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`addSpriteFrame` will now reject adding “Native” or “Undefined” format bitmaps to a sprite. if a “Mask” (mono) format bitmap is added then a hardware sprite will be downgraded to software sprite, as we don’t support mask format bitmaps in hardware sprites a call to `setSpritePaintMode` using any mode other than 0 (set) will force the sprite to be a software sprite
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