This is a (currently personal) fork of pret/pokeemerald
I have little knowledge of C or assembly, so this will preliminarily be a place that I try to jam other people's code/branches into my own fork, and then try to make it work.
Super far flung goal would be to implement a series of changes in a speedchoice-esque way, but I'm not sure if that's even possible for some of the things I want to do.
- Most/all of the features in speedchoice, but with the ability to toggle more of them on/off either at will or when creating a new game.
- Auto-Run when B not pressed
- Auto advance text when a button not pressed (ideally like speedchoice but as if you're always holding a button)
- Bag sorting, either automatically or using a button
- Toggle to remove "useless" npcs (e.g. any npc that only has dialogue and nothing else)
- Toggle to show hidden items on the overworld
- Toggle physical/special split
- Custom shiny chance
- Toggle-able guaranteed shiny for each of gift pokemon/static pokemon/gift egg
This is a decompilation of Pokémon Emerald.
It builds the following ROM:
- pokeemerald.gba
sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7
To set up the repository, see INSTALL.md.
Other disassembly and/or decompilation projects:
- Pokémon Red and Blue
- Pokémon Gold and Silver (Space World '97 demo)
- Pokémon Yellow
- Pokémon Trading Card Game
- Pokémon Pinball
- Pokémon Stadium
- Pokémon Gold and Silver
- Pokémon Crystal
- Pokémon Ruby and Sapphire
- Pokémon Pinball: Ruby & Sapphire
- Pokémon FireRed and LeafGreen
- Pokémon Mystery Dungeon: Red Rescue Team