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Merge pull request #2059 from AllTheMods/Staging
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Staging 1.7.3
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whatthedrunk authored Jul 24, 2021
2 parents 53ed296 + fed6c42 commit 683552b
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2 changes: 1 addition & 1 deletion config/allthetweaks-common.toml
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[packversionminrev]
#Pack Minor Version Revision : X
#Range: 0 ~ 32768
minorrev = 2
minorrev = 3

229 changes: 229 additions & 0 deletions config/tombstone-common.toml
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#Options related to player's death
[player_death]
#Whether to handle player death [false/true|default:true]
handle_player_death = true
#Whether to restore beneficial effects after a player dies [false/true|default:true]
restore_effects_on_death = false
#Whether to log the positions of players' graves [false/true|default:true]
log_player_grave = true
#Whether to require a Grave's Key to access graves [false/true|default:true]
player_grave_access = true
#The radius in which items should be collected when a grave is spawned [1..10|default:5]
#Range: 1 ~ 10
sniffer_range = 5
#Graveless Areas
no_grave_location = ["0, -300, 0, minecraft:overworld, 20"]
#The chance that creatures appear after the contents of a grave are retrieved [0..100|default:0]
#Range: 0 ~ 100
chance_mob_on_grave_recovery = 0
#Enables PvP mode, which allows players to open graves of players they kill [false/true|default:false]
pvp_mode = true
#Percent of stolen experience by killing a player when PvP mode is enabled [0..100|default:30]
#Range: 0 ~ 100
pvp_stolen_xp = 30
#Knowledge of Death loss why dying [0..500|default:0]
#Range: 0 ~ 500
knowledge_loss = 0
#Only abandoned graves can have losses of items (based on the decay_time) [false/true|default:true]
loss_on_death_only_for_abandoned_grave = true
#Only stackable items can be lost on death [false/true|default:true]
loss_on_death_only_for_stackable_items = true
#The chance that some items are lost on death [0..100|default:0]
#Range: 0 ~ 100
chance_loss_on_death = 0
#The percentage of items that are lost on death [0..100|default:0]
#Range: 0 ~ 100
percent_loss_on_death = 0
#Prevents death outside of world borders [false/true|default:false]
prevent_death_outside_world = true
#Whether graves should be allowed to bypass anti-griefing rules [false/true|default:true]
graves_bypass_griefing_rules = true
#Allows to fill an existing grave instead of creating a new one [false/true|default:true]
allow_to_fill_existing_grave = true

#Options related to player's alignment
[alignment]
#Points for freeing a soul in a receptacle [0..50|default:3]
#Range: 0 ~ 50
points_free_soul_receptacle = 3
#Points for plundering a player's grave [-50..0|default:-2]
#Range: -50 ~ 0
points_plunder_player_grave = -2
#Points for zombie villager exorcism [0..50|default:2]
#Range: 0 ~ 50
points_exorcism_zombie_villager = 2
#Points for killing a villager (or minecolonies citizen) [0..50|default:-2]
#Range: -50 ~ 0
points_kill_villager = -2
#Points for killing a raider [0..20|default:1]
#Range: 0 ~ 20
points_kill_raider = 1
#Chance for killing a raider [0..100|default:30]
#Range: 0 ~ 100
chance_kill_raider = 30
#Points for tablet of cupidity [-20..0|default:-1]
#Range: -20 ~ 0
points_tablet_of_cupidity = -1
#Chance for tablet of cupidity [0..100|default:50]
#Range: 0 ~ 100
chance_tablet_of_cupidity = 50
#Points for Pray of Protection [0..50|default:2]
#Range: 0 ~ 50
points_pray_of_protection = 2

#Miscellaneous options
[general]
#Allows teleportation to other dimensions [false/true|default:true]
teleport_dim = true
#Whether to cancel the Ghostly Shape effect on breaking a block or opening a chest [false/true|default:false]
nerf_ghostly_shape = false
#Beneficial effects that can't used by certain features such as ankh of pray, lollipop, scroll of preservation, alchemy perk and magic siphon enchantment
unhandled_beneficial_effects = ["extraalchemy", "astralsorcery:potiontimefreeze", "xreliquary:flight_potion"]
#Harmful effects that can't used by certain features such as tablet of cupidity and the enchantment plague bringer
unhandled_harmful_effects = ["minecraft:nausea"]
#Increases the minimum time without sleeping for phantom spawn around player based on their level in Knowledge of Death [false/true|default:true]
knowledge_reduce_phantom_spawn = true
#Minimum time without sleeping for phantom to spawn around players [1200..MAX|default:72000]
#Range: > 1200
time_for_phantom_spawn = 72000
#The Halloween features also happen outside the dates of the event [false/true|default:false]
persistant_halloween = false
#Allows players to be hurt by special damages related to some items [false/true|default:true]
allow_beyond_the_grave_damage = true
#Cooldown in minutes to use the command tbrequestteleport [-1..1440|default:-1]
#Range: -1 ~ 1440
cooldown_request_teleport = -1
#Cooldown in minutes to use the command tbteleportdeath [-1..1440|default:-1]
#Range: -1 ~ 1440
cooldown_teleport_death = -1
#Cooldown in minutes to use the command tbbind [-1..1440|default:-1]
#Range: -1 ~ 1440
cooldown_teleport_bind = -1
#Cooldown in minutes to use the perk Tomb Raider [0..1440|default:0]
#Range: 0 ~ 1440
cooldown_tomb_raiding = 60
#Fishing treasures can only be found in open water [false/true|default:true]
fishing_treasure_in_open_water = true

#Allows to define the conditions for a village siege to begin
[village_siege]
#Allows to handle village sieges [false/true|default:true]
handle_village_siege = true
#Logs the different states of a village siege while searching for an adequate place [false/true|default:false]
log_siege_state = false
#The creatures of the siege have a glowing effect (only uses this for test purposes) [false/true|default:false]
glowing_creature_test = false
#Allows to use the positions of creative players to define the siege location [false/true|default:true]
allow_creative_players_for_siege = true
#Chance for a siege to occur [0..100|default:10]
#Range: 0 ~ 100
siege_chance = 10
#Maximum of creatures appearing in a siege [0..100|default:20]
#Range: 0 ~ 100
siege_max_creature = 20
#Undeads always wear a helm when sieging [false/true|default:false]
undead_wear_helm_in_siege = false
#Delay in seconds for a second test of siege when the first failed [0..1200|default:200]
#Range: 0 ~ 1200
delay_siege_test = 200
#Mobs in siege are persistent [false/true|default:false]
persistent_mob_in_siege = false
#Shuffles the list of players before testing the siege location [false/true|default:true]
shuffle_players_for_siege = true

#For settings related to decorative tombs and magic items
[decorative_grave]
#Time in minutes to check if a soul appears on a grave [10..10000|default:30]
#Range: 10 ~ 10000
time_soul = 30
#Chance on 1000 that a soul appears on a grave [0..1000|default:100]
#Range: 0 ~ 1000
chance_soul = 100
#Chance to receive a random beneficial spell effect when praying near a grave [0..100|default:40]
#Range: 0 ~ 100
chance_pray_reward = 40
#Allows to replace a grave plate already set on a grave [false/true|default:true]
can_replace_grave_plate = true
#Allows lost tablets to find locations outside the current world [false/true|default:true]
lost_tablet_search_outside_world = true
#Allows lost tablets to find modded structures [false/true|default:true]
lost_tablet_modded_structure = true
#The structures that can't be discovered by lost tablets
lost_tablet_denied_structures = []
#The creatures that can't be captured in receptacle
black_list_capturable_souls = []
#Duration of voodoo poppet's effects in seconds when preventing death [5..60000|default:60]
#Range: 5 ~ 60000
duration_voodoo_poppet_effects = 60

#Allows to customize or disable the enchantments
[enchantments]
#Restricts the effect of Shadow Step to players [false/true|default:false]
restrict_shadow_step_to_player = false
#The wearer is also affected by the effect if his alignment is not bad [false/true|default:true]
nerf_plague_bringer = true
#Maximum duration of stolen effects in minutes [1..MAX|default:60]
#Range: > 1
max_duration_magic_siphon = 60
#Duration of applied effects in seconds [1..MAX|default:10]
#Range: > 1
duration_plague_bringer = 10
#Defines if players can steal effects to others players. If nerfed, the stolen effect duration is limited to 10% of the initial effect [ALLOW/NERFED/DISALLOW|default:ALLOW]
#Allowed Values: ALLOW, NERFED, DISALLOW
magic_siphon_on_player_rule = "ALLOW"

#Options related to the command recovery and auto-save of players
[recovery]
#Enables to backup automatically players [false/true|default:true]
recovery_player_enable = true
#Time in minutes between players' backups [10..1000|default:40]
#Range: 5 ~ 1000
recovery_player_timer = 19
#Maximum number of backups per player [5..100|default:15]
#Range: 5 ~ 100
recovery_player_max_saves = 15
#Enables to backup automatically dead familiars [false/true|default:true]
recovery_familiar_enable = true
#Backup players on death [false/true|default:false]
backup_on_death = true

#Allows to change the chance to drop some items
[loot]
#Chance on 1000 to receive a decorative grave on undead boss [0..1000|default:50]
#Range: 0 ~ 1000
chance_decorative_grave_on_boss = 30
#Chance on 1000 to receive a voodoo poppet on undead boss [0..1000|default:100]
#Range: 0 ~ 1000
chance_voodoo_poppet_on_boss = 100
#Chance on 1000 to receive a random scroll on undead boss [0..1000|default:100]
#Range: 0 ~ 1000
chance_random_scroll_on_boss = 100
#Chance on 1000 to receive a familiar receptacle on undead boss [0..1000|default:100]
#Range: 0 ~ 1000
chance_familiar_receptacle_on_boss = 0
#Allows the undeads to have a low chance to drop their skull [false/true|default:true]
undead_can_drop_skull = true
#Chance on 1000 to receive a Soul Receptacle on undead boss [0..1000|default:50]
#Range: 0 ~ 1000
chance_soul_receptacle_on_boss = 50
#Chance on 1000 for undead mobs to drop Grave's Dust [0..1000|default:100]
#Range: 0 ~ 1000
chance_grave_dust = 100
#Defines the allowed loottables having a chance to contain a magic item from Tombstone
treasure_loot_table = ["minecraft:chests/end_city_treasure", "minecraft:chests/abandoned_mineshaft", "minecraft:chests/nether_bridge", "minecraft:chests/stronghold_library", "minecraft:chests/desert_pyramid", "minecraft:chests/jungle_temple", "minecraft:chests/igloo_chest", "minecraft:chests/woodland_mansion"]
#The magic items from Tombstone can only be found as creature loot if the player is the killer [false/true|default:true]
drop_only_on_player_kill = true
#Minimum life for an undead to be considered as a boss for drop [10..1000|default:100]
#Range: > 10
undead_boss_life_for_drop = 100

#Allows to enable some features related to others mods
[compatibility]
#Allows to auto-equip the slots from Curio mod [false/true|default:true]
allow_curio_auto_equip = true
#Keeps the cosmetic armor when you die [false/true|default:true]
keep_cosmetic_armor = true
#Ensure the potion effects to stay on the player after returning from end conquered [false/true|default:true]
preserve_effects_on_return_end_conquered = true

141 changes: 137 additions & 4 deletions config/tombstone-server.toml
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@@ -1,4 +1,137 @@
#Allows to customize or disable the enchantments
[enchantments]
#Enables the enchantment Soulbound [false/true|default:true]
enable_enchantment_soulbound = false

#Allows to customize or disable the enchantments
[enchantments]
#Enables the enchantment Soulbound [false/true|default:true]
enable_enchantment_soulbound = false
#Shadow Step is only active while sneaking [false/true|default:false]
nerf_shadow_step = false
#Enables the enchantment Shadow Step [false/true|default:true]
enable_enchantment_shadow_step = true
#Enables the enchantment Magic Siphon [false/true|default:true]
enable_enchantment_magic_siphon = true
#Enables the enchantment Plague Bringer [false/true|default:true]
enable_enchantment_plague_bringer = true
#Enables the enchantment Curse of Bones [false/true|default:true]
enable_enchantment_curse_of_bones = true
#Enables the enchantment Blessing [false/true|default:true]
enable_enchantment_blessing = true
#Allows Soulbound at enchanting table [false/true|default:false]
soulbound_enchanting_table = true
#Allows Shadow Step at enchanting table [false/true|default:false]
shadow_step_enchanting_table = false
#Allows Magic Siphon at enchanting table [false/true|default:false]
magic_siphon_enchanting_table = false
#Allows Plague Bringer at enchanting table [false/true|default:false]
plague_bringer_enchanting_table = false
#Allows Curse of Bones at enchanting table [false/true|default:false]
curse_of_bones_enchanting_table = false
#Allows Blessing at enchanting table [false/true|default:false]
blessing_enchanting_table = false
#Allows Plague Bringer to combine with Magic Siphon [false/true|default:false]
plague_bringer_combining_magic_siphon = false
#Max level for Shadow Step [1..10|default:5]
#Range: 1 ~ 10
max_level_shadow_step = 5
#Max level for Magic Siphon [1..10|default:5]
#Range: 1 ~ 10
max_level_magic_siphon = 5
#Max level for Plague Bringer [1..10|default:5]
#Range: 1 ~ 10
max_level_plague_bringer = 5
#Max level for Curse of Bones [1..10|default:5]
#Range: 1 ~ 10
max_level_curse_of_bones = 5

#Options related to player's death
[player_death]
#Whether to handle player experience [false/true|default:true]
handle_player_xp = true
#Experience loss on death (%) [0..100|default:0]
#Range: 0 ~ 100
xp_loss = 0
#The time in minutes before a Grave's Key isn't required to open a grave (-1 = disabled) [-1..MAX|default:-1]
#Range: > -1
decay_time = -1
#Allows players with bad alignment and the perk tomb raider to steal items on abandoned graves [false/true|default:false]
allow_tomb_raiding = false

#Miscellaneous options
[general]
#The duration of the Ghostly Shape effect in seconds [0..MAX|default:120]
#Range: > 0
ghostly_shape_duration = 120
#The chance that a player receives an already enchanted Grave's Key on death [-1..100|default:0|disabled:-1]
#Range: -1 ~ 100
chance_enchanted_grave_key = 0
#Required level in Knowledge of Death to craft Familiar Receptacle [0..20|default:10]
#Range: 0 ~ 20
familiar_receptacle_required_level = 10
#Scroll duration [1200..120000|default:12000]
#Range: 1200 ~ 120000
scroll_duration = 12000

#For settings related to decorative tombs and magic items
[decorative_grave]
#Maximum uses of a tablet [1..20|default:10]
#Range: 1 ~ 20
tablet_max_use = 10
#Cooldown in second after using a tablet other than Tablet of Cupidity [30..1200|default:60]
#Range: 30 ~ 1200
tablet_cooldown = 60
#Cooldown in second after using a Tablet of Cupidity [300..3600|default:900]
#Range: 300 ~ 3600
tablet_of_cupidity_cooldown = 900
#Sets the decorative graves unbreakable [false/true|default:false]
unbreakable_decorative_grave = false
#The cooldown in hours to pray with the Ânkh [1..10|default:3]
#Range: 1 ~ 10
cooldown_to_pray = 3
#The cooldown in minutes to reset the perks with the ankh of Pray [0..60|default:20]
#Range: 0 ~ 60
cooldown_reset_perk = 20

#Allows to disable some magic items
[allowedMagicItems]
#Voodoo Poppet [false/true|default:true]
allow_voodoo_poppet = true
#Familiar Receptacle [false/true|default:true]
allow_familiar_receptacle = true
#Book of Disenchantment [false/true|default:true]
allow_book_of_disenchantment = true
#Scroll of Preservation [false/true|default:true]
allow_scroll_of_preservation = true
#Grave's Key [false/true|default:true]
allow_grave_key = true
#Scroll of Knowledge [false/true|default:true]
allow_scroll_of_knowledge = true
#Tablet of Recall [false/true|default:true]
allow_tablet_of_recall = true
#Tablet of Home [false/true|default:true]
allow_tablet_of_home = true
#Tablet of Assistance [false/true|default:true]
allow_tablet_of_assistance = true
#Tablet of Cupidity [false/true|default:true]
allow_tablet_of_cupidity = true
#Scroll of Unstable Intangibleness [false/true|default:true]
allow_scroll_of_unstable_intangibleness = true
#Scroll of Feather Fall [false/true|default:true]
allow_scroll_of_feather_fall = true
#Scroll of Purification [false/true|default:true]
allow_scroll_of_purification = true
#Scroll of True Sight [false/true|default:true]
allow_scroll_of_true_sight = true
#Lost Tablet [false/true|default:true]
allow_lost_tablet = true
#Scroll of Reach [false/true|default:true]
allow_scroll_of_reach = true
#Scroll of Lightning Resistance [false/true|default:true]
allow_scroll_of_lightning_resistance = true
#Dust of Vanishing [false/true|default:true]
allow_dust_of_vanishing = true

#Allows to change the chance to drop some items
[loot]
#Chance to loot a Lost Tablet by fishing [0..1000|default:100]
#Range: 0 ~ 1000
chance_loot_lost_tablet = 100

4 changes: 0 additions & 4 deletions kubejs/client_scripts/client_scripts.js
Original file line number Diff line number Diff line change
Expand Up @@ -167,10 +167,6 @@ onEvent(`jei.hide.items`, e => {

`twilightforest:uncrafting_table`,

`mob_grinding_utils:mob_swab`,
`mob_grinding_utils:mob_swab_used`,
`mob_grinding_utils:gm_chicken_feed`,

`solarflux:sp_6`,
`solarflux:sp_7`,
`solarflux:sp_8`,
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