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binding registers are now detached from bindings (#50) #162

binding registers are now detached from bindings (#50)

binding registers are now detached from bindings (#50) #162

Workflow file for this run

name: CMake
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Debug
jobs:
build_linux:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Prepare Vulkan SDK
uses: humbletim/[email protected]
with:
vulkan-query-version: latest
vulkan-components: Vulkan-Headers, Vulkan-Loader
vulkan-use-cache: true
- name: Install KDUtils requirements
run: sudo apt install libxkbcommon-dev libxcb-xkb-dev libxkbcommon-x11-dev wayland-scanner++ wayland-protocols ninja-build
- name: Setup cmake
uses: jwlawson/[email protected]
with:
cmake-version: '3.25.x'
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build_dx -GNinja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER:STRING="gcc-12" -DCMAKE_CXX_COMPILER:STRING="g++-12" -DWISDOM_BUILD_TYPE="headers"
- name: Build WisdomKD
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build_dx --config ${{env.BUILD_TYPE}}
build_dx:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Visual Studio shell
uses: egor-tensin/vs-shell@v2
- name: Configure CMake for DirectX 12
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build_dx -GNinja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER:STRING="cl.exe" -DCMAKE_CXX_COMPILER:STRING="cl.exe" -DWISDOM_BUILD_TYPE="static"
- name: Build WisdomDX12
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build_dx --config ${{env.BUILD_TYPE}}
build_vk:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Visual Studio shell
uses: egor-tensin/vs-shell@v2
- name: Prepare Vulkan SDK
uses: humbletim/[email protected]
with:
vulkan-query-version: latest
vulkan-components: Vulkan-Headers
vulkan-use-cache: true
- name: Configure CMake for Vulkan
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build_dx -GNinja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DWISDOM_FORCE_VULKAN=ON -DCMAKE_C_COMPILER:STRING="cl.exe" -DCMAKE_CXX_COMPILER:STRING="cl.exe" -DWISDOM_BUILD_TYPE="static"
- name: Build WisdomVK
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build_dx --config ${{env.BUILD_TYPE}}
build_uwp:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Visual Studio shell
uses: egor-tensin/vs-shell@v2
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build_dx -G"Visual Studio 17" -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER:STRING="cl.exe" -DCMAKE_CXX_COMPILER:STRING="cl.exe" -DCMAKE_SYSTEM_NAME:STRING="WindowsStore" -DCMAKE_SYSTEM_VERSION:STRING="10.0" -DCMAKE_BUILD_TYPE:STRING="Debug" -DWISDOM_BUILD_TYPE="headers"
- name: Build WisdomUWP
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build_dx --config ${{env.BUILD_TYPE}}
#build_vk_modules:
# runs-on: windows-latest
# steps:
# - uses: actions/checkout@v3
# - uses: seanmiddleditch/gha-setup-ninja@master
# with:
# version: 1.11.1
#
# - name: Visual Studio shell
# uses: egor-tensin/vs-shell@v2
#
# - name: Prepare Vulkan SDK
# uses: humbletim/[email protected]
# with:
# vulkan-query-version: latest
# vulkan-components: Vulkan-Headers, Vulkan-Loader
# vulkan-use-cache: true
#
# - name: Configure CMake for Vulkan
# # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
# run: cmake -B ${{github.workspace}}/build_dx -GNinja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DWISDOM_FORCE_VULKAN=ON -DCMAKE_C_COMPILER:STRING="cl.exe" -DCMAKE_CXX_COMPILER:STRING="cl.exe" -DWISDOM_BUILD_TYPE="modules"
# - name: Build WisdomVK
# continue-on-error: true #optional build, currently modules fail
# # Build your program with the given configuration
# run: cmake --build ${{github.workspace}}/build_dx --config ${{env.BUILD_TYPE}}
#
#build_dx_modules:
# # The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# # You can convert this to a matrix build if you need cross-platform coverage.
# # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
# runs-on: windows-latest
# steps:
# - uses: actions/checkout@v3
# - uses: seanmiddleditch/gha-setup-ninja@master
# with:
# version: 1.11.1
#
# - name: Visual Studio shell
# uses: egor-tensin/vs-shell@v2
#
# - name: Configure CMake for DirectX 12
# # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
# run: cmake -B ${{github.workspace}}/build_dx -GNinja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER:STRING="cl.exe" -DCMAKE_CXX_COMPILER:STRING="cl.exe" -DWISDOM_BUILD_TYPE="modules"
# - name: Build WisdomDX12
# continue-on-error: true #optional build, currently modules fail
# # Build your program with the given configuration
# run: cmake --build ${{github.workspace}}/build_dx --config ${{env.BUILD_TYPE}}
# #- name: Test
# # working-directory: ${{github.workspace}}/build
# # # Execute tests defined by the CMake configuration.
# # # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
# # run: ctest -C ${{env.BUILD_TYPE}}