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Bountiful #5587

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Jan 14, 2025
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42 changes: 21 additions & 21 deletions _maps/map_files/coyote_bayou/Redwater.dmm
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aag" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/item/storage/trash_stack/loot/common,
/turf/open/indestructible/ground/outside/gravel,
/area/f13/building)
Expand Down Expand Up @@ -2635,7 +2635,7 @@
},
/area/f13/building/abandoned)
"bdm" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/effect/decal/cleanable/dirt/dust,
/obj/effect/spawner/lootdrop/f13/common_ammo,
/obj/item/storage/trash_stack/loot/uncommon,
Expand Down Expand Up @@ -8182,7 +8182,7 @@
/turf/open/floor/wood_common,
/area/f13/building)
"daH" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/effect/decal/cleanable/dirt/dust,
/obj/effect/spawner/lootdrop/f13/trash,
/obj/item/storage/trash_stack/loot/uncommon,
Expand Down Expand Up @@ -14120,7 +14120,7 @@
},
/area/f13/building)
"fjc" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/item/toy/cards/deck{
pixel_y = 8
},
Expand Down Expand Up @@ -20065,7 +20065,7 @@
/turf/open/floor/carpet/red,
/area/f13/building/abandoned)
"hvS" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/effect/decal/cleanable/dirt/dust,
/obj/item/reagent_containers/food/snacks/grown/peach,
/obj/item/storage/trash_stack/loot/uncommon,
Expand Down Expand Up @@ -21912,7 +21912,7 @@
/turf/open/floor/wood_common,
/area/f13/building)
"ieU" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/effect/spawner/lootdrop/f13/common_ammo,
/obj/effect/spawner/lootdrop/f13/common_ammo,
/obj/item/storage/trash_stack/loot/uncommon,
Expand Down Expand Up @@ -23309,7 +23309,7 @@
/turf/open/indestructible/ground/outside/dirt,
/area/f13/wasteland/redwater)
"iCW" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/effect/decal/cleanable/dirt/dust,
/obj/effect/decal/cleanable/dirt/dust,
/turf/open/indestructible/ground/outside/road,
Expand Down Expand Up @@ -24213,7 +24213,7 @@
},
/area/f13/building)
"iSZ" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/item/storage/trash_stack/loot/common,
/turf/open/indestructible/ground/outside/road,
/area/f13/building)
Expand Down Expand Up @@ -33717,7 +33717,7 @@
/turf/open/floor/f13/wood,
/area/f13/building/abandoned)
"mze" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/item/clothing/mask/cigarette/cigar{
pixel_y = 8
},
Expand Down Expand Up @@ -34988,7 +34988,7 @@
/turf/open/indestructible/ground/outside/dirt,
/area/f13/wasteland/redwater)
"nai" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/item/storage/trash_stack/loot/uncommon,
/turf/open/indestructible/ground/outside/gravel,
/area/f13/building)
Expand Down Expand Up @@ -36874,7 +36874,7 @@
/turf/open/indestructible/ground/outside/dirt,
/area/f13/wasteland/redwater)
"nPL" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/item/storage/trash_stack/loot/uncommon,
/turf/open/indestructible/ground/outside/road,
/area/f13/building)
Expand Down Expand Up @@ -38721,7 +38721,7 @@
/turf/open/indestructible/ground/outside/water,
/area/f13/wasteland/town)
"oyv" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/effect/spawner/lootdrop/f13/armor/tier1,
/obj/effect/decal/cleanable/dirt/dust,
/obj/item/storage/trash_stack/loot/uncommon,
Expand Down Expand Up @@ -38808,7 +38808,7 @@
/turf/open/floor/wood_common,
/area/f13/building)
"ozT" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/item/storage/trash_stack/loot/uncommon,
/obj/item/storage/trash_stack/loot/uncommon,
/obj/item/storage/trash_stack/loot/rare,
Expand Down Expand Up @@ -41987,7 +41987,7 @@
/turf/open/floor/wood_common,
/area/f13/building/abandoned)
"pLk" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/effect/decal/cleanable/dirt/dust,
/obj/item/storage/trash_stack/loot/common,
/turf/open/indestructible/ground/outside/road,
Expand Down Expand Up @@ -43614,7 +43614,7 @@
/turf/open/indestructible/ground/inside/subway,
/area/f13/building)
"qsb" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/effect/decal/cleanable/dirt/dust,
/obj/item/storage/trash_stack/loot/common,
/obj/item/storage/trash_stack/loot/uncommon,
Expand Down Expand Up @@ -49776,7 +49776,7 @@
},
/area/f13/building)
"szR" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/effect/spawner/lootdrop/f13/armor/tier1,
/obj/effect/decal/cleanable/dirt/dust,
/obj/item/storage/trash_stack/loot/common,
Expand Down Expand Up @@ -50827,7 +50827,7 @@
/turf/open/indestructible/ground/inside/mountain,
/area/f13/caves)
"sWa" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/item/storage/trash_stack/loot/uncommon,
/turf/open/indestructible/ground/outside/road{
icon_state = "horizontalinnermain0"
Expand Down Expand Up @@ -51335,7 +51335,7 @@
/turf/open/indestructible/ground/outside/dirt,
/area/f13/wasteland/town)
"thi" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/item/locked_box/weapon/range/tier3_5,
/obj/effect/decal/cleanable/dirt/dust,
/turf/open/indestructible/ground/outside/road,
Expand Down Expand Up @@ -52961,7 +52961,7 @@
/turf/open/floor/wood_common,
/area/f13/building)
"tLA" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/effect/decal/cleanable/dirt/dust,
/obj/effect/decal/cleanable/dirt/dust,
/obj/item/storage/trash_stack/loot/uncommon,
Expand Down Expand Up @@ -58357,7 +58357,7 @@
/turf/open/indestructible/ground/outside/dirt,
/area/f13/wasteland/town)
"vLt" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/item/storage/box/dice,
/turf/open/indestructible/ground/outside/dirt,
/area/f13/wasteland/redwater)
Expand Down Expand Up @@ -60405,7 +60405,7 @@
/turf/open/floor/plasteel/f13/vault_floor/floor/floorsolid,
/area/f13/building)
"wBe" = (
/obj/structure/table/wood/junk,
/obj/structure/table,
/obj/effect/spawner/lootdrop/f13/armor/tier1,
/obj/item/storage/trash_stack/loot/uncommon,
/turf/open/indestructible/ground/outside/gravel,
Expand Down
18 changes: 9 additions & 9 deletions code/modules/fallout/obj/structures/mob_spawners.dm
Original file line number Diff line number Diff line change
Expand Up @@ -241,15 +241,15 @@ GLOBAL_LIST_EMPTY(player_made_nests)
/mob/living/simple_animal/hostile/russian/ranged/trooper = 2,
/mob/living/simple_animal/hostile/russian/ranged/officer = 2)

/obj/structure/nest/syndicate
name = "syndicate hideout"
max_mobs = 2
mob_types = list(/mob/living/simple_animal/hostile/renegade/syndicate/melee/sword/space = 2,
/mob/living/simple_animal/hostile/renegade/syndicate/melee/sword/space/stormtrooper = 2,
/mob/living/simple_animal/hostile/renegade/syndicate/ranged/smg/space = 2,
/mob/living/simple_animal/hostile/renegade/syndicate/ranged/smg/space/stormtrooper = 2,
/mob/living/simple_animal/hostile/renegade/syndicate/ranged/shotgun/space,
/mob/living/simple_animal/hostile/renegade/syndicate/ranged/shotgun/space/stormtrooper)
// /obj/structure/nest/syndicate
// name = "syndicate hideout"
// max_mobs = 2
// mob_types = list(/mob/living/simple_animal/hostile/renegade/syndicate/melee/sword/space = 2,
// /mob/living/simple_animal/hostile/renegade/syndicate/melee/sword/space/stormtrooper = 2,
// /mob/living/simple_animal/hostile/renegade/syndicate/ranged/smg/space = 2,
// /mob/living/simple_animal/hostile/renegade/syndicate/ranged/smg/space/stormtrooper = 2,
// /mob/living/simple_animal/hostile/renegade/syndicate/ranged/shotgun/space,
// /mob/living/simple_animal/hostile/renegade/syndicate/ranged/shotgun/space/stormtrooper)

/obj/structure/nest/aethergiest
name = "aethergiest nest"
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -125,7 +125,7 @@
MOB_SPEED_LIST(2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8),
MOB_SPEED_CHANGE_PER_TURN_CHANCE(100),
MOB_HEALTH_LIST(35, 39, 40, 41),
MOB_RETREAT_DISTANCE_LIST(5, 6, 7),
MOB_RETREAT_DISTANCE_LIST(15, 16),
MOB_RETREAT_DISTANCE_CHANGE_PER_TURN_CHANCE(100),
MOB_MINIMUM_DISTANCE_LIST(3, 4, 5),
MOB_MINIMUM_DISTANCE_CHANGE_PER_TURN_CHANCE(100),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -431,7 +431,7 @@
//Faster and more aggressive than normal geckos, but also easier even squishier.

/mob/living/simple_animal/hostile/gecko/legacy
bounty = 12
bounty = 6
name = "newt"
desc = "A large dog sized amphibious biped with an oddly large mouth for its size. Probably related to geckos in some way."
icon = 'icons/fallout/mobs/legacymobs.dmi'
Expand Down
36 changes: 18 additions & 18 deletions modular_coyote/code/modules/znuguns/code/guns/tier1.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
// Put tier respective guns (and loadout options) here. Ammo goes in their respective files somewhere around modular_coyote/code/modules/znuguns/code/ammo .

/obj/item/gun/ballistic/automatic/pistol/ninemil
name = "nine"
name = "Hi Power 9mm"
desc = "A mass produced pre-fall 9mm pistol."
icon_state = "ninemil"
init_mag_type = /obj/item/ammo_box/magazine/m9mm/doublestack
Expand Down Expand Up @@ -42,7 +42,7 @@
weapon_class = WEAPON_CLASS_TINY

/obj/item/gun/ballistic/automatic/pistol/ninemil/makarov
name = "eastern pistol"
name = "makarov"
desc = "An easy to conceal pistol chambered in 9mm."
icon_state = "makarov"
inhand_icon_state = "glock"
Expand All @@ -54,7 +54,7 @@
weapon_class = WEAPON_CLASS_SMALL

/obj/item/gun/ballistic/automatic/pistol/ninemil/c93/luger
name = "trophy pistol"
name = "luger"
desc = "A foreign 9mm pistol."
icon_state = "p08"
inhand_icon_state = "p38"
Expand All @@ -65,7 +65,7 @@
damage_multiplier = TIER1

/obj/item/gun/ballistic/automatic/pistol/ninemil/glock
name = "P.D."
name = "glock"
desc = "Chambered in 9mm, this is a versatile compact pistol. It fits comfortably in the hand or a chest rig, and its solid design lets it survive mud, sand, and sometimes even peanut butter."
icon_state = "glock"
inhand_icon_state = "glock"
Expand All @@ -74,7 +74,7 @@
righthand_file = 'icons/fallout/onmob/weapons/guns_righthand.dmi'

/obj/item/gun/ballistic/automatic/pistol/type17
name = "broomie"
name = "broomhandle"
desc = "The ones around are old and worn, but somewhat popular due to the long barrel and rechambered in 9mm after the original ammo ran dry centuries ago."
icon_state = "chinapistol"
init_mag_type = /obj/item/ammo_box/magazine/m9mm/doublestack
Expand All @@ -94,7 +94,7 @@
damage_multiplier = TIER1

/obj/item/gun/ballistic/revolver/revolver45
name = ".45 ACP two step"
name = ".45 Single Action"
desc = "Post-fall revolver firing .45 ACP from a seven round cylinder."
inhand_icon_state = "45revolver"
icon_state = "45revolver"
Expand All @@ -109,7 +109,7 @@
damage_multiplier = TIER1

/obj/item/gun/ballistic/revolver/colt357
name = ".357 two step"
name = "Single Action Army"
desc = "A no-nonsense revolver, more than likely made in some crude workshop in one of the more prosperous frontier towns."
icon_state = "357colt"
inhand_icon_state = "357colt"
Expand All @@ -124,7 +124,7 @@
damage_multiplier = TIER1

/obj/item/gun/ballistic/revolver/revolver44
name = ".44 two step"
name = ".44 Single Action"
desc = "A fairly large post-fall revolver chambered in .44, chunky."
inhand_icon_state = "44colt"
icon_state = "44colt"
Expand Down Expand Up @@ -161,7 +161,7 @@
can_bayonet = FALSE

/obj/item/gun/ballistic/revolver/derringerLC
name = "garnet"
name = "derringer"
desc = "A classy, pearl handled pistol firing .45 in a very compact package."
icon = 'modular_coyote/icons/objects/pistols.dmi'
icon_state = "remington_95_ivory"
Expand All @@ -177,7 +177,7 @@
fire_sound = 'sound/f13weapons/45revolver.ogg'

/obj/item/gun/ballistic/automatic/smg/cg45
name = "open bolt sweeper"
name = "open bolt smg"
desc = "Post-cataclysm submachine gun crudely constructed out of various steel parts using advanced powered hand tools; likely one of the most complex guns that is feasible to make outside of a machine shop."
icon_state = "cg45"
inhand_icon_state = "cg45"
Expand All @@ -194,7 +194,7 @@
fire_sound = 'sound/f13weapons/10mm_fire_03.ogg'

/obj/item/gun/ballistic/automatic/m1carbine
name = "reservist carbine"
name = "M1 Carbine"
desc = "A design thought to have been used hundreds of years ago by a now long gone power. It's ubiquitous nature made it prime for post-fall gunsmiths to restore."
icon_state = "m1carbine"
inhand_icon_state = "rifle"
Expand Down Expand Up @@ -225,7 +225,7 @@
fire_sound = 'sound/f13weapons/varmint_rifle.ogg'

/obj/item/gun/ballistic/revolver/shotpistol
name = "blaster"
name = "single shot shotgunpistol"
desc = "Exactly one half of a hammer fired double barrel shotgun, stripped down and streamlined to fit snugly in someone's pocket."
icon = 'icons/fallout/objects/guns/ballistic.dmi'
lefthand_file = 'icons/fallout/onmob/weapons/guns_lefthand.dmi'
Expand All @@ -243,7 +243,7 @@
fire_sound = 'sound/f13weapons/max_sawn_off.ogg'

/obj/item/gun/ballistic/revolver/widowmaker
name = "flyswatter"
name = "double barrel shotgunned"
desc = "A simple hammer fired double barrel shotgun."
icon = 'icons/fallout/objects/guns/ballistic.dmi'
lefthand_file = 'icons/fallout/onmob/weapons/guns_lefthand.dmi'
Expand All @@ -263,7 +263,7 @@
damage_multiplier = TIER1

/obj/item/gun/ballistic/shotgun/automatic/combat/shotgunlever/stock
name = "slapback"
name = "lever shotgun"
desc = "A speedy lever action shotgun with a five-shell capacity underneath plus one in chamber."
icon_state = "lashotgunstocked"
inhand_icon_state = "shotgunlever"
Expand All @@ -282,7 +282,7 @@
damage_multiplier = TIER1

/obj/item/gun/ballistic/rifle/repeater/cowboy
name = "cavalry rifle"
name = "Winchester Lever Action"
desc = "A lever action rifle chambered in .357 Magnum. Smells vaguely of whiskey and cigarettes."
icon_state = "cowboyrepeater"
inhand_icon_state = "cowboyrepeater"
Expand All @@ -298,7 +298,7 @@
damage_multiplier = TIER1

/obj/item/gun/ballistic/rifle/antique/gras
name = "Mardi-Gras rifle"
name = "Gras rifle"
desc = "A post-catacylsm copy of an old black powder cartridge gun of foreign lineage. No one is sure where the name came from, but it stuck."
icon = 'modular_coyote/icons/objects/rifles.dmi'
icon_state = "gras"
Expand Down Expand Up @@ -328,7 +328,7 @@
damage_multiplier = TIER1

/obj/item/gun/ballistic/rifle/mag/boys
name = "salvaged bolt-action rifle"
name = "Boys anti tank rifle"
desc = "A heavy rifle boasting a strong kick and an even stronger punch. This one probably won't even come apart from the excess pressures (hose clamps not included)!"
icon = 'icons/fallout/objects/guns/longguns.dmi'
icon_state = "boys"
Expand All @@ -352,7 +352,7 @@
damage_multiplier = TIER1

/obj/item/gun/ballistic/rifle/salvaged_eastern_rifle
name = "salvaged eastern dragon"
name = "salvaged AK"
desc = "A clever design adapted out of salvaged surplus eastern wyverns and wasteland scarcity. The magazine is welded to the frame and a port was added after."
icon = 'icons/fallout/objects/guns/ballistic.dmi'
lefthand_file = 'icons/fallout/onmob/weapons/guns_lefthand.dmi'
Expand Down
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