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Messing with the stat system
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Tk420634 committed Jan 15, 2025
1 parent b12f82f commit 888fb88
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Showing 2 changed files with 7 additions and 7 deletions.
4 changes: 2 additions & 2 deletions code/_onclick/item_attack.dm
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Expand Up @@ -124,9 +124,9 @@
//var/smutant = force*0.25 //Not using this for FEV mutated as this could let you do a lot of trolling.
//var/ghoulmelee = force*0.25 //negative trait, this will cut 25% of the damage done by melee

//var/regular = force*(user.special_s/100)//SPECIAL integration
var/regular = force*(user.special_s/100)//SPECIAL integration

//force += regular//SPECIAL integration
force += regular//SPECIAL integration

var/force_modifier = 0
if(force >= 5)
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10 changes: 5 additions & 5 deletions code/modules/mob/living/life.dm
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Expand Up @@ -7,11 +7,11 @@

/mob/living/proc/Life(seconds, times_fired)

//if(!SPECIAL_SET)
// src.maxHealth += (src.special_e*3)//SPECIAL Integration
// src.health += (src.special_e*3)//SPECIAL Integration
// update_special_speed((5-src.special_a)/20)//SPECIAL Integration
// SPECIAL_SET = TRUE
if(!SPECIAL_SET)
src.maxHealth += (src.special_e*3)//SPECIAL Integration
src.health += (src.special_e*3)//SPECIAL Integration
update_special_speed((5-src.special_a)/20)//SPECIAL Integration
SPECIAL_SET = FALSE

//SHOULD_NOT_SLEEP(TRUE)
if(mob_transforming)
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