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name: Build & Test Debug Windows | ||
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on: | ||
# push: | ||
# branches: [ master, staging, trying ] | ||
# merge_group: | ||
# pull_request: | ||
# types: [ opened, reopened, synchronize, ready_for_review ] | ||
# branches: [ master ] | ||
workflow_dispatch: # ручной запуск | ||
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jobs: | ||
build: | ||
if: github.actor != 'IanComradeBot' && github.event.pull_request.draft == false | ||
strategy: | ||
matrix: | ||
os: [ windows-latest ] | ||
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runs-on: ${{ matrix.os }} | ||
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steps: | ||
- name: Checkout Master | ||
uses: actions/[email protected] | ||
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- name: Setup Submodule | ||
run: | | ||
git submodule update --init --recursive | ||
- name: Pull engine updates | ||
uses: space-wizards/[email protected] | ||
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- name: Update Engine Submodules | ||
run: | | ||
cd RobustToolbox/ | ||
git submodule update --init --recursive | ||
- name: Setup .NET Core | ||
uses: actions/[email protected] | ||
with: | ||
dotnet-version: 8.0.x | ||
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- name: Install dependencies | ||
run: dotnet restore | ||
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- name: Build Project | ||
run: dotnet build --configuration DebugOpt --no-restore /p:WarningsAsErrors=nullable /m | ||
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- name: Run Content.Tests | ||
run: dotnet test --no-build --configuration DebugOpt Content.Tests/Content.Tests.csproj -- NUnit.ConsoleOut=0 | ||
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- name: Run Content.IntegrationTests | ||
shell: pwsh | ||
run: | | ||
$env:DOTNET_gcServer=1 | ||
dotnet test --no-build --configuration DebugOpt Content.IntegrationTests/Content.IntegrationTests.csproj -- NUnit.ConsoleOut=0 NUnit.MapWarningTo=Failed | ||
ci-success: | ||
name: Build & Test Debug | ||
needs: | ||
- build | ||
runs-on: windows-latest | ||
steps: | ||
- name: CI succeeded | ||
run: exit 0 |
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name: Build & Test Debug | ||
name: Build & Test Debug Linux # ADT-Tweak | ||
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on: | ||
push: | ||
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using Robust.Client.Animations; | ||
using Robust.Client.GameObjects; | ||
using Robust.Shared.Animations; | ||
using Robust.Shared.Timing; | ||
using Content.Shared.Animations; | ||
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namespace Content.Client.Animations; | ||
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public sealed class FlipOnHitSystem : SharedFlipOnHitSystem | ||
{ | ||
[Dependency] private readonly AnimationPlayerSystem _animationSystem = default!; | ||
[Dependency] private readonly IGameTiming _timing = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
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SubscribeLocalEvent<FlippingComponent, AnimationCompletedEvent>(OnAnimationComplete); | ||
SubscribeAllEvent<FlipOnHitEvent>(ev => PlayAnimation(GetEntity(ev.User))); | ||
} | ||
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private void OnAnimationComplete(Entity<FlippingComponent> ent, ref AnimationCompletedEvent args) | ||
{ | ||
if (args.Key != FlippingComponent.AnimationKey) | ||
return; | ||
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PlayAnimation(ent); | ||
} | ||
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protected override void PlayAnimation(EntityUid user) | ||
{ | ||
if (!_timing.IsFirstTimePredicted) | ||
return; | ||
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if (TerminatingOrDeleted(user)) | ||
return; | ||
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if (_animationSystem.HasRunningAnimation(user, FlippingComponent.AnimationKey)) | ||
{ | ||
EnsureComp<FlippingComponent>(user); | ||
return; | ||
} | ||
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RemComp<FlippingComponent>(user); | ||
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var baseAngle = Angle.Zero; | ||
if (EntityManager.TryGetComponent(user, out SpriteComponent? sprite)) | ||
baseAngle = sprite.Rotation; | ||
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var degrees = baseAngle.Degrees; | ||
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var animation = new Animation | ||
{ | ||
Length = TimeSpan.FromMilliseconds(500), | ||
AnimationTracks = | ||
{ | ||
new AnimationTrackComponentProperty | ||
{ | ||
ComponentType = typeof(SpriteComponent), | ||
Property = nameof(SpriteComponent.Rotation), | ||
InterpolationMode = AnimationInterpolationMode.Linear, | ||
KeyFrames = | ||
{ | ||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(baseAngle.Degrees), 0f), | ||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(baseAngle.Degrees + 180), 0.25f), | ||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(baseAngle.Degrees + 360), 0.25f), | ||
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(baseAngle.Degrees), 0f), | ||
} | ||
} | ||
} | ||
}; | ||
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_animationSystem.Play(user, animation, FlippingComponent.AnimationKey); | ||
} | ||
} |
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namespace Content.Client.Animations; | ||
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[RegisterComponent] | ||
public sealed partial class FlippingComponent : Component | ||
{ | ||
public const string AnimationKey = "flip"; | ||
} |
2 changes: 2 additions & 0 deletions
2
Content.Client/ADT/BookPrinter/BookPrinterBoundUserInterface.cs
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2 changes: 2 additions & 0 deletions
2
Content.Client/ADT/BookPrinter/Visualizers/BookPrinterlVisualizerSystem.cs
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