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Merge pull request #4501 from FluffyTox/MOAR-STUFF
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(MERGE IF CAN) Attempts to fix things
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Tk420634 authored Feb 23, 2024
2 parents ee318f3 + ca4c6da commit f8801fc
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Showing 3 changed files with 16 additions and 13 deletions.
26 changes: 14 additions & 12 deletions code/modules/clothing/suits/arfsuits.dm
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Expand Up @@ -2996,6 +2996,20 @@
icon = 'icons/fallout/clothing/armored_light.dmi'
flags_inv = HIDE_PENIS | HIDE_PENIS | HIDE_BUTT | HIDE_VAG

/obj/item/clothing/suit/armor/medium/wolf
name = "Hardened Combat Carapace"
desc = "A unique set of heavy carapace with a skull within a bunker an wings upon the shoulder, underneath the skull. A simple '43rd' Was labeled with a sword stabbing through it. On the chest embrassened was 'Kas-'' the rest was scarred off. Beyond the name 'Relt' on the pectoral. Along the blackened armor, was a bunch of different bits of graffite in chalkwhite..."
icon_state = "wolfsquad"
item_state = "wolfsquad"
icon = 'icons/fallout/clothing/armored_power.dmi'
mob_overlay_icon = 'icons/fallout/onmob/clothes/armor_power.dmi'
armor = ARMOR_VALUE_HEAVY
armor_tokens = list(ARMOR_MODIFIER_DOWN_BULLET_T1, ARMOR_MODIFIER_DOWN_LASER_T1, ARMOR_MODIFIER_UP_ENV_T1)
slowdown = ARMOR_SLOWDOWN_HEAVY* ARMOR_SLOWDOWN_GLOBAL_MULT
mutantrace_variation = STYLE_DIGITIGRADE
flags_inv = HIDE_PENIS | HIDE_PENIS | HIDE_BUTT | HIDE_VAG
pocket_storage_component_path = /datum/component/storage/concrete/pockets/magpouch

/obj/item/clothing/suit/armor/medium/spartanmarkviarmor3
name = "Leo Armaments MARK XI armor 'Patriot'"
desc = "A unpowered and redone set of Mark XI assault armor which was created by Leo Armaments. The armor itself is outfitted with a comfortable and nifty ballistic weave nanocomposite bodysuit. While form fitting, this armor itself can be quite protective of the user's body. Albeit it leaves crucial spots such as the stomach region exposed, which is only protected by the bodysuit. This one has the armor coated in a Leo Armaments colored finish."
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icon_state = "arroyoapa"
item_state = "arroyoapa"

/obj/item/clothing/suit/armor/heavy/wolf
name = "Hardened Combat Carapace"
desc = "A unique set of heavy carapace with a skull within a bunker an wings upon the shoulder, underneath the skull. A simple '43rd' Was labeled with a sword stabbing through it. On the chest embrassened was 'Kas-'' the rest was scarred off. Beyond the name 'Relt' on the pectoral. Along the blackened armor, was a bunch of different bits of graffite in chalkwhite..."
icon_state = "wolfsquad"
item_state = "wolfsquad"
icon = 'icons/fallout/clothing/armored_power.dmi'
mob_overlay_icon = 'icons/fallout/onmob/clothes/armor_power.dmi'
armor = ARMOR_VALUE_HEAVY
armor_tokens = list(ARMOR_MODIFIER_DOWN_BULLET_T2, ARMOR_MODIFIER_DOWN_LASER_T2, ARMOR_MODIFIER_UP_ENV_T1)
slowdown = ARMOR_SLOWDOWN_HEAVY* ARMOR_SLOWDOWN_GLOBAL_MULT
mutantrace_variation = STYLE_DIGITIGRADE

/obj/item/clothing/suit/armor/power_armor/fluff/pappavol
name = "Decaying Power Armor"
desc = "Large big and green with hints of rust that cover its decaying metal robotic frame. It looks like it was custom built... roughly put together with shitty welding and crude rivets that hold the green rusty armor together."
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1 change: 1 addition & 0 deletions code/modules/projectiles/guns/energy/laser.dm
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Expand Up @@ -561,6 +561,7 @@
cell_type = /obj/item/stock_parts/cell/ammo/breeder
can_remove = 0
can_charge = 1
selfcharge = 1
can_scope = TRUE
zoom_factor = 1.1
equipsound = 'sound/f13weapons/equipsounds/aer14equip.ogg'
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2 changes: 1 addition & 1 deletion modular_citadel/code/modules/client/loadout/__donator.dm
Original file line number Diff line number Diff line change
Expand Up @@ -439,7 +439,7 @@
new /obj/item/gun/ballistic/automatic/pistol/fivemilimeterpistol/custom1(src)
new /obj/item/ammo_box/m5mmbox(src)
new /obj/item/ammo_box/m5mmbox(src)
new /obj/item/clothing/suit/armor/heavy/wolf(src)
new /obj/item/clothing/suit/armor/medium/wolf(src)
/datum/gear/donator/kits/dameonowencoat
name = "Dragon Coat"
path = /obj/item/clothing/suit/armor/light/duster/town/leather
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