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Merge pull request #4154 from Kilmented/patch-2
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un-nerfs .50MG
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Tk420634 authored Jan 13, 2024
2 parents 020b163 + d16e0a7 commit 217087f
Showing 1 changed file with 1 addition and 7 deletions.
8 changes: 1 addition & 7 deletions code/modules/projectiles/projectile/bullets/rifle.dm
Original file line number Diff line number Diff line change
Expand Up @@ -728,7 +728,7 @@
/obj/item/projectile/bullet/a50MG
name = ".50MG slug"
damage = BULLET_DAMAGE_RIFLE_50MG //75
damage_list = list("60" = 15, "75" = 55, "80" = 15, "90" = 10, "100" = 5)
damage_list = list("85" = 15, "96" = 55, "110" = 15, "120" = 10, "140" = 5)
stamina = BULLET_STAMINA_RIFLE_50MG
spread = BULLET_SPREAD_SURPLUS
recoil = BULLET_RECOIL_RIFLE_50MG
Expand All @@ -740,12 +740,6 @@
pixels_per_second = BULLET_SPEED_RIFLE_50MG
damage_falloff = BULLET_FALLOFF_DEFAULT_PISTOL_LIGHT

/*This makes the round very impossible to balance. Just modify the damage multiplier per gun depending on the rate of fire.
// Bane, handloads don't get it because you went cheap. Loser.
supereffective_damage = 95 // SPECIFICALLY 95 because 60 (min damage) + 95 (bane damage) = 155 (total min+bane damage) - 35% (combat armor value) = 100.75
supereffective_faction = list("hostile", "ant", "supermutant", "deathclaw", "cazador", "raider", "china", "gecko", "wastebot", "yaoguai")
*/

/* .50MG surplus
* DAMAGE: 75
* STAMIN: 140
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