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v?.?.? Flexible mode
Flexible mode sims for each turn which of the options to play is the best and plays it.
Every turn you have 3 (or less) cards to choose from to play. Flexible will simulate what happens when you play one of those 3 cards (remaining cards are played by random). [A simulation in the simulation] The card with the highest score/winrate gets played.
More realistic simulation, due to dynamic order instead of a static/random order. Includes (multiple-)dynamic combos in playstyle. Simming enemies with flexible order represents a more realistic random defense vs a manual offense.
Long(er) sim time, because every simulation iteration takes ~10*flexible-iter--times simulations. (=> Maybe better as finalization after ordered climb)
- flexible: instead of ordered/random-order
- enemy:flexible: instead of ordered/random-order
- flexible-iter X: sets the number of iterations to X for the simulation which card should be played (default=20)
- flexible-turn: flexible for first N turns, then random (default=10,integer) 'flexible-turn 5'
The output is not ordered, that means you need to figure out how to play this deck yourself. Before simming vs a gauntlet, better get a feeling for it vs a single deck. Values for normal iteration and (default-)flexible-iter are not optimized (yet), just test and see how tuo responds.