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Temporarily disabled spawning of the Smash Missile and Bomb weapons.
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The code for each needs to be refactored to match the updated crush mechanic.
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AlderStoresWordsOfMagic committed May 11, 2024
1 parent a764320 commit bbf9239
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Showing 2 changed files with 41 additions and 40 deletions.
78 changes: 39 additions & 39 deletions FirstStrike/data/autoBlueprints.xml.append
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
<mod-append:name>AA_LASER_PARTICLE_CHARGEGUN_DAMAGE</mod-append:name>

<mod-append:name>AA_MISSILES_ION</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_ION_RAINBOW</mod-append:name>
<mod-append:name>AA_ION_CHARGEGUN_DAMAGE</mod-append:name>
Expand All @@ -36,7 +36,7 @@
<mod-append:name>AA_BEAM_ENERGY</mod-append:name>
<mod-append:name>AA_BEAM_ION_CONSERVATIVE</mod-append:name>

<mod-append:name>AA_BOMB_SMASH</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
<mod-append:name>AA_BOMB_PURGE</mod-append:name>
<mod-append:name>AA_ELECTRON_1</mod-append:name>
<mod-append:name>AA_ELECTRON_2</mod-append:name>
Expand Down Expand Up @@ -77,7 +77,7 @@
<mod-append:name>AA_LASER_PARTICLE_CHARGEGUN_DAMAGE</mod-append:name>

<mod-append:name>AA_MISSILES_ION</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_ION_RAINBOW</mod-append:name>

Expand All @@ -97,7 +97,7 @@
<mod-append:name>AA_BEAM_ENERGY</mod-append:name>
<mod-append:name>AA_BEAM_ION_CONSERVATIVE</mod-append:name>

<mod-append:name>AA_BOMB_SMASH</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
<mod-append:name>AA_BOMB_PURGE</mod-append:name>
<mod-append:name>AA_ELECTRON_1</mod-append:name>
<mod-append:name>AA_ELECTRON_2</mod-append:name>
Expand Down Expand Up @@ -193,7 +193,7 @@

<mod:findName type="blueprintList" name="BLUELIST_MISSILES_ALL">
<mod-append:name>AA_MISSILES_ION</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
</mod:findName>

<mod:findName type="blueprintList" name="BLUELIST_MINELAUNCHERS_ALL">
Expand All @@ -207,8 +207,8 @@

<mod:findName type="blueprintList" name="BLUELIST_SUPPORT">
<mod-append:name>AA_LASER_REPAIR</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH</mod-append:name>
<mod-append:name>AA_BOMB_SMASH</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
<!-- <mod-append:name>AA_BOMB_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
<mod-append:name>AA_POINTER</mod-append:name>
</mod:findName>

Expand Down Expand Up @@ -318,9 +318,9 @@

<mod:findName type="blueprintList" name="SHOP_WEAPONS_BALLISTICS">
<mod-append:name>AA_MISSILES_ION</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_BOMB_SMASH</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_MINELAUNCHER_CLOAK</mod-append:name>
<mod-append:name>AA_MINELAUNCHER_PARTICLE</mod-append:name>
Expand All @@ -344,7 +344,7 @@
<mod-append:name>AA_LASER_REPAIR</mod-append:name>
<mod-append:name>AA_LASER_CHARGEGUN_DAMAGE</mod-append:name>

<mod-append:name>AA_BOMB_SMASH</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_MISSILES_ION</mod-append:name>

Expand Down Expand Up @@ -422,7 +422,7 @@
<mod-append:name>AA_LASER_CHARGEGUN_DAMAGE</mod-append:name>
<mod-append:name>AA_LASER_PARTICLE_CHARGEGUN_DAMAGE</mod-append:name>

<mod-append:name>AA_BOMB_SMASH</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_MISSILES_ION</mod-append:name>

Expand Down Expand Up @@ -456,7 +456,7 @@

<mod-append:name>AA_SHOCK_CANNON</mod-append:name>

<mod-append:name>AA_BOMB_SMASH</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_BEAM_SUSTAIN</mod-append:name>
<mod-append:name>AA_BEAM_SMASH</mod-append:name>
Expand Down Expand Up @@ -592,7 +592,7 @@

<mod:findName type="blueprintList" name="SHOP_ITEM_SYLVAN_MISSILES_SPECIAL">
<mod-append:name>AA_MISSILES_ION</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
</mod:findName>

<mod:findName type="blueprintList" name="SHOP_ITEM_SYLVAN_MINELAUNCHER_SPECIAL">
Expand All @@ -601,7 +601,7 @@
</mod:findName>

<mod:findName type="blueprintList" name="SHOP_ITEM_SYLVAN_BOMB_SPECIAL">
<mod-append:name>AA_BOMB_SMASH</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
<mod-append:name>AA_BOMB_PURGE</mod-append:name>
</mod:findName>

Expand Down Expand Up @@ -709,7 +709,7 @@
<mod-append:name>AA_LASER_PARTICLE_CHARGEGUN_DAMAGE</mod-append:name>

<mod-append:name>AA_MISSILES_ION_ENEMY</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_DRIVER</mod-append:name>

Expand All @@ -723,11 +723,11 @@
<mod-append:name>AA_ION_CHARGEGUN_DAMAGE</mod-append:name>

<mod-append:name>AA_MISSILES_ION_ENEMY</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_BEAM_SUSTAIN</mod-append:name>

<mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_DRIVER</mod-append:name>

Expand All @@ -738,7 +738,7 @@
<mod-append:name>AA_LASER_SMASH</mod-append:name>
<mod-append:name>AA_LASER_SMASH_2</mod-append:name>

<mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_ION_CHARGEGUN_DAMAGE</mod-append:name>

Expand Down Expand Up @@ -812,7 +812,7 @@

<mod:findName type="blueprintList" name="LIST_WEAPONS_ORCHID_ELITE">
<mod-append:name>AA_MISSILES_ION_ENEMY</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_DRIVER</mod-append:name>
<mod-append:name>AA_DRIVER_EXPLOSIVE</mod-append:name>
Expand Down Expand Up @@ -942,7 +942,7 @@
<mod-append:name>AA_LASER_SMASH_2</mod-append:name>
<mod-append:name>AA_LASER_PARTICLE_MINI</mod-append:name>

<mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_SHOTGUN_PARTICLE</mod-append:name>

Expand Down Expand Up @@ -1055,7 +1055,7 @@
<mod-append:name>AA_LASER_PARTICLE_MINI</mod-append:name>

<mod-append:name>AA_MISSILES_ION_ENEMY</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_SHOTGUN_PARTICLE</mod-append:name>

Expand Down Expand Up @@ -1087,7 +1087,7 @@
<mod-append:name>AA_LASER_PARTICLE_CHARGEGUN_DAMAGE</mod-append:name>

<mod-append:name>AA_MISSILES_ION_ENEMY</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_DRIVER</mod-append:name>
<mod-append:name>AA_DRIVER_EXPLOSIVE</mod-append:name>
Expand All @@ -1099,15 +1099,15 @@
<mod:findName type="blueprintList" name="LIST_WEAPONS_MANTIS">
<mod-append:name>AA_BEAM_SMASH</mod-append:name>

<mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_LASER_CHARGEGUN_DAMAGE</mod-append:name>
</mod:findName>

<mod:findName type="blueprintList" name="LIST_WEAPONS_SUZERAIN">
<mod-append:name>AA_BEAM_SMASH</mod-append:name>

<mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_LASER_CHARGEGUN_DAMAGE</mod-append:name>
</mod:findName>
Expand Down Expand Up @@ -1142,7 +1142,7 @@
<mod-append:name>AA_LASER_SMASH_2</mod-append:name>
<mod-append:name>AA_LASER_PARTICLE_MINI</mod-append:name>

<mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_SHOTGUN_PARTICLE</mod-append:name>

Expand All @@ -1160,7 +1160,7 @@
<mod-append:name>AA_LASER_PARTICLE_MINI</mod-append:name>

<mod-append:name>AA_MISSILES_ION_ENEMY</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_SHOTGUN_PARTICLE</mod-append:name>
</mod:findName>
Expand Down Expand Up @@ -1218,7 +1218,7 @@
<mod-append:name>AA_LASER_PARTICLE_CHARGEGUN_DAMAGE</mod-append:name>

<mod-append:name>AA_MISSILES_ION_ENEMY</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_ION_RAINBOW</mod-append:name>
<mod-append:name>AA_ION_CHARGEGUN_DAMAGE</mod-append:name>
Expand All @@ -1232,7 +1232,7 @@
<mod-append:name>AA_BEAM_ION_BIO</mod-append:name>
<mod-append:name>AA_BEAM_ION_STUN</mod-append:name>

<mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
<mod-append:name>AA_ELECTRON_1</mod-append:name>

<mod-append:name>AA_SHOTGUN_PARTICLE</mod-append:name>
Expand All @@ -1253,15 +1253,15 @@
<mod-append:name>AA_LASER_SMASH</mod-append:name>
<mod-append:name>AA_LASER_CHARGEGUN_DAMAGE</mod-append:name>

<mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_BEAM_SMASH</mod-append:name>
<mod-append:name>AA_BEAM_ION_1</mod-append:name>
<mod-append:name>AA_BEAM_ION_2</mod-append:name>
<mod-append:name>AA_BEAM_ION_BIO</mod-append:name>
<mod-append:name>AA_BEAM_ION_STUN</mod-append:name>

<mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_SHOTGUN_PARTICLE</mod-append:name>

Expand Down Expand Up @@ -1302,14 +1302,14 @@

<mod:findName type="blueprintList" name="MV_WEAPONS_MISSILES">
<mod-append:name>AA_MISSILES_ION_ENEMY</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
</mod:findName>

<mod:findName type="blueprintList" name="MV_WEAPONS_BALLISTICS">
<mod-append:name>AA_MISSILES_ION_ENEMY</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->

<mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
</mod:findName>

<mod:findName type="blueprintList" name="MV_WEAPONS_BALLISTICS_DAMAGE">
Expand All @@ -1325,7 +1325,7 @@
</mod:findName>

<mod:findName type="blueprintList" name="MV_WEAPONS_BOMBS">
<mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH_ENEMY</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
</mod:findName>

<mod:findName type="blueprintList" name="MV_WEAPONS_BEAMS">
Expand Down Expand Up @@ -1502,23 +1502,23 @@

<mod:findName type="blueprintList" name="GIFTLIST_EXPLOSIVES">
<mod-append:name>AA_MISSILES_ION</mod-append:name>
<mod-append:name>AA_BOMB_SMASH</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
<mod-append:name>AA_DRIVER_EXPLOSIVE</mod-append:name>
</mod:findName>

<mod:findName type="blueprintList" name="GIFTLIST_BALLISTIC">
<mod-append:name>AA_MISSILES_ION</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH</mod-append:name>
<mod-append:name>AA_BOMB_SMASH</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
<!-- <mod-append:name>AA_BOMB_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
</mod:findName>

<mod:findName type="blueprintList" name="GIFTLIST_MISSILES">
<mod-append:name>AA_MISSILES_ION</mod-append:name>
<mod-append:name>AA_MISSILES_SMASH</mod-append:name>
<!-- <mod-append:name>AA_MISSILES_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
</mod:findName>

<mod:findName type="blueprintList" name="GIFTLIST_BOMBS">
<mod-append:name>AA_BOMB_SMASH</mod-append:name>
<!-- <mod-append:name>AA_BOMB_SMASH</mod-append:name> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
</mod:findName>

<mod:findName type="blueprintList" name="GIFTLIST_FLAK">
Expand Down
3 changes: 2 additions & 1 deletion FirstStrike/data/blueprints.xml.append
Original file line number Diff line number Diff line change
Expand Up @@ -572,7 +572,8 @@
<power>3</power>
<cost>100</cost>
<bp>6</bp>
<rarity>5</rarity>
<!-- <rarity>5</rarity> [WILL BE READDED WHEN MECHANIC IS UPDATED] -->
<rarity>0</rarity>
<image>missile_smash</image>
<explosion>explosion_smash</explosion>
<launchSounds>
Expand Down

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