WORK IN PROGRESS
This is a hobby project of mine with the goal of creating a framework for network replication using eventual consistency (optimistic replication), aimed for games, in the beginning I'm not sure its best way to go, but for now this should suffice.
There will be demos and documentation but for now the project is not even in a state of functionality that would allow testing outside the networked properties.
No requirements yet other than Mono.Cecil but since this is made with Unity in mind , and unity already has a package version of it we'll use that.
For now there isn't much to contribute to until the whole design is layered out properly.