Skip to content

Commit

Permalink
97%
Browse files Browse the repository at this point in the history
  • Loading branch information
Tk420634 committed Jan 7, 2025
1 parent 428a2cd commit 5cc6f62
Show file tree
Hide file tree
Showing 4 changed files with 140 additions and 54 deletions.
6 changes: 3 additions & 3 deletions code/_onclick/hud/screen_objects/character_actions.dm
Original file line number Diff line number Diff line change
Expand Up @@ -414,7 +414,7 @@
if(!ishuman(usr))
to_chat(usr, span_alert("Sorry! You've gotta be a fully spawned in character with hopes and dreams to use this!"))
return
H.emote("touch")
H.emote("touchhorny")

/atom/movable/screen/lick_hud_button
name = "lick on people!"
Expand All @@ -427,7 +427,7 @@
if(!ishuman(usr))
to_chat(usr, span_alert("Sorry! You've gotta be a fully spawned in character with hopes and dreams to use this!"))
return
H.emote("lick")
H.emote("lickhorny")

/atom/movable/screen/kiss_hud_button
name = "kiss on people!"
Expand All @@ -440,7 +440,7 @@
if(!ishuman(usr))
to_chat(usr, span_alert("Sorry! You've gotta be a fully spawned in character with hopes and dreams to use this!"))
return
H.emote("kiss")
H.emote("kisshorny")

////////////////////////////////////////////////////////////
/// Private panel button
Expand Down
72 changes: 36 additions & 36 deletions code/datums/traits/neutral.dm
Original file line number Diff line number Diff line change
Expand Up @@ -715,44 +715,44 @@
if(!human_holder.put_in_hands(folder))
folder.forceMove(get_turf(human_holder))

/datum/quirk/lick_heal
name = "Innate healing - Saliva"
desc = "You got that dog in you, your licks straight up heal the wounded. Somehow. Don't think about it too hard."
value = 0
category = "Healer Quirks"
mechanics = "You can pull out your tongue with *lick and use it to heal wounds on folks. Drink water to regain uses faster. Just remember that some people do not like being licked to be healed."
conflicts = list()
mob_trait = TRAIT_HEAL_TONGUE
gain_text = span_notice("You feel a slight tingle in your mouth.")
lose_text = span_danger("The tingle in your mouth fades.")
locked = FALSE
human_only = FALSE
// /datum/quirk/lick_heal
// name = "Innate healing - Saliva"
// desc = "You got that dog in you, your licks straight up heal the wounded. Somehow. Don't think about it too hard."
// value = 0
// category = "Healer Quirks"
// mechanics = "You can pull out your tongue with *lick and use it to heal wounds on folks. Drink water to regain uses faster. Just remember that some people do not like being licked to be healed."
// conflicts = list()
// mob_trait = TRAIT_HEAL_TONGUE
// gain_text = span_notice("You feel a slight tingle in your mouth.")
// lose_text = span_danger("The tingle in your mouth fades.")
// locked = FALSE
// human_only = FALSE

/datum/quirk/touch_heal
name = "Innate healing - Magic"
desc = "By the Nine- Wait, wrong game. One way or another you can lay on hands."
value = 0
category = "Healer Quirks"
mechanics = "Your touch has a mild healing effect on burns and bruises. Use *touch to soothe the injuries of yourself or others. Drinking water helps recover from the fatigue of using the spell faster."
conflicts = list()
mob_trait = TRAIT_HEAL_TOUCH
gain_text = span_notice("You feel a slight tingle in your hands.")
lose_text = span_danger("The tingle in your palm fades.")
locked = FALSE
human_only = FALSE
// /datum/quirk/touch_heal
// name = "Innate healing - Magic"
// desc = "By the Nine- Wait, wrong game. One way or another you can lay on hands."
// value = 0
// category = "Healer Quirks"
// mechanics = "Your touch has a mild healing effect on burns and bruises. Use *touch to soothe the injuries of yourself or others. Drinking water helps recover from the fatigue of using the spell faster."
// conflicts = list()
// mob_trait = TRAIT_HEAL_TOUCH
// gain_text = span_notice("You feel a slight tingle in your hands.")
// lose_text = span_danger("The tingle in your palm fades.")
// locked = FALSE
// human_only = FALSE

/datum/quirk/tend_heal
name = "Innate healing - Triage"
desc = "You keep a tiny kit of medical supplies stashed away for emergencies."
value = 0
category = "Healer Quirks"
mechanics = "Use *tend to treat the injuries of yourself or others. Drinking water helps recover your focus."
conflicts = list()
mob_trait = TRAIT_HEAL_TEND
gain_text = span_notice("You feel your triage kit tucked safely in a pocket.")
lose_text = span_danger("You lost your triage kit...")
locked = FALSE
human_only = FALSE
// /datum/quirk/tend_heal
// name = "Innate healing - Triage"
// desc = "You keep a tiny kit of medical supplies stashed away for emergencies."
// value = 0
// category = "Healer Quirks"
// mechanics = "Use *tend to treat the injuries of yourself or others. Drinking water helps recover your focus."
// conflicts = list()
// mob_trait = TRAIT_HEAL_TEND
// gain_text = span_notice("You feel your triage kit tucked safely in a pocket.")
// lose_text = span_danger("You lost your triage kit...")
// locked = FALSE
// human_only = FALSE

//Fennys insane RP quirks

Expand Down
57 changes: 43 additions & 14 deletions code/game/objects/hand_items.dm
Original file line number Diff line number Diff line change
Expand Up @@ -550,49 +550,75 @@ touch + help + facing their rear = pat back
. = ..()
AddComponent(/datum/component/knockback, 1, FALSE, TRUE)

/obj/item/hand_item/playfultail/
name = "playful tail"
desc = "A playful tail, good for teasing."
icon_state = "proboscis"
force = 0
force_wielded = 0
attack_speed = 3
weapon_special_component = /datum/component/weapon_special/single_turf

/obj/item/hand_item/tail
name = "tailwhack"
desc = "A tail. Good for whacking."
icon_state = "proboscis"
icon = 'icons/effects/effects.dmi'
icon_state = "a"
w_class = WEIGHT_CLASS_TINY
force = 15
backstab_multiplier = 1.8
attack_speed = CLICK_CD_MELEE * 0.7
weapon_special_component = /datum/component/weapon_special/single_turf
var/list/mytail

/obj/item/hand_item/tail/ComponentInitialize()
. = ..()
AddComponent(/datum/component/knockback, 1, FALSE, TRUE)

/obj/item/hand_item/tail/attack(mob/living/M, mob/living/user)
. = ..()
user.spin(4, 1) // SPEEN

/obj/item/hand_item/tail/equipped(mob/user, slot)
. = ..()
tailify(user)

/obj/item/hand_item/tail/pickup(mob/living/user)
. = ..()
tailify(user)

/obj/item/hand_item/tail/proc/tailify(mob/user)
if(!iscarbon(user))
to_chat(user, span_alert("You aint got a tail!"))
return
var/datum/genital_images/mynt = SSpornhud.get_genital_datum(user)
if(!mynt || !LAZYLEN(mynt.tail))
to_chat(user, span_warning("Oh no your tail doesnt seem to be seeable!!!"))
qdel(src)
return
mytail = mynt.tail.Copy()
overlays.Cut()
for(var/whatever in mytail)
var/image/I = whatever
I.dir = NORTH
overlays += I

/obj/item/hand_item/tail/playful
name = "playful tail"
desc = "A playful tail, good for teasing."
force = 0
force_wielded = 0
attack_speed = 3
weapon_special_component = /datum/component/weapon_special/single_turf

/obj/item/hand_item/tail/fast
name = "fast tail"
desc = "A speedy tail that's very good at whackin' fast."
icon_state = "proboscis"
color = "#448844"
force = 18
attack_speed = CLICK_CD_MELEE * 0.6

/obj/item/hand_item/tail/big
name = "big tail"
desc = "A big tail that whacks hard."
icon_state = "proboscis"
color = "#884444"
force = 25
attack_speed = CLICK_CD_MELEE * 0.8

/obj/item/hand_item/tail/spicy
name = "spicy tail"
desc = "A tail with something that can inject venom on it."
icon_state = "proboscis"
color = "#44FF44"
force = 15
attack_speed = CLICK_CD_MELEE * 0.8
Expand All @@ -606,7 +632,6 @@ touch + help + facing their rear = pat back
/obj/item/hand_item/tail/thago
name = "dangerous tail"
desc = "A god damn mighty tail that would kill an allosaurus. Maybe."
icon_state = "proboscis"
color = "#FF4444"
force = 40
attack_speed = CLICK_CD_MELEE * 1.2
Expand Down Expand Up @@ -859,6 +884,10 @@ touch + help + facing their rear = pat back
flags_1 = CONDUCT_1
force = 0

/obj/item/hand_item/butt/attack(mob/living/M, mob/living/user)
. = ..()
user.spin(4, 1) // SPEEN

/obj/item/hand_item/butt/equipped(mob/user, slot)
. = ..()
buttify(user)
Expand Down
59 changes: 58 additions & 1 deletion code/modules/mob/living/carbon/emote.dm
Original file line number Diff line number Diff line change
Expand Up @@ -193,6 +193,25 @@
else
qdel(licky)

/datum/emote/living/carbon/lick_horny
key = "lickhorny"
key_third_person = "licks"
restraint_check = TRUE

/datum/emote/living/carbon/lick_horny/run_emote(mob/user)
. = ..()
var/obj/item/I = user.get_active_held_item()
if(istype(I, /obj/item/hand_item/tactile))
I.melee_attack_chain(user, user)
// else if(I)
// to_chat(user, span_warning("Your active hand is full, and therefore you can't lick anything! Don't ask why!"))
// return
var/obj/item/hand_item/tactile/licker/horny/licky = new(user)
if(user.put_in_hands(licky))
to_chat(user, span_notice("You extend your tongue and get ready to lick something."))
else
qdel(licky)

/datum/emote/living/carbon/touch
key = "touch"
key_third_person = "touches"
Expand All @@ -212,6 +231,25 @@
else
qdel(touchy)

/datum/emote/living/carbon/touch_horny
key = "touchhorny"
key_third_person = "touches"
restraint_check = TRUE

/datum/emote/living/carbon/touch_horny/run_emote(mob/user)
. = ..()
var/obj/item/I = user.get_active_held_item()
if(istype(I, /obj/item/hand_item/tactile/))
I.melee_attack_chain(user, user)
// else if(I)
// to_chat(user, span_warning("Your active hand is full, and therefore you can't touch anything!"))
// return
var/obj/item/hand_item/tactile/toucher/horny/touchy = new(user)
if(user.put_in_hands(touchy))
to_chat(user, span_notice("You get ready to touch something."))
else
qdel(touchy)

/datum/emote/living/carbon/kiss
key = "kiss"
key_third_person = "kisses"
Expand All @@ -231,6 +269,25 @@
else
qdel(touchy)

/datum/emote/living/carbon/kiss_horny
key = "kisshorny"
key_third_person = "kisses"
restraint_check = TRUE

/datum/emote/living/carbon/kiss_horny/run_emote(mob/user)
. = ..()
var/obj/item/I = user.get_active_held_item()
if(istype(I, /obj/item/hand_item/tactile/))
I.melee_attack_chain(user, user)
// else if(I)
// to_chat(user, span_warning("My active hand is full, and therefore you can't touch anything!"))
// return
var/obj/item/hand_item/tactile/kisser/horny/touchy = new(user)
if(user.put_in_hands(touchy))
to_chat(user, span_notice("You get ready to smooch something."))
else
qdel(touchy)

/datum/emote/living/carbon/tend
key = "tend"
key_third_person = "tends"
Expand Down Expand Up @@ -383,7 +440,7 @@
else if(HAS_TRAIT(user, TRAIT_TAILTHAGO))
which_tail_to_spawn = /obj/item/hand_item/tail/thago
else if(HAS_TRAIT(user, TRAIT_TAILPLAY))
which_tail_to_spawn = /obj/item/hand_item/playfultail
which_tail_to_spawn = /obj/item/hand_item/tail/playful
else
which_tail_to_spawn = /obj/item/hand_item/tail
else
Expand Down

0 comments on commit 5cc6f62

Please sign in to comment.