Skip to content

Commit

Permalink
update tl
Browse files Browse the repository at this point in the history
  • Loading branch information
Aceship committed Feb 3, 2024
1 parent a9a4138 commit 4cd21c6
Show file tree
Hide file tree
Showing 4 changed files with 655 additions and 5 deletions.
105 changes: 105 additions & 0 deletions json/ace/riic.json
Original file line number Diff line number Diff line change
Expand Up @@ -139,6 +139,11 @@
"desc": "When stationed at the Command Center, mood recovery per hour of all operators in the Command Center +0.05",
"descformat": "When stationed at the Command Center, mood recovery per hour of all operators in the Command Center <@cc.vup>+0.05</>"
},
"control_mp_cost[011]": {
"name": "Way of the Protector",
"desc": "When stationed at the Command Center, mood recovery per hour of all operators in the Command Center +0.05",
"descformat": "When stationed at the Command Center, mood recovery per hour of all operators in the Command Center <@cc.vup>+0.05</>"
},
"control_allCost_condChar[000]": {
"name": "Moment of Respite",
"desc": "When stationed together with Aak at the Command Center, mood recovery per hour of all operators in the Command Center +0.25",
Expand Down Expand Up @@ -254,6 +259,11 @@
"desc": "When stationed at the Command Center, mood recovery per hour of all operators in all Dorms +0.05 (Only highest effect becomes active)",
"descformat": "When stationed at the Command Center, mood recovery per hour of all operators in all Dorms <@cc.vup>+0.05</> (Only highest effect becomes active)"
},
"control_dorm_rec[001]": {
"name": "War Tattoos",
"desc": "When stationed at the Command Center, mood recovery per hour of all operators in all Dorms +0.05 (Only highest effect becomes active)",
"descformat": "When stationed at the Command Center, mood recovery per hour of all operators in all Dorms <@cc.vup>+0.05</> (Only highest effect becomes active)"
},
"control_tra_limit&spd[010]": {
"name": "Operations Expert",
"desc": "When stationed at the Command Center, for every 1 Glasgow Group operator stationed in the same Trade Station, order acquisition efficiency +10%",
Expand Down Expand Up @@ -649,6 +659,11 @@
"desc": "When stationed at a Craft Station, production +2% for every 1 Shamanic Crystal",
"descformat": "When stationed at a Craft Station, production <@cc.vup>+2%</> for every <@cc.vup>1</> <$cc.bd_C><@cc.rem>Shamanic Crystal</></>"
},
"manu_prod_spd_bd[300]": {
"name": "Abundant Grains, a Bountiful Harvest",
"desc": "When stationed at a Craft Station, production +1% for every 3 Worldly Plight",
"descformat": "When stationed at a Craft Station, production <@cc.vup>+1%</> for every <@cc.vup>3</> <$cc.bd_b1><@cc.rem>Worldly Plight</></>"
},
"manu_formula_spd[000]": {
"name": "Plan to Victory",
"desc": "When stationed at a Craft Station, increase production of EXP cards by +25%",
Expand Down Expand Up @@ -689,6 +704,11 @@
"desc": "When stationed at a Craft Station, increase production of precious metals by +35%",
"descformat": "When stationed at a Craft Station, increase production of <@cc.kw>precious metals</> by <@cc.vup>+35%</>"
},
"manu_formula_spd[101]": {
"name": "Metal Crafts·α",
"desc": "When stationed at a Craft Station, increase production of precious metals by +30%",
"descformat": "When stationed at a Craft Station, increase production of <@cc.kw>precious metals</> by <@cc.vup>+30%</>"
},
"manu_formula_spd&cost[000]": {
"name": "Little Stray Thoughts",
"desc": "When stationed at a Craft Station, increase production of precious metals by +25% and mood reduction per hour +0.25",
Expand Down Expand Up @@ -729,11 +749,21 @@
"desc": "When stationed at a Craft Station, increase production of originium products by +35%",
"descformat": "When stationed at a Craft Station, increase production of <@cc.kw>originium products</> by <@cc.vup>+35%</>"
},
"manu_formula_spd_P[000]": {
"name": "Partners in Adversity",
"desc": "When stationed at a Craft Station and Гум is stationed at a Trade Station, increase production of EXP cards by +35%",
"descformat": "When stationed at a Craft Station and <@cc.kw>Гум</> is stationed at a Trade Station, increase production of <@cc.kw>EXP cards</> by <@cc.vup>+35%</>"
},
"manu_cost_all[000]": {
"name": "Team Spirit",
"desc": "When stationed at a Craft Station, remove self-affecting mood reduction effects of all operators in the same Station",
"descformat": "When stationed at a Craft Station, <@cc.kw>remove self-affecting</> mood reduction effects of all operators in the same Station"
},
"manu_cost[000]": {
"name": "Heralding Spring, all Things Grow",
"desc": "When stationed at a Craft Station, mood reduction per hour of all operators in the same Station -0.1",
"descformat": "When stationed at a Craft Station, mood reduction per hour of all operators in the same Station <@cc.vup>-0.1</>"
},
"trade_cost[000]": {
"name": "Warm-Up",
"desc": "When stationed at a Trade Station, mood reduction per hour of all operators -0.1",
Expand Down Expand Up @@ -799,6 +829,11 @@
"desc": "When stationed at a Trade Station, order acquisition efficiency +5% for every 5% efficiency provided by operators, capping at +35%",
"descformat": "When stationed at a Trade Station, order acquisition efficiency <@cc.vup>+5%</> for every <@cc.vup>5%</> efficiency provided by operators, capping at <@cc.vup>+35%</>"
},
"trade_ord_spd_variable3[000]": {
"name": "Champion's Bearing",
"desc": "When stationed at a Trade Station, order acquisition efficiency +25% for every 5 order limit provided by operators, capping at +100%",
"descformat": "When stationed at a Trade Station, order acquisition efficiency <@cc.vup>25%</> for every <@cc.vup>5</> order limit provided by operators, capping at <@cc.vup>+100%</>"
},
"trade_ord_spd&dorm&lv[000]": {
"name": "Sincere Fundraising·α",
"desc": "When stationed at a Trade Station, order acquisition efficiency +1% for each level of every Dorm",
Expand Down Expand Up @@ -899,6 +934,16 @@
"desc": "When stationed at a Trade Station, order acquisition efficiency +30% and order limit +1",
"descformat": "When stationed at a Trade Station, order acquisition efficiency <@cc.vup>+30%</> and order limit <@cc.vup>+1</>"
},
"trade_ord_spd&limit[100]": {
"name": "Pressure",
"desc": "When stationed at a Trade Station, order acquisition efficiency +20% and order limit -2 (to a minimum of 1)",
"descformat": "When stationed at a Trade Station, order acquisition efficiency <@cc.vup>+20%</> and order limit <@cc.vdown>-2</> (to a minimum of 1)"
},
"trade_ord_spd&limit[101]": {
"name": "Imposing Presence",
"desc": "When stationed at a Trade Station, order acquisition efficiency +25% and order limit -6 (to a minimum of 1)",
"descformat": "When stationed at a Trade Station, order acquisition efficiency <@cc.vup>+25%</> and order limit <@cc.vdown>-6</> (to a minimum of 1)"
},
"trade_ord_spd&cost[000]": {
"name": "Communication",
"desc": "When stationed at a Trade Station, order acquisition efficiency +30% and mood reduction per hour -0.25",
Expand Down Expand Up @@ -1089,6 +1134,11 @@
"desc": "When stationed at the Synthesis Station and producing any kind of material, increase the rate of by-products by 65%",
"descformat": "When stationed at the Synthesis Station and producing <@cc.kw>any kind of material</>, increase the rate of by-products by <@cc.vup>65%</>"
},
"workshop_proc_probability[032]": {
"name": "Heavenly Masters' Crafts",
"desc": "When stationed at the Synthesis Station and producing any kind of material, increase the rate of by-products by 65%",
"descformat": "When stationed at the Synthesis Station and producing <@cc.kw>any kind of material</>, increase the rate of by-products by <@cc.vup>65%</>"
},
"workshop_proc_probability[040]": {
"name": "Unknown Technology",
"desc": "When stationed at the Synthesis Station and producing any kind of material, increase the rate of by-products by 70%",
Expand Down Expand Up @@ -1119,6 +1169,11 @@
"desc": "When stationed at the Synthesis Station and producing any kind of material, recipes which consume 4 mood and above will have -2 mood consumed",
"descformat": "When stationed at the Synthesis Station and producing <@cc.kw>any kind of material</>, recipes which consume <@cc.kw>4</> mood and above will have <@cc.vup>-2</> mood consumed"
},
"workshop_formula_cost3[400]": {
"name": "Diligent Learner",
"desc": "When stationed at the Synthesis Station and producing any kind of material, recipes which consume 4 mood will have -1 mood consumed",
"descformat": "When stationed at the Synthesis Station and producing <@cc.kw>any kind of material</>, recipes which consume <@cc.kw>4</> mood will have <@cc.vup>-1</> mood consumed"
},
"workshop_formula_recovery[000]": {
"name": "The Art of Explosions",
"desc": "When stationed at the Synthesis Station and producing any kind of material, recover mood equal to the cost of the recipe once for every 2 times production fails to produce by-products (calculated at the end of the batch)",
Expand Down Expand Up @@ -1324,6 +1379,16 @@
"desc": "When stationed at the Synthesis Station and producing infrastructure materials, increase the rate of by-products by 75%",
"descformat": "When stationed at the Synthesis Station and producing <@cc.kw>infrastructure materials</>, increase the rate of by-products by <@cc.vup>75%</>"
},
"workshop_formula_probability[116]": {
"name": "Well Prospector·α",
"desc": "When stationed at the Synthesis Station and producing elite materials, increase the rate of by-products by 75%",
"descformat": "When stationed at the Synthesis Station and producing <@cc.kw>elite materials</>, increase the rate of by-products by <@cc.vup>75%</>"
},
"workshop_formula_probability[126]": {
"name": "Well Prospector·β",
"desc": "When stationed at the Synthesis Station and producing elite materials, increase the rate of by-products by 80%",
"descformat": "When stationed at the Synthesis Station and producing <@cc.kw>elite materials</>, increase the rate of by-products by <@cc.vup>80%</>"
},
"workshop_formula_dorm[000]": {
"name": "\"Waste Not Want Not\"",
"desc": "When stationed at the Synthesis Station and producing elite materials, for every 1 operator with 4 or less mood stationed in the Dorms, increase the rate of by-products by 5%",
Expand All @@ -1349,6 +1414,11 @@
"desc": "When stationed at the Synthesis Station and producing elite materials, any by-products of T3 quality produced will be Oriron Clusters",
"descformat": "When stationed at the Synthesis Station and producing <@cc.kw>elite materials</>, any by-products of <@cc.kw>T3</> quality produced will be <@cc.kw>Oriron Clusters</>"
},
"workshop_formula_drop[040]": {
"name": "Rock Formation Anchoring",
"desc": "When stationed at the Synthesis Station and producing elite materials, any by-products of T3 quality produced will be Orirock Clusters",
"descformat": "When stationed at the Synthesis Station and producing <@cc.kw>elite materials</>, any by-products of <@cc.kw>T3</> quality produced will be <@cc.kw>Orirock Clusters</>"
},
"workshop_formula_free[000]": {
"name": "Meticulous Budgeting",
"desc": "When stationed at the Synthesis Station and producing elite materials, remove LMD expenditure",
Expand Down Expand Up @@ -1414,6 +1484,11 @@
"desc": "When stationed at the Synthesis Station and producing elite materials that originally consume 2 mood, increase the rate of by-products by 40%",
"descformat": "When stationed at the Synthesis Station and producing <@cc.kw>elite materials</> that originally consume <@cc.kw>2</> mood, increase the rate of by-products by <@cc.vup>40%</>"
},
"train_spd[001]": {
"name": "All-Rounder·α",
"desc": "When stationed at the Training Station, operator skill training speed +25%",
"descformat": "When stationed at the Training Station, operator skill training speed <@cc.vup>+25%</>"
},
"train_spd[000]": {
"name": "Instructor",
"desc": "When stationed at the Training Station, operator skill training speed +25%",
Expand Down Expand Up @@ -1469,6 +1544,11 @@
"desc": "When stationed at the Training Station and after assisting an operator in training for 5 hours in a single session, reduce the training time required for that operator's next training by 50% (effect disappears if either operator leaves the Training Station)",
"descformat": "When stationed at the Training Station and after assisting an operator in training for <@cc.vup>5</> hours in a single session, reduce the training time required for that operator's next training by <@cc.vup>50%</> (effect disappears if either operator leaves the Training Station)"
},
"train_spd_bd&reduceTime[000]": {
"name": "Thinking Before Action",
"desc": "When stationed at the Training Station, accumulate a certain amount of Bushido points whenever a Mastery training is completed. When the maximum number of Bushido points is accumulated, the next training for a Guard operator to Mastery 1 will be completed instantly and consume all Bushido points",
"descformat": "When stationed at the Training Station, accumulate a certain amount of <$cc.t.accmuguard1><@cc.rem>Bushido</></> points whenever a Mastery training is completed. When the maximum number of <$cc.t.accmuguard1><@cc.rem>Bushido</></> points is accumulated, the next training for a <@cc.kw>Guard</> operator to <@cc.kw>Mastery 1</> will be completed instantly and consume all <$cc.t.accmuguard1><@cc.rem>Bushido</></> points"
},
"train_spd&profession[010]": {
"name": "Vanguard Specialization·α",
"desc": "When stationed at the Training Station, increase the skill training speed of Vanguard operators by +30%",
Expand Down Expand Up @@ -1824,6 +1904,11 @@
"desc": "When stationed at a Dorm, increase mood recovery of one random operator below maximum mood except self within that dorm by +0.55 per hour (When stacked, only the highest effect becomes active)",
"descformat": "When stationed at a Dorm, increase mood recovery of one random operator below maximum mood except self within that dorm by <@cc.vup>+0.55</> per hour (When stacked, only the highest effect becomes active)"
},
"dorm_rec_single[1010]": {
"name": "Empathetic",
"desc": "When stationed at a Dorm, increase mood recovery of one random operator below maximum mood except self within that dorm by +0.55 per hour (When stacked, only the highest effect becomes active)",
"descformat": "When stationed at a Dorm, increase mood recovery of one random operator below maximum mood except self within that dorm by <@cc.vup>+0.55</> per hour (When stacked, only the highest effect becomes active)"
},
"dorm_rec_single[000]": {
"name": "Medical Service",
"desc": "When stationed at a Dorm, increase mood recovery of one random operator below maximum mood except self within that dorm by +0.65 per hour (When stacked, only the highest effect becomes active)",
Expand Down Expand Up @@ -1914,6 +1999,11 @@
"desc": "When stationed at a Dorm, increase mood recovery of all operators within that dorm by +0.15 per hour (When stacked, only the highest effect becomes active)",
"descformat": "When stationed at a Dorm, increase mood recovery of all operators within that dorm by <@cc.vup>+0.15</> per hour (When stacked, only the highest effect becomes active)"
},
"dorm_rec_all[014]": {
"name": "Big Rice Pot·α",
"desc": "When stationed at a Dorm, increase mood recovery of all operators within that dorm by +0.15 per hour (When stacked, only the highest effect becomes active)",
"descformat": "When stationed at a Dorm, increase mood recovery of all operators within that dorm by <@cc.vup>+0.15</> per hour (When stacked, only the highest effect becomes active)"
},
"dorm_rec_all[020]": {
"name": "Winter General",
"desc": "When stationed at a Dorm, increase mood recovery of all operators within that dorm by +0.2 per hour (When stacked, only the highest effect becomes active)",
Expand Down Expand Up @@ -2064,6 +2154,16 @@
"desc": "When stationed at a Dorm, increase mood recovery of all operators within that dorm by +0.15 per hour (When stacked, only the highest effect becomes active)",
"descformat": "When stationed at a Dorm, increase mood recovery of all operators within that dorm by <@cc.vup>+0.15</> per hour (When stacked, only the highest effect becomes active)"
},
"dorm_rec_all[024]": {
"name": "Big Rice Pot·β",
"desc": "When stationed at a Dorm, increase mood recovery of all operators within that dorm by +0.2 per hour (When stacked, only the highest effect becomes active)",
"descformat": "When stationed at a Dorm, increase mood recovery of all operators within that dorm by <@cc.vup>+0.2</> per hour (When stacked, only the highest effect becomes active)"
},
"dorm_rec_all[025]": {
"name": "Countryside Flutist",
"desc": "When stationed at a Dorm, increase mood recovery of all operators within that dorm by +0.15 per hour (When stacked, only the highest effect becomes active)",
"descformat": "When stationed at a Dorm, increase mood recovery of all operators within that dorm by <@cc.vup>+0.15</> per hour (When stacked, only the highest effect becomes active)"
},
"dorm_bd_num[000]": {
"name": "Silent Resonance",
"desc": "When stationed at a Dorm, gain 1 Silent Resonance for every 1 operator in the current Dorm",
Expand Down Expand Up @@ -2339,6 +2439,11 @@
"desc": "When stationed at Reception, it becomes easier to obtain clues from Glasgow Group (affected by work duration)",
"descformat": "When stationed at Reception, it becomes easier to obtain clues from <@cc.kw>Glasgow Group</> (affected by work duration)"
},
"meet_team&char[000]": {
"name": "Making Friends",
"desc": "When stationed at Reception, it becomes easier to obtain clues from the faction of the other operator stationed in Reception (no effect if there are no other operators stationed in Reception)",
"descformat": "When stationed at Reception, it becomes easier to obtain clues from the <@cc.kw>faction of the other operator</> stationed in Reception (no effect if there are no other operators stationed in Reception)"
},
"meet_flag[010]": {
"name": "Colombian History",
"desc": "When stationed at Reception, whenever a newly obtained clue is not from Rhine Labs, further increase the chance of obtaining clues from Rhine Labs (affected by work duration)",
Expand Down
Loading

0 comments on commit 4cd21c6

Please sign in to comment.