵组</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_GUARD_AMOUNT_COMMENT">
<English>Infantry groups to guard locations(None if no infantry groups)</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>步兵小组守卫地点(如果没有步兵小组则无)</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_GUARD_AMOUNT_NONE">
<English>None</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp></Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_GUARD_AMOUNT_LOW">
<English>Low (1-2 Groups)</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>少量(1-2组)</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_GUARD_AMOUNT_MEDIUM">
<English>Medium (3-4 Groups)</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>中等(3-4组)</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_GUARD_AMOUNT_HIGH">
<English>High (5-6 Groups)</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>大量(5-6组)</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_GUARD_RADIUS">
<English>Garrisoned Infantry Radius</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>驻防步兵半径</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_GUARD_RADIUS_COMMENT">
<English>Radial range (metres) to search for enterable buildings</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>搜索可进入建筑物的径向范围(米)</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_GUARD_PATROL_PERCENT">
<English>Garrisoned Infantry Building Patrol</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>驻防步兵建筑巡逻</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_GUARD_PATROL_PERCENT_COMMENT">
<English>Percentage of units to patrol buildings within guard radius</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>在警戒半径内巡逻建筑物的单位百分比</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_PATROL_PERCENT_NONE">
<English>None</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp></Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_PATROL_PERCENT_LOW">
<English>25%</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>25%</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_PATROL_PERCENT_MEDIUM">
<English>50%</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>50%</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_PATROL_PERCENT_HIGH">
<English>75%</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>75%</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CP_CUSTOM_PATROL_PERCENT_ALL">
<English>100%</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>100%</Chinesesimp>
</Key>
</Container></Package></Project>
12 changes: 6 additions & 6 deletions addons/mil_ato/stringtable.xml
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Expand Up @@ -44,27 +44,27 @@
</Key>
<Key ID="STR_ALIVE_ATO_RUNWAYSTARTPOS">
<English>Runway start position:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>跑道起始位置:</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ATO_RUNWAYSTARTPOS_COMMENT">
<English>Defines blacklist marker start position coords for runway. Format: [x,y,z]</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>定义跑道的黑名单标记起始位置线,格式:[x, y, z]</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ATO_RUNWAYENDPOS">
<English>Runway end position:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>跑道终点位置:</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ATO_RUNWAYENDPOS_COMMENT">
<English>Defines blacklist marker end position coords for runway. Format: [x,y,z]</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>定义跑道的黑名单标记终点位置线,格式:[x, y, z]</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ATO_RUNWAYWIDTH">
<English>Runway width:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>跑道宽度:</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ATO_RUNWAYWIDTH_COMMENT">
<English>Number in metres</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>米数</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ATO_FACTION">
<English>Faction:</English>
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28 changes: 14 additions & 14 deletions addons/mil_cqb/stringtable.xml
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Expand Up @@ -132,59 +132,59 @@
</Key>
<Key ID="STR_ALIVE_CQB_PATROLCHANCE">
<English>Patrol chance:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>巡逻几率</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_PATROLCHANCE_COMMENT">
<English>Percentage chance units might patrol around their spawn point.</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>单位可能在刷新点附近巡逻</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_PATROLSEARCHCHANCE">
<English>Patrol search chance:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>巡逻搜查几率</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_PATROLSEARCHCHANCE_COMMENT">
<English>Percentage chance units will search nearby houses at a patrol waypoint.</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>单位在巡逻航路点搜索附近房屋的几率</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_MINWAITTIME">
<English>Patrol min WP wait:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>巡逻最小等待时间</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_MINWAITTIME_COMMENT">
<English>Seconds. Minimum threshold time the group will stop and wait at each waypoint.</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>秒.小组将在每个航路点停止并等待的最小阈值时间.</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_MIDWAITTIME">
<English>Patrol mid WP wait:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>巡逻中等等待时间</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_MIDWAITTIME_COMMENT">
<English>Seconds. Median threshold time the group will stop and wait at each waypoint.</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>秒.小组将在每个航路点停止并等待的中间阈值时间.</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_MAXWAITTIME">
<English>Patrol max WP wait:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>巡逻最大等待时间</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_MAXWAITTIME_COMMENT">
<English>Seconds. Maximum threshold time the group will stop and wait at each waypoint.</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>秒.小组将在每个航路点停止并等待的最大阈值时间.</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_MINDIST">
<English>Minimum patrol radius:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>最小巡逻半径</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_MINDIST_COMMENT">
<English>If group is patrolling, then the patrol radius will be no smaller than this value. The radius will be randomly calculated for each group between minimum and maximum patrol radius.</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>如果小组正在巡逻,则巡逻半径将不小于此值.每组的半径将在最小和最大巡逻半径之间随机计算.</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_MAXDIST">
<English>Maximum patrol radius:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>最大巡逻半径</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_MAXDIST_COMMENT">
<English>If group is patrolling, then the group radius will be no bigger than this value. The radius will be randomly calculated for each group between minimum and maximum patrol radius.</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>如果小组正在巡逻,则巡逻半径将不大于此值.每组的半径将在最小和最大巡逻半径之间随机计算.</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_CQB_SPAWNDISTANCE">
<English>Spawn Ground:</English>
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16 changes: 8 additions & 8 deletions addons/mil_logistics/stringtable.xml
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Expand Up @@ -164,34 +164,34 @@
</Key>
<Key ID="STR_ALIVE_ML_START_FORCE_STRENGTH_INC">
<English>Inc. Force Strength (Obj. Capture)</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>目标占领增强</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ML_START_FORCE_STRENGTH_INC_COMMENT">
<English>When an objective is captured OPCOM will increase the force cap used to bring in 'replacements' to get up to strength</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>当占领一个目标时,OPCOM将增加兵力上限,用于引入“增援”以增加兵力</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ML_START_FORCE_STRENGTH_INC_FACTOR">
<English>Inc. Force Strength Factor</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>增加系数</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ML_START_FORCE_STRENGTH_INC_FACTOR_COMMENT">
<English>Factor amount to increase startForceStrength on objective capture. Will only increase where value > 0</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>在目标占领时增加初始部队的数量。只在值> 0的地方增加</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ML_START_FORCE_STRENGTH_DEC">
<English>Dec. Force Strength (Obj. Loss)</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>目标丢失减少</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ML_START_FORCE_STRENGTH_DEC_COMMENT">
<English>When an objective is captured OPCOM will decrease the force cap used to bring in 'replacements' to get up to strength</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>当一个目标被占领时,OPCOM 将减少用于引入‘增援’以降低部队上限</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ML_START_FORCE_STRENGTH_DEC_FACTOR">
<English>Dec. Force Strength Factor</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>减少系数</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ML_START_FORCE_STRENGTH_DEC_FACTOR_COMMENT">
<English>Factor amount to decrement startForceStrength on objective loss. Will only decrease where value > 0</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>在目标被占领时减少初始部队的数量。只在值> 0的地方减少</Chinesesimp>
</Key>
</Container></Package></Project>
30 changes: 15 additions & 15 deletions addons/mil_placement/stringtable.xml
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Expand Up @@ -304,63 +304,63 @@
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_GUARD_AMOUNT">
<English>Garrisoned Infantry Groups</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>驻防步兵组</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_GUARD_AMOUNT_COMMENT">
<English>Infantry groups to guard locations(None if no infantry groups)</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>步兵小组守卫地点(如果没有步兵小组则无)</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_GUARD_AMOUNT_NONE">
<English>None</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp></Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_GUARD_AMOUNT_LOW">
<English>Low (1-2 Groups)</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>少量(1-2组)</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_GUARD_AMOUNT_MEDIUM">
<English>Medium (3-4 Groups)</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>中等(3-4组)</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_GUARD_AMOUNT_HIGH">
<English>High (5-6 Groups)</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>大量(5-6组)</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_GUARD_RADIUS">
<English>Garrisoned Infantry Radius</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>驻防步兵半径</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_GUARD_RADIUS_COMMENT">
<English>Radial range (metres) to search for enterable buildings</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>搜索可进入建筑物的径向范围(米)</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_GUARD_PATROL_PERCENT">
<English>Garrisoned Infantry Building Patrol</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>驻防步兵建筑巡逻</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_GUARD_PATROL_PERCENT_COMMENT">
<English>Percentage of units to patrol buildings within guard radius</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>在警戒半径内巡逻建筑物的单位百分比</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_PATROL_PERCENT_NONE">
<English>None</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp></Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_PATROL_PERCENT_LOW">
<English>25%</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>25%</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_PATROL_PERCENT_MEDIUM">
<English>50%</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>50%</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_PATROL_PERCENT_HIGH">
<English>75%</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>75%</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_AMBIENT_PATROL_PERCENT_ALL">
<English>100%</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>100%</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_MP_USAGE">
<English>Place the Military Placement module in the editor, select the desired Size, Weighting and Faction from the drop down. Custom factions can be entered in the text box (separated by a comma). These will overwrite the default factions in the drop down.</English>
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18 changes: 9 additions & 9 deletions addons/mil_placement_spe/stringtable.xml
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Expand Up @@ -44,39 +44,39 @@
</Key>
<Key ID="STR_ALIVE_SPEMP_CUSTOM_INFANTRY_CLASS">
<English>Infantry Group Classname:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>小组类名</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_SPEMP_CUSTOM_INFANTRY_BEHAVIOUR">
<English>Infantry Group AI Behaviour:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>小组AI行为</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_SPEMP_CUSTOM_INFANTRY_BEHAVIOUR_COMMENT">
<English>A group's behaviour determines how it is units move from one point to another, behave when idle, and how they engage an enemy.</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>一个团队的行为决定了它的单位如何从一个点移动到另一个点,空闲时的行为,以及他们如何与敌人交战</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_SPEMP_CUSTOM_INFANTRY_CLASS_COMMENT">
<English>Set classname of Infantry group to be spawned, set to empty for random. If vehicle classname is set, this will be ignored.</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>设置要生成的步兵组的类名,随机设置为空。如果设置了车辆类名,这个将被忽略。</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_SPEMP_CUSTOM_VEHICLE_CLASS">
<English>Vehicle Classname:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>载具类名</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_SPEMP_CUSTOM_VEHICLE_CLASS_COMMENT">
<English>Set classname of Vehicle to be spawned. If empty, Infantry group will be spawned.</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>设置要生成的载具的类名。如果是空的,则会生成步兵组。</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_SPEMP_CUSTOM_VEHICLE_EMPTY">
<English>Spawn Vehicle Uncrewed:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>生成无人载具</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_SPEMP_CUSTOM_VEHICLE_EMPTY_COMMENT">
<English>If set to no, vehicle will be spawned with AI crew.</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>如果设置为否,载具将拥有AI成员</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_SPEMP_USAGE">
<English>Place the Spearhead Custom Military Objective module in the editor, select the desired Size, Priority and force. Custom factions can be entered in the text box (separated by a comma).</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>在编辑器中放置Spearhead自定义军事目标模块,选择所需的大小,优先级和力量。可以在文本框中输入自定义派系(以逗号分隔)</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_SPEMP_ALLOW_PLAYER_TASK">
<English>Allow player tasking:</English>
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4 changes: 2 additions & 2 deletions addons/sup_artillery/stringtable.xml
Original file line number Diff line number Diff line change
Expand Up @@ -56,11 +56,11 @@
</Key>
<Key ID="STR_ALIVE_ARTILLERY_WP">
<English>Number of WP Rounds</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>白磷弹数量</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ARTILLERY_WP_DESC">
<English>Set the number of rounds of White Phospherous available for the asset - Used by all Arty\Mortar Assets</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>设置所有火炮/迫击炮装备可用白磷弹的数量</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_ARTILLERY_GUIDED">
<English>Number of GUIDED Rounds </English>
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4 changes: 2 additions & 2 deletions addons/sys_profile/stringtable.xml
Original file line number Diff line number Diff line change
Expand Up @@ -132,11 +132,11 @@
</Key>
<Key ID="STR_ALIVE_PROFILE_SYSTEM_VIRTUAL_COMBAT_RANGE_MODIFIER">
<English>Virtual Combat Range:</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>虚拟单位战斗距离</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_PROFILE_SYSTEM_VIRTUAL_COMBAT_RANGE_MODIFIER_COMMENT">
<English>Sets the range of virtual combat in metres.</English>
<Chinesesimp></Chinesesimp>
<Chinesesimp>以米为单位设置虚拟战斗的范围</Chinesesimp>
</Key>
<Key ID="STR_ALIVE_PROFILE_SYSTEM_PATHFINDING">
<English>Experimental Pathfinding:</English>
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