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removes bloatfly dodge
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Tk420634 committed Jan 15, 2025
1 parent b12f82f commit ff3da87
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Showing 3 changed files with 6 additions and 25 deletions.
6 changes: 3 additions & 3 deletions code/modules/mob/living/simple_animal/hostile/f13/insects.dm
Original file line number Diff line number Diff line change
Expand Up @@ -477,7 +477,7 @@
icon_dead = "bloatfly_dead"
icon_gib = null
ranged = TRUE

move_to_delay = 4.5
speed = 1
maxHealth = 20
health = 20
Expand All @@ -489,8 +489,8 @@
waddle_up_time = 3
waddle_side_time = 2
can_ghost_into = TRUE
retreat_distance = 3
minimum_distance = 2
retreat_distance = 2
minimum_distance = 1

mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak_chance = 0
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23 changes: 2 additions & 21 deletions code/modules/mob/living/simple_animal/hostile/f13/wasteanimals.dm
Original file line number Diff line number Diff line change
Expand Up @@ -108,8 +108,6 @@

variation_list = list(
MOB_COLOR_VARIATION(50, 50, 50, 255, 255, 255),
MOB_SPEED_LIST(3.8, 3.9, 4),
MOB_SPEED_CHANGE_PER_TURN_CHANCE(50),
MOB_HEALTH_LIST(30, 35, 40,),
MOB_RETREAT_DISTANCE_LIST(0, 1, 3, 5, 7, 9),
MOB_RETREAT_DISTANCE_CHANGE_PER_TURN_CHANCE(100),
Expand Down Expand Up @@ -265,8 +263,6 @@

variation_list = list(
MOB_COLOR_VARIATION(200, 40, 40, 255, 45, 45),
MOB_SPEED_LIST(3.8, 3.9, 4),
MOB_SPEED_CHANGE_PER_TURN_CHANCE(50),
MOB_HEALTH_LIST(28, 30, 32),
MOB_RETREAT_DISTANCE_LIST(0, 1, 3),
MOB_RETREAT_DISTANCE_CHANGE_PER_TURN_CHANCE(100),
Expand Down Expand Up @@ -373,8 +369,6 @@

variation_list = list(
MOB_COLOR_VARIATION(40, 40, 200, 45, 45, 255),
MOB_SPEED_LIST(3.8, 3.9, 4),
MOB_SPEED_CHANGE_PER_TURN_CHANCE(50),
MOB_HEALTH_LIST(28, 30, 32),
MOB_RETREAT_DISTANCE_LIST(0, 1, 3),
MOB_RETREAT_DISTANCE_CHANGE_PER_TURN_CHANCE(100),
Expand Down Expand Up @@ -523,7 +517,7 @@


/mob/living/simple_animal/hostile/gecko/legacy/alpha
bounty = 15
bounty = 10
name = "alpha newt"
desc = "A large dog sized amphibious biped with an oddly large mouth for its size. Probably related to geckos in some way. This one's drooling a lot and looks sort of tired."
icon = 'icons/fallout/mobs/legacymobs.dmi'
Expand Down Expand Up @@ -570,8 +564,6 @@

variation_list = list(
MOB_COLOR_VARIATION(180, 255, 255, 255, 255, 255), //Rmin, Gmin, Bmin, Rmax, Gmax, Bmax
MOB_SPEED_LIST(3.8, 3.9, 4),
MOB_SPEED_CHANGE_PER_TURN_CHANCE(80),
MOB_HEALTH_LIST(30, 35, 38),
MOB_RETREAT_DISTANCE_LIST(0, 1),
MOB_RETREAT_DISTANCE_CHANGE_PER_TURN_CHANCE(50),
Expand Down Expand Up @@ -639,8 +631,6 @@

variation_list = list(
MOB_COLOR_VARIATION(120, 80, 80, 250, 100, 100), //Rmin, Gmin, Bmin, Rmax, Gmax, Bmax
MOB_SPEED_LIST(3.8, 3.9, 4),
MOB_SPEED_CHANGE_PER_TURN_CHANCE(80),
MOB_HEALTH_LIST(100, 110, 120),
MOB_RETREAT_DISTANCE_LIST(0, 1),
MOB_RETREAT_DISTANCE_CHANGE_PER_TURN_CHANCE(50),
Expand Down Expand Up @@ -679,8 +669,6 @@
MOB_RANDOM_NAME(MOB_NAME_RANDOM_ALL_OF_THEM, 5)\
),
MOB_COLOR_VARIATION(20, 190, 0, 255, 2, 0),
MOB_SPEED_LIST(3.8, 3.9, 4),
MOB_SPEED_CHANGE_PER_TURN_CHANCE(100),
MOB_HEALTH_LIST(2, 3, 5, 7, 30, 35, 37, 38, 40, 45, 48, 49, 49, 49, 49, 2000),
MOB_RETREAT_DISTANCE_LIST(0, 1, 3, 5, 7, 9),
MOB_RETREAT_DISTANCE_CHANGE_PER_TURN_CHANCE(100),
Expand Down Expand Up @@ -993,8 +981,6 @@

variation_list = list(
MOB_COLOR_VARIATION(50, 50, 50, 255, 255, 255),
MOB_SPEED_LIST(3.8, 3.9, 4),
MOB_SPEED_CHANGE_PER_TURN_CHANCE(25),
MOB_HEALTH_LIST(15, 20, 25, 26),
MOB_RETREAT_DISTANCE_LIST(0, 1),
MOB_RETREAT_DISTANCE_CHANGE_PER_TURN_CHANCE(100),
Expand Down Expand Up @@ -1029,8 +1015,6 @@
melee_damage_upper = 6
variation_list = list(
MOB_COLOR_VARIATION(200, 200, 200, 250, 250, 250), //Rmin, Gmin, Bmin, Rmax, Gmax, Bmax
MOB_SPEED_LIST(3.8, 3.9, 4),
MOB_SPEED_CHANGE_PER_TURN_CHANCE(80),
MOB_HEALTH_LIST(10, 13, 15),
MOB_RETREAT_DISTANCE_LIST(0, 1),
MOB_RETREAT_DISTANCE_CHANGE_PER_TURN_CHANCE(50),
Expand Down Expand Up @@ -1058,8 +1042,7 @@
can_glow_revive = FALSE
variation_list = list(
MOB_COLOR_VARIATION(245, 215, 0, 255, 220, 5), //Rmin, Gmin, Bmin, Rmax, Gmax, Bmax
MOB_SPEED_LIST(3.8, 3.9, 4),
MOB_SPEED_CHANGE_PER_TURN_CHANCE(80),

MOB_HEALTH_LIST(70, 75, 80),
MOB_RETREAT_DISTANCE_LIST(0, 1),
MOB_RETREAT_DISTANCE_CHANGE_PER_TURN_CHANCE(50),
Expand Down Expand Up @@ -1256,8 +1239,6 @@

variation_list = list(
MOB_COLOR_VARIATION(50, 50, 50, 255, 255, 255),
MOB_SPEED_LIST(3.8, 3.9, 4),
MOB_SPEED_CHANGE_PER_TURN_CHANCE(50),
MOB_HEALTH_LIST(80, 90, 100, 110),
MOB_RETREAT_DISTANCE_LIST(0, 0, 1),
MOB_RETREAT_DISTANCE_CHANGE_PER_TURN_CHANCE(90),
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2 changes: 1 addition & 1 deletion code/modules/mob/living/simple_animal/simple_animal.dm
Original file line number Diff line number Diff line change
Expand Up @@ -145,7 +145,7 @@ GLOBAL_LIST_EMPTY(playmob_cooldowns)
var/death_sound = null

var/allow_movement_on_non_turfs = FALSE
var/move_to_delay = 3.5
var/move_to_delay = 4
var/minimum_distance = 0
var/target_coords
var/RTS_move_target_range = 2
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