Releases: Adamkob12/Meshem
Releases · Adamkob12/Meshem
0.5
What's Changed
- Implement
Eq
for Face
by @jnhyatt in #14
- Update to Bevy 0.15, fix grammar and formatting by @TheFelidae in #16
New Contributors
- @jnhyatt made their first contribution in #14
- @TheFelidae made their first contribution in #16
Full Changelog: 0.4...0.5
0.3
Significant new version, All the new features are in the README flle!
0.2.5
Added more advanced Proximity Based Shading, making it look much more like Minecraft's "Smooth Lighting"
Also added more API changes, and a built in way to "introduce" two chunks to each other, meaning culling the vertices between them, and applying the PBS to the edges of the chunks.
0.2.3
What's Changed
- Adding Proximity Based Shadowing, enhancing Voxel Registry API and bug fixes in #7
Full Changelog: 0.2.2...0.2.3
0.2.2
What's Changed
- Added an option to cull sides of the mesh at gen in #5
- Fix bug in UVs in creating a voxel mesh + enhancment in #6
Full Changelog: 0.2.1...0.2.2
0.2.0
The main change in this release is the ability to update the mesh at run-time efficiently!
See the new example update_mesh_example